specialist
Differences
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specialist [2019/12/11 20:50] – [Venturer] andrew | specialist [2019/12/17 20:33] – [Thief] andrew | ||
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* Use a quick action to hide following an attack | * Use a quick action to hide following an attack | ||
* When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not | ||
+ | * Move at full speed while remaining hidden | ||
* Use a quick action to halve one attack, trap, or area damage against you | * Use a quick action to halve one attack, trap, or area damage against you | ||
- | * Silent Kill: if you attack from hiding with a dagger or straggling | + | |
+ | * Proficiency with heavy armor | ||
+ | | ||
==== Bard ==== | ==== Bard ==== | ||
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* Immunity to enchantment, | * Immunity to enchantment, | ||
- | * Gain advantage to deception checks | + | * Gain advantage to persuasion and deception checks |
* Learn a number of [[[[languages# | * Learn a number of [[[[languages# | ||
* Learn a number of [[languages# | * Learn a number of [[languages# | ||
* Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT | * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT | ||
* Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS | * Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS | ||
- | * Healing song: allies | + | * Healing song: Allies |
+ | * Soothing song: During a rest, allies may make a WIS check to remove a point of Stress or Exhaustion | ||
* May use spell scrolls as a spellcaster using CHA as their spellcasting attribute, and they may learn one [[languages# | * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute, and they may learn one [[languages# | ||
- | * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws | + | * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and checks |
+ | * Choose any two skills | ||
+ | * Advantage to any rolls for recruiting or retaining NPC retainers or henchmen, and all retainer wages are 4/5 normal cost | ||
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* Critical hit on 19-20 if attacking with advantage | * Critical hit on 19-20 if attacking with advantage | ||
* Can withdraw 5' from combat safely as a quick action | * Can withdraw 5' from combat safely as a quick action | ||
- | * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 5 [[supply]], | + | * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 4 [[supply]], |
* Commander: use your movement action to allow any ally within 60' to make a free Active Action | * Commander: use your movement action to allow any ally within 60' to make a free Active Action | ||
* Use a quick action to hide | * Use a quick action to hide | ||
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Typically seen as shady and untrustworthy, | Typically seen as shady and untrustworthy, | ||
- | You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, | + | You gain the Acrobatics, Appraisal, Lockpicking, |
=== Thief Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === | === Thief Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === | ||
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* When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | ||
* Use a quick action to halve one attack, trap, or area damage against you | * Use a quick action to halve one attack, trap, or area damage against you | ||
- | * double | + | * Double |
+ | * Add +4 HP | ||
+ | * Add +1 to AC in light armor with no shield |
specialist.txt · Last modified: 2021/01/18 19:42 by dave