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specialist [2019/12/11 20:48] – [Assassin] andrewspecialist [2019/12/17 02:29] – [Assassin] andrew
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   * Use a quick action to hide following an attack   * Use a quick action to hide following an attack
   * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not   * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not
 +  * Move at full speed while remaining hidden
   * Use a quick action to halve one attack, trap, or area damage against you   * Use a quick action to halve one attack, trap, or area damage against you
-  * Silent Kill: if you attack from hiding with a dagger or straggling cord and hit, the target will be stunned and not cry out or attack until you miss an attack on a subsequent round.+  * Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. 
 +  * Proficiency with heavy armor 
 +  * Silent Kill: if you attack from hiding with a dagger or strangling cord and hit, the target will be stunned and not cry out or attack until you miss an attack on a subsequent round.
  
 ==== Bard ==== ==== Bard ====
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   * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute, and they may learn one [[languages#ancient_languages|ancient  language]] of their choice   * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute, and they may learn one [[languages#ancient_languages|ancient  language]] of their choice
   * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard  grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear for the duration of a single battle.   * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard  grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear for the duration of a single battle.
 +  * Choose any two skills
  
  
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 A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found.  A venturer is a clever dealer with folk of all countries and a hardy cross-country traveler. A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found.  A venturer is a clever dealer with folk of all countries and a hardy cross-country traveler.
  
-You gain proficiency bonus to Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor)checks+You gain the Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor) skills.
  
 === Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === === Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
-  * Choose any skills +  * Choose any three skills 
-  * Choose any modern [[languages]]+  * Choose any three modern [[languages]]
   * Advantage to Deception and Persuasion   * Advantage to Deception and Persuasion
   * Can't get lost and you always know how many hours until sunset   * Can't get lost and you always know how many hours until sunset
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   * Critical hit on 19-20 if attacking with advantage   * Critical hit on 19-20 if attacking with advantage
   * Can withdraw 5' from combat safely as a quick action   * Can withdraw 5' from combat safely as a quick action
-  * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs [[supply]], but it costs 4 [[supply]], but arrows remain a cost of 1 [[supply]].)+  * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs [[supply]], rather than the normal 5 [[supply]], but arrows remain a cost of 1 [[supply]].)
   * Commander: use your movement action to allow any ally within 60' to make a free Active Action   * Commander: use your movement action to allow any ally within 60' to make a free Active Action
   * Use a quick action to hide    * Use a quick action to hide 
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 Typically seen as shady and untrustworthy, thieves are often valuable in a dungeon environment as scouts and trap finders because of their unique skills honed from their careers as burglars.  Typically seen as shady and untrustworthy, thieves are often valuable in a dungeon environment as scouts and trap finders because of their unique skills honed from their careers as burglars. 
  
-You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, Pickpocket, and Investigation.+You gain the Acrobatics, Appraisal, Lockpicking, Pickpocket, and Investigation skills.
  
 === Thief Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === === Thief Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
specialist.txt · Last modified: 2021/01/18 19:42 by dave