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specialist [2019/12/10 16:34] – [Bard] andrewspecialist [2019/12/11 14:42] – [Bard] andrew
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 |3|+2|Gain one feature from your chosen archetype| |3|+2|Gain one feature from your chosen archetype|
 |4|+2|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | |4|+2|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
-|5|+3|Use a quick action to halve one attack's damage against you |+|5|+3|Gain one different feature from your chosen  archetype |
 |6|+3| Add +2 to an ability score of your choice, or add +1 to two scores| |6|+3| Add +2 to an ability score of your choice, or add +1 to two scores|
 |7|+3|Gain one different feature from your chosen  archetype | |7|+3|Gain one different feature from your chosen  archetype |
 |8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | |8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
-|9|+4|Proficiency bonus is doubled for your archetype checks |+|9|+4|Proficiency bonus is doubled for your archetype checks; Gain one different feature from your chosen  archetype |
  
 ===== Specialist Basics ===== ===== Specialist Basics =====
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       * Traps       * Traps
  
-===== Specialist Archtypes =====+===== Specialist Archetypes =====
  
 ==== Assassin ==== ==== Assassin ====
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 Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves,  murderers-for-hire, or simply rogues with a taste for chaos and violence. Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves,  murderers-for-hire, or simply rogues with a taste for chaos and violence.
  
-You gain Athletics, Poisoner, Lockpicking, and Disguise skills.+You gain Athletics and Disguise skills.
  
-=== Assassin Archetype Features (choose at 3rd and 7th level) ===+=== Assassin Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
  
-  * Craft custom poison +  * Gain Poisoner skill 
-  * Advantage to disguise checks +  * Advantage to Disguise checks 
   * Critical hits on an attack unseen by the target on an 18-20   * Critical hits on an attack unseen by the target on an 18-20
-  * Gain advantage to stealth checks+  * Gain advantage to Stealth checks
   * Add +2D6 damage vs. an unaware target   * Add +2D6 damage vs. an unaware target
-  * The Assassin may use a quick action to hide following an attack+  * Use a quick action to hide following an attack 
 +  * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not 
 +  * Use a quick action to halve one attack, trap, or area damage against you
  
 ==== Bard ==== ==== Bard ====
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 You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus. You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus.
  
-=== Bard Archetype Features (choose at 3rd and 7th level) ===+=== Bard Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
  
-  * Immunity to enchantment, possession, and charm effects +  * Immunity to enchantment, possession, and charm effects to one's self and all within 10' 
-  * Gain advantage to deception checks when lying and deceiving +  * Gain advantage to deception checks  
-  * Learn a number of languages equal to your Charisma score (not bonus) +  * Learn a number of spoken languages equal to your Charisma score (not bonus) 
-  * Learn how to cast one cantrip and one first level spell from the arcane spell lists using CHA rather than INT+  * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT
   * Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS   * Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS
   * Healing song: allies heal +1d8 HP per rest   * Healing song: allies heal +1d8 HP per rest
-  * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute+  * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute, and they may learn one [[languages#ancient_languages|ancient  language]] of their choice
   * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard  grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear for the duration of a single battle.   * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard  grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear for the duration of a single battle.
  
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 You gain proficiency bonus to Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor)checks You gain proficiency bonus to Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor)checks
  
-=== Venturer Archetype Features (choose at 3rd and 7th level) ===+=== Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
   * Choose any 3 skills   * Choose any 3 skills
-  * Choose any 3 modern languages +  * Choose any 3 modern [[languages]] 
-  * Advantage to Deception +  * Advantage to Deception and Persuasion 
-  * Never gets lost+  * Can't get lost and you always know how many hours until sunset
   * Automatic accurate appraisal of all non-magic goods   * Automatic accurate appraisal of all non-magic goods
   * Critical hit on 19-20 if attacking with advantage   * Critical hit on 19-20 if attacking with advantage
   * Can withdraw 5' from combat safely as a quick action   * Can withdraw 5' from combat safely as a quick action
 +  * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 5 [[supply]], but it costs 4 [[supply]], but arrows remain a cost of 1 [[supply]].)
 +  * Commander: use your movement action to allow any ally within 60' to make a free Active Action
 +  * Use a quick action to hide 
  
 ==== Thief ==== ==== Thief ====
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 You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, Pickpocket, and Investigation. You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, Pickpocket, and Investigation.
  
-=== Thief Archetype Features (choose at 3rd and 7th level) ===+=== Thief Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
  
   * Advantage to all Appraisal checks   * Advantage to all Appraisal checks
-  * Advantage to all Lockpicking checks +  * Advantage to all Lockpicking and Pickpocket checks 
-  * Advantage to all Traps checks  +  * Trap Sense: The GM should give the PC a check to detect any hidden traps they don't actively look for. The PC gains Advantage to all Traps checks they do look for, detect, and disarm  
-  * Gain a natural climb speed equal to your movement speed+  * Climber: Gain a natural climb speed equal to your movement speed
   * Add +4 to your maximum load   * Add +4 to your maximum load
   * Move at full speed while remaining hidden   * Move at full speed while remaining hidden
-  * Dodge: All trap and area damage is halved 
   * Critical hit on 18-20 if attacking with advantage   * Critical hit on 18-20 if attacking with advantage
 +  * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
 +  * Use a quick action to halve one attack, trap, or area damage against you
specialist.txt · Last modified: 2021/01/18 19:42 by dave