specialist
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specialist [2019/12/03 18:49] – [Bard] andrew | specialist [2019/12/05 11:56] – dave | ||
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==== Bard ==== | ==== Bard ==== | ||
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+ | Bards are specialists who can sing, recite poetry, or play a group of instruments in a skilled manner. The greatest adventurers are known throughout history because of the epic poems and songs of their achievements. The most successful bards are those that recount these stories, and provide a witness to record the great doings of new generations of heroes. Many bards are adventuring champions in their own right, carrying a sword as well as a song. The legendary bards of the Celtic lands are said to have magical power in their songs to heal the wounded while the Skalds of the North are able to inspire courage in their comrades. | ||
You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus. | You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus. | ||
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* Healing song: allies heal +1d8 HP per rest | * Healing song: allies heal +1d8 HP per rest | ||
* May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | ||
+ | * Inspire Courage: Once per rest through a round of oration in which they perhaps reciting heroic lays and epic poems, a bard grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear. | ||
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=== Venturer Archetype Features (choose 1 at 3rd and 7th level) === | === Venturer Archetype Features (choose 1 at 3rd and 7th level) === | ||
- | * Choose any 2 skills | + | * Choose any 2 skills |
- | * Choose any 2 modern languages | + | * Gain Martial Weapons proficiency |
* Advantage to Deception | * Advantage to Deception | ||
* Never gets lost | * Never gets lost | ||
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==== Thief ==== | ==== Thief ==== | ||
- | You gain your proficiency bonus to Acrobatics, Appraisal, | + | Typically seen as shady and untrustworthy, |
+ | |||
+ | You gain your proficiency bonus to Acrobatics, Appraisal, | ||
=== Thief Archetype Features (choose 1 at 3rd and 7th level) === | === Thief Archetype Features (choose 1 at 3rd and 7th level) === | ||
* Advantage to all Appraisal checks | * Advantage to all Appraisal checks | ||
- | * Adv to lockpicking | + | * Advantage |
- | * Advantage to set, find, and deactivate traps | + | * Advantage to all Traps checks |
* Gain a natural climb speed equal to your movement speed | * Gain a natural climb speed equal to your movement speed | ||
* Add +4 to your maximum load | * Add +4 to your maximum load | ||
* Move at full speed while remaining hidden | * Move at full speed while remaining hidden | ||
- | * Dodge: | + | * Dodge: |
- | * Critical hit on 19-20 if attacking with advantage | + | * Critical hit on 18-20 if attacking with advantage |
specialist.txt · Last modified: 2021/01/18 19:42 by dave