specialist
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specialist [2019/12/03 18:22] – andrew | specialist [2019/12/10 15:44] – [Bard] andrew | ||
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* Proficient weapons Simple, Martial | * Proficient weapons Simple, Martial | ||
* Ability proficiency DEX, INT | * Ability proficiency DEX, INT | ||
- | * Proficient checks: | + | * Skills: |
* Stealth | * Stealth | ||
* Deception | * Deception | ||
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Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, | Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, | ||
- | You gain your proficiency bonus to Athletics, Lockpicking, | + | You gain Athletics, Poisoner, Lockpicking, |
=== Assassin Archetype Features (choose 1 at 3rd and 7th level) === | === Assassin Archetype Features (choose 1 at 3rd and 7th level) === | ||
- | * Craft custom poison | + | * Craft custom poison |
+ | * Advantage to disguise checks | ||
* Critical hits on an attack unseen by the target on an 18-20 | * Critical hits on an attack unseen by the target on an 18-20 | ||
* Gain advantage to stealth checks | * Gain advantage to stealth checks | ||
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==== Bard ==== | ==== Bard ==== | ||
+ | |||
+ | Bards are specialists who can sing, recite poetry, or play a group of instruments in a skilled manner. The greatest adventurers are known throughout history because of the epic poems and songs of their achievements. The most successful bards are those that recount these stories, and provide a witness to record the great doings of new generations of heroes. Many bards are adventuring champions in their own right, carrying a sword as well as a song. The legendary bards of the Celtic lands are said to have magical power in their songs to heal the wounded while the Skalds of the North are able to inspire courage in their comrades. | ||
You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus. | You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus. | ||
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* Gain advantage to deception checks when lying and deceiving | * Gain advantage to deception checks when lying and deceiving | ||
* Learn a number of languages equal to your Charisma score (not bonus) | * Learn a number of languages equal to your Charisma score (not bonus) | ||
- | * Learn how to cast two cantrips | + | * Learn how to cast one cantrip and one first level spell from the arcane spell lists using CHA rather than INT |
* Healing song: allies heal +1d8 HP per rest | * Healing song: allies heal +1d8 HP per rest | ||
* May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | ||
+ | * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear for the duration of a single battle. | ||
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A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | ||
- | You gain proficiency bonus to Appraisal, Gambling, Insight | + | You gain proficiency bonus to Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor)checks |
=== Venturer Archetype Features (choose 1 at 3rd and 7th level) === | === Venturer Archetype Features (choose 1 at 3rd and 7th level) === | ||
- | * Choose any 2 skills | + | * Choose any 3 skills |
- | * Choose any 2 modern languages | + | * Choose any 3 modern languages |
* Advantage to Deception | * Advantage to Deception | ||
* Never gets lost | * Never gets lost | ||
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==== Thief ==== | ==== Thief ==== | ||
+ | |||
+ | Typically seen as shady and untrustworthy, | ||
You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, | You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, | ||
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* Advantage to all Appraisal checks | * Advantage to all Appraisal checks | ||
- | * Adv to lockpicking | + | * Advantage |
- | * Advantage to set, find, and deactivate traps | + | * Advantage to all Traps checks |
* Gain a natural climb speed equal to your movement speed | * Gain a natural climb speed equal to your movement speed | ||
* Add +4 to your maximum load | * Add +4 to your maximum load | ||
* Move at full speed while remaining hidden | * Move at full speed while remaining hidden | ||
- | * Dodge: | + | * Dodge: |
- | * Critical hit on 19-20 if attacking with advantage | + | * Critical hit on 18-20 if attacking with advantage |
specialist.txt · Last modified: 2021/01/18 19:42 by dave