specialist
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specialist [2019/12/05 00:06] – [Bard] andrew | specialist [2019/12/10 15:44] – [Bard] andrew | ||
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* Proficient weapons Simple, Martial | * Proficient weapons Simple, Martial | ||
* Ability proficiency DEX, INT | * Ability proficiency DEX, INT | ||
- | * Proficient checks: | + | * Skills: |
* Stealth | * Stealth | ||
* Deception | * Deception | ||
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Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, | Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, | ||
- | You gain your proficiency bonus to Athletics, Lockpicking, | + | You gain Athletics, Poisoner, Lockpicking, |
=== Assassin Archetype Features (choose 1 at 3rd and 7th level) === | === Assassin Archetype Features (choose 1 at 3rd and 7th level) === | ||
- | * Craft custom poison | + | * Craft custom poison |
+ | * Advantage to disguise checks | ||
* Critical hits on an attack unseen by the target on an 18-20 | * Critical hits on an attack unseen by the target on an 18-20 | ||
* Gain advantage to stealth checks | * Gain advantage to stealth checks | ||
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* Gain advantage to deception checks when lying and deceiving | * Gain advantage to deception checks when lying and deceiving | ||
* Learn a number of languages equal to your Charisma score (not bonus) | * Learn a number of languages equal to your Charisma score (not bonus) | ||
- | * Learn how to cast one cantrip from the arcane spell lists using CHA rather than INT | + | * Learn how to cast one cantrip |
* Healing song: allies heal +1d8 HP per rest | * Healing song: allies heal +1d8 HP per rest | ||
* May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | ||
- | * Inspire Courage: Once per rest through | + | * Inspire Courage: Once per rest through |
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A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | ||
- | You gain proficiency bonus to Appraisal, Gambling, Insight | + | You gain proficiency bonus to Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor)checks |
=== Venturer Archetype Features (choose 1 at 3rd and 7th level) === | === Venturer Archetype Features (choose 1 at 3rd and 7th level) === | ||
- | * Choose any 2 skills | + | * Choose any 3 skills |
- | * Choose any 2 modern languages | + | * Choose any 3 modern languages |
* Advantage to Deception | * Advantage to Deception | ||
* Never gets lost | * Never gets lost | ||
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==== Thief ==== | ==== Thief ==== | ||
+ | |||
+ | Typically seen as shady and untrustworthy, | ||
You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, | You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, | ||
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* Advantage to all Appraisal checks | * Advantage to all Appraisal checks | ||
- | * Adv to lockpicking | + | * Advantage |
- | * Advantage to set, find, and deactivate traps | + | * Advantage to all Traps checks |
* Gain a natural climb speed equal to your movement speed | * Gain a natural climb speed equal to your movement speed | ||
* Add +4 to your maximum load | * Add +4 to your maximum load | ||
* Move at full speed while remaining hidden | * Move at full speed while remaining hidden | ||
- | * Dodge: | + | * Dodge: |
- | * Critical hit on 19-20 if attacking with advantage | + | * Critical hit on 18-20 if attacking with advantage |
specialist.txt · Last modified: 2021/01/18 19:42 by dave