specialist
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specialist [2019/12/10 13:23] – dave | specialist [2019/12/10 19:49] – [Venturer] andrew | ||
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Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, | Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, | ||
- | You gain Athletics, Poisoner, Lockpicking, | + | You gain Athletics, Lockpicking, |
=== Assassin Archetype Features (choose 1 at 3rd and 7th level) === | === Assassin Archetype Features (choose 1 at 3rd and 7th level) === | ||
- | * Craft custom poison | + | * Gain Poisoner skill |
* Advantage to disguise checks | * Advantage to disguise checks | ||
* Critical hits on an attack unseen by the target on an 18-20 | * Critical hits on an attack unseen by the target on an 18-20 | ||
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* Add +2D6 damage vs. an unaware target | * Add +2D6 damage vs. an unaware target | ||
* The Assassin may use a quick action to hide following an attack | * The Assassin may use a quick action to hide following an attack | ||
+ | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not | ||
==== Bard ==== | ==== Bard ==== | ||
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* Gain advantage to deception checks when lying and deceiving | * Gain advantage to deception checks when lying and deceiving | ||
* Learn a number of languages equal to your Charisma score (not bonus) | * Learn a number of languages equal to your Charisma score (not bonus) | ||
- | * Learn how to cast one cantrip from the arcane spell lists using CHA rather than INT | + | * Learn how to cast one cantrip |
+ | * Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS | ||
* Healing song: allies heal +1d8 HP per rest | * Healing song: allies heal +1d8 HP per rest | ||
- | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | + | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute |
- | * Inspire Courage: Once per rest through | + | * Inspire Courage: Once per rest through |
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A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | ||
- | You gain proficiency bonus to Appraisal, Gambling, Insight, Riding, Occupation (teamster) and Occupation (sailor)checks | + | You gain proficiency bonus to Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor)checks |
=== Venturer Archetype Features (choose 1 at 3rd and 7th level) === | === Venturer Archetype Features (choose 1 at 3rd and 7th level) === | ||
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* Critical hit on 19-20 if attacking with advantage | * Critical hit on 19-20 if attacking with advantage | ||
* Can withdraw 5' from combat safely as a quick action | * Can withdraw 5' from combat safely as a quick action | ||
+ | * Can spend [[Supply]] to do field repairs to equipment | ||
==== Thief ==== | ==== Thief ==== | ||
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* Dodge: All trap and area damage is halved | * Dodge: All trap and area damage is halved | ||
* Critical hit on 18-20 if attacking with advantage | * Critical hit on 18-20 if attacking with advantage | ||
+ | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. |
specialist.txt · Last modified: 2021/01/18 19:42 by dave