specialist
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specialist [2019/12/11 03:45] – andrew | specialist [2019/12/11 03:49] – [Venturer] andrew | ||
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* Gain advantage to Stealth checks | * Gain advantage to Stealth checks | ||
* Add +2D6 damage vs. an unaware target | * Add +2D6 damage vs. an unaware target | ||
- | * The Assassin may use a quick action to hide following an attack | + | * Use a quick action to hide following an attack |
* When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not | ||
* Use a quick action to halve one attack, trap, or area damage against you | * Use a quick action to halve one attack, trap, or area damage against you | ||
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* Critical hit on 19-20 if attacking with advantage | * Critical hit on 19-20 if attacking with advantage | ||
* Can withdraw 5' from combat safely as a quick action | * Can withdraw 5' from combat safely as a quick action | ||
- | * Rolls at advantage to do field repairs to equipment, and any [[Supply]] costs are one lower, but not lower than one | + | * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 5 [[supply]], but it costs 4 [[supply]] if provided by the venturer |
* Commander: use your movement action to allow any ally within 60' to make a free Active Action | * Commander: use your movement action to allow any ally within 60' to make a free Active Action | ||
+ | * Use a quick action to hide | ||
==== Thief ==== | ==== Thief ==== |
specialist.txt · Last modified: 2021/01/18 19:42 by dave