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specialist [2019/12/11 03:49] – [Venturer] andrewspecialist [2019/12/11 17:06] dave
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   * Immunity to enchantment, possession, and charm effects to one's self and all within 10'   * Immunity to enchantment, possession, and charm effects to one's self and all within 10'
   * Gain advantage to deception checks    * Gain advantage to deception checks 
-  * Learn a number of spoken languages equal to your Charisma score (not bonus)+  * Learn a number of [[[[languages#modern_languages|modern languages]] equal to your Charisma score (not bonus) 
 +  * Learn a number of [[languages#ancient_languages|ancient  languages]] equal to your Charisma bonus
   * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT   * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT
   * Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS   * Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS
   * Healing song: allies heal +1d8 HP per rest   * Healing song: allies heal +1d8 HP per rest
-  * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute if they know the language the scroll was written in+  * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute, and they may learn one [[languages#ancient_languages|ancient  language]] of their choice
   * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard  grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear for the duration of a single battle.   * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard  grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear for the duration of a single battle.
  
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 === Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === === Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
   * Choose any 3 skills   * Choose any 3 skills
-  * Choose any 3 modern languages+  * Choose any 3 modern [[languages]]
   * Advantage to Deception and Persuasion   * Advantage to Deception and Persuasion
   * Can't get lost and you always know how many hours until sunset   * Can't get lost and you always know how many hours until sunset
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   * Critical hit on 19-20 if attacking with advantage   * Critical hit on 19-20 if attacking with advantage
   * Can withdraw 5' from combat safely as a quick action   * Can withdraw 5' from combat safely as a quick action
-  * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 5 [[supply]], but it costs 4 [[supply]] if provided by the venturer+  * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 5 [[supply]], but it costs 4 [[supply]], but arrows remain a cost of 1 [[supply]].)
   * Commander: use your movement action to allow any ally within 60' to make a free Active Action   * Commander: use your movement action to allow any ally within 60' to make a free Active Action
   * Use a quick action to hide    * Use a quick action to hide 
 +  * Cunning Swordsman:  you may use your INT bonus in place of your STR/DEX bonus with martial weapons.
 +  * Master Fencer: when using an arming sword or scimitar, and facing an opponent with any 1-handed weapon, you can disarm your enemy instead of doing damage on a hit, and then may attack again or kick away the weapon as a quick action.
  
 ==== Thief ==== ==== Thief ====
specialist.txt · Last modified: 2021/01/18 19:42 by dave