specialist
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specialist [2019/12/11 03:46] – [Venturer] andrew | specialist [2019/12/11 14:43] – [Bard] andrew | ||
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* Immunity to enchantment, | * Immunity to enchantment, | ||
* Gain advantage to deception checks | * Gain advantage to deception checks | ||
- | * Learn a number of spoken | + | * Learn a number of [[[[languages# |
+ | * Learn a number of [[languages# | ||
* Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT | * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT | ||
* Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS | * Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS | ||
* Healing song: allies heal +1d8 HP per rest | * Healing song: allies heal +1d8 HP per rest | ||
- | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute | + | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute, and they may learn one [[languages# |
* Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear for the duration of a single battle. | * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear for the duration of a single battle. | ||
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=== Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === | === Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === | ||
* Choose any 3 skills | * Choose any 3 skills | ||
- | * Choose any 3 modern languages | + | * Choose any 3 modern |
* Advantage to Deception and Persuasion | * Advantage to Deception and Persuasion | ||
* Can't get lost and you always know how many hours until sunset | * Can't get lost and you always know how many hours until sunset | ||
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* Critical hit on 19-20 if attacking with advantage | * Critical hit on 19-20 if attacking with advantage | ||
* Can withdraw 5' from combat safely as a quick action | * Can withdraw 5' from combat safely as a quick action | ||
- | * Rolls at advantage to do field repairs to equipment, and any [[Supply]] costs are one lower, but not lower than one | + | * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 5 [[supply]], but it costs 4 [[supply]], but arrows remain a cost of 1 [[supply]].) |
* Commander: use your movement action to allow any ally within 60' to make a free Active Action | * Commander: use your movement action to allow any ally within 60' to make a free Active Action | ||
* Use a quick action to hide | * Use a quick action to hide |
specialist.txt · Last modified: 2021/01/18 19:42 by dave