specialist
Differences
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specialist [2019/12/17 20:34] – [Thief] andrew | specialist [2019/12/17 21:40] – andrew | ||
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- | ====Venturer==== | ||
- | A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | ||
- | |||
- | You gain the Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor) skills. | ||
- | |||
- | === Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === | ||
- | * Choose any three skills | ||
- | * Choose any three modern [[languages]] | ||
- | * Advantage to Deception and Persuasion | ||
- | * Can't get lost and you always know how many hours until sunset | ||
- | * Automatic accurate appraisal of all non-magic goods | ||
- | * Critical hit on 19-20 if attacking with advantage | ||
- | * Can withdraw 5' from combat safely as a quick action | ||
- | * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 4 [[supply]], rather than the normal 5 [[supply]], but arrows remain a cost of 1 [[supply]].) | ||
- | * Commander: use your movement action to allow any ally within 60' to make a free Active Action | ||
- | * Use a quick action to hide | ||
- | * Cunning Swordsman: | ||
- | * Master Fencer: when using an arming sword or scimitar, and facing an opponent with any 1-handed weapon, you can disarm your enemy instead of doing damage on a hit, and then may attack again or kick away the weapon as a quick action. | ||
==== Thief ==== | ==== Thief ==== | ||
Line 117: | Line 99: | ||
* Add +4 HP | * Add +4 HP | ||
* Choose two skills | * Choose two skills | ||
+ | |||
+ | |||
+ | ====Venturer==== | ||
+ | |||
+ | A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. | ||
+ | |||
+ | You gain the Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor) skills. | ||
+ | |||
+ | === Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === | ||
+ | * Choose any three skills | ||
+ | * Choose any three modern [[languages]] | ||
+ | * Advantage to Deception and Persuasion | ||
+ | * Can't get lost and you always know how many hours until sunset | ||
+ | * Automatic accurate appraisal of all non-magic goods | ||
+ | * Critical hit on 19-20 if attacking with advantage | ||
+ | * Can withdraw 5' from combat safely as a quick action | ||
+ | * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 4 [[supply]], rather than the normal 5 [[supply]], but arrows remain a cost of 1 [[supply]].) | ||
+ | * Commander: use your movement action to allow any ally within 60' to make a free Active Action | ||
+ | * Use a quick action to hide | ||
+ | * Cunning Swordsman: | ||
+ | * Master Fencer: when using an arming sword or scimitar, and facing an opponent with any 1-handed weapon, you can disarm your enemy instead of doing damage on a hit, and then may attack again or kick away the weapon as a quick action. |
specialist.txt · Last modified: 2021/01/18 19:42 by dave