specialist
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specialist [2019/12/05 11:57] – dave | specialist [2019/12/11 14:42] – [Bard] andrew | ||
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|3|+2|Gain one feature from your chosen archetype| | |3|+2|Gain one feature from your chosen archetype| | ||
|4|+2|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | |4|+2|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | ||
- | |5|+3|Use a quick action to halve one attack' | + | |5|+3|Gain one different feature from your chosen |
|6|+3| Add +2 to an ability score of your choice, or add +1 to two scores| | |6|+3| Add +2 to an ability score of your choice, or add +1 to two scores| | ||
|7|+3|Gain one different feature from your chosen | |7|+3|Gain one different feature from your chosen | ||
|8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | |8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | ||
- | |9|+4|Proficiency bonus is doubled for your archetype checks | | + | |9|+4|Proficiency bonus is doubled for your archetype checks; Gain one different feature from your chosen |
===== Specialist Basics ===== | ===== Specialist Basics ===== | ||
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* Proficient weapons Simple, Martial | * Proficient weapons Simple, Martial | ||
* Ability proficiency DEX, INT | * Ability proficiency DEX, INT | ||
- | * Proficient checks: | + | * Skills: |
* Stealth | * Stealth | ||
* Deception | * Deception | ||
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* Traps | * Traps | ||
- | ===== Specialist | + | ===== Specialist |
==== Assassin ==== | ==== Assassin ==== | ||
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Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, | Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, | ||
- | You gain your proficiency bonus to Athletics, Lockpicking, | + | You gain Athletics and Disguise |
- | === Assassin Archetype Features (choose | + | === Assassin Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === |
- | * Craft custom poison Stealth | + | * Gain Poisoner skill |
+ | * Advantage to Disguise checks | ||
* Critical hits on an attack unseen by the target on an 18-20 | * Critical hits on an attack unseen by the target on an 18-20 | ||
- | * Gain advantage to stealth | + | * Gain advantage to Stealth |
* Add +2D6 damage vs. an unaware target | * Add +2D6 damage vs. an unaware target | ||
- | * The Assassin may use a quick action to hide following an attack | + | * Use a quick action to hide following an attack |
+ | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not | ||
+ | * Use a quick action to halve one attack, trap, or area damage against you | ||
==== Bard ==== | ==== Bard ==== | ||
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You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus. | You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus. | ||
- | === Bard Archetype Features (choose | + | === Bard Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === |
- | * Immunity to enchantment, | + | * Immunity to enchantment, |
- | * Gain advantage to deception checks | + | * Gain advantage to deception checks |
- | * Learn a number of languages equal to your Charisma score (not bonus) | + | * Learn a number of spoken |
- | * Learn how to cast one cantrip from the arcane spell lists using CHA rather than INT | + | * Learn how to cast one cantrip |
+ | * Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS | ||
* Healing song: allies heal +1d8 HP per rest | * Healing song: allies heal +1d8 HP per rest | ||
- | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | + | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute, and they may learn one [[languages# |
- | * Inspire Courage: Once per rest through | + | * Inspire Courage: Once per rest through |
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A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | ||
- | You gain proficiency bonus to Appraisal, Gambling, Insight | + | You gain proficiency bonus to Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor)checks |
- | === Venturer Archetype Features (choose | + | === Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === |
* Choose any 3 skills | * Choose any 3 skills | ||
- | * Choose any 3 modern languages | + | * Choose any 3 modern |
- | * Advantage to Deception | + | * Advantage to Deception |
- | * Never gets lost | + | * Can't get lost and you always know how many hours until sunset |
* Automatic accurate appraisal of all non-magic goods | * Automatic accurate appraisal of all non-magic goods | ||
* Critical hit on 19-20 if attacking with advantage | * Critical hit on 19-20 if attacking with advantage | ||
* Can withdraw 5' from combat safely as a quick action | * Can withdraw 5' from combat safely as a quick action | ||
+ | * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 5 [[supply]], but it costs 4 [[supply]], but arrows remain a cost of 1 [[supply]].) | ||
+ | * Commander: use your movement action to allow any ally within 60' to make a free Active Action | ||
+ | * Use a quick action to hide | ||
==== Thief ==== | ==== Thief ==== | ||
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Typically seen as shady and untrustworthy, | Typically seen as shady and untrustworthy, | ||
- | You gain your proficiency bonus to Acrobatics, Appraisal, | + | You gain your proficiency bonus to Acrobatics, Appraisal, |
- | === Thief Archetype Features (choose | + | === Thief Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === |
* Advantage to all Appraisal checks | * Advantage to all Appraisal checks | ||
- | * Advantage to all Lockpicking checks | + | * Advantage to all Lockpicking |
- | * Advantage to all Traps checks | + | * Trap Sense: The GM should give the PC a check to detect any hidden traps they don't actively look for. The PC gains Advantage to all Traps checks |
- | * Gain a natural climb speed equal to your movement speed | + | * Climber: |
* Add +4 to your maximum load | * Add +4 to your maximum load | ||
* Move at full speed while remaining hidden | * Move at full speed while remaining hidden | ||
- | * Dodge: All trap and area damage is halved | ||
* Critical hit on 18-20 if attacking with advantage | * Critical hit on 18-20 if attacking with advantage | ||
+ | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | ||
+ | * Use a quick action to halve one attack, trap, or area damage against you |
specialist.txt · Last modified: 2021/01/18 19:42 by dave