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specialist [2019/12/11 14:43] – [Bard] andrewspecialist [2019/12/11 20:48] – [Bard] andrew
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   * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not   * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not
   * Use a quick action to halve one attack, trap, or area damage against you   * Use a quick action to halve one attack, trap, or area damage against you
 +  * Silent Kill: if you attack from hiding with a dagger or straggling cord and hit, the target will be stunned and not cry out or attack until you miss an attack on a subsequent round.
  
 ==== Bard ==== ==== Bard ====
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 Bards are specialists who can sing, recite poetry, or play a group of instruments in a skilled manner. The greatest adventurers are known throughout history because of the epic poems and songs of their achievements. The most successful bards are those that recount these stories, and provide a witness to record the great doings of new generations of heroes. Many bards are adventuring champions in their own right, carrying a sword as well as a song. The legendary bards of the Celtic lands are said to have magical power in their songs to  heal the wounded while the Skalds of the North are able to inspire courage in their comrades.  Bards are specialists who can sing, recite poetry, or play a group of instruments in a skilled manner. The greatest adventurers are known throughout history because of the epic poems and songs of their achievements. The most successful bards are those that recount these stories, and provide a witness to record the great doings of new generations of heroes. Many bards are adventuring champions in their own right, carrying a sword as well as a song. The legendary bards of the Celtic lands are said to have magical power in their songs to  heal the wounded while the Skalds of the North are able to inspire courage in their comrades. 
  
-You gain your proficiency bonus to PerformPersuasionand your choice of Lore Skills checksA bard starts knowing a number of extra languages equal to their INT bonus.+You gain the Perform and Persuasion skills and your choice of three areas of Lore. You know a number of modern languages equal to your INT bonus.
  
 === Bard Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === === Bard Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
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   * Immunity to enchantment, possession, and charm effects to one's self and all within 10'   * Immunity to enchantment, possession, and charm effects to one's self and all within 10'
   * Gain advantage to deception checks    * Gain advantage to deception checks 
-  * Learn a number of modern languages equal to your Charisma score (not bonus)+  * Learn a number of [[[[languages#modern_languages|modern languages]] equal to your Charisma score (not bonus)
   * Learn a number of [[languages#ancient_languages|ancient  languages]] equal to your Charisma bonus   * Learn a number of [[languages#ancient_languages|ancient  languages]] equal to your Charisma bonus
   * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT   * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT
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   * Commander: use your movement action to allow any ally within 60' to make a free Active Action   * Commander: use your movement action to allow any ally within 60' to make a free Active Action
   * Use a quick action to hide    * Use a quick action to hide 
 +  * Cunning Swordsman:  you may use your INT bonus in place of your STR/DEX bonus with martial weapons.
 +  * Master Fencer: when using an arming sword or scimitar, and facing an opponent with any 1-handed weapon, you can disarm your enemy instead of doing damage on a hit, and then may attack again or kick away the weapon as a quick action.
  
 ==== Thief ==== ==== Thief ====
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   * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.   * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
   * Use a quick action to halve one attack, trap, or area damage against you   * Use a quick action to halve one attack, trap, or area damage against you
 +  * double daggers:  if you are wielding a dagger in each hand, you get an attack with each dagger every attack action.
specialist.txt · Last modified: 2021/01/18 19:42 by dave