specialist
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specialist [2019/12/11 14:43] – [Bard] andrew | specialist [2019/12/11 17:16] – dave | ||
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* When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not | ||
* Use a quick action to halve one attack, trap, or area damage against you | * Use a quick action to halve one attack, trap, or area damage against you | ||
+ | * Silent Kill: if you attack from hiding with a dagger or straggling cord and hit, the target will be stunned and not cry out or attack until you miss an attack on a subsequent round. | ||
==== Bard ==== | ==== Bard ==== | ||
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* Immunity to enchantment, | * Immunity to enchantment, | ||
* Gain advantage to deception checks | * Gain advantage to deception checks | ||
- | * Learn a number of modern languages equal to your Charisma score (not bonus) | + | * Learn a number of [[[[languages# |
* Learn a number of [[languages# | * Learn a number of [[languages# | ||
* Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT | * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT | ||
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* Commander: use your movement action to allow any ally within 60' to make a free Active Action | * Commander: use your movement action to allow any ally within 60' to make a free Active Action | ||
* Use a quick action to hide | * Use a quick action to hide | ||
+ | * Cunning Swordsman: | ||
+ | * Master Fencer: when using an arming sword or scimitar, and facing an opponent with any 1-handed weapon, you can disarm your enemy instead of doing damage on a hit, and then may attack again or kick away the weapon as a quick action. | ||
==== Thief ==== | ==== Thief ==== | ||
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* When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | ||
* Use a quick action to halve one attack, trap, or area damage against you | * Use a quick action to halve one attack, trap, or area damage against you | ||
+ | * double daggers: |
specialist.txt · Last modified: 2021/01/18 19:42 by dave