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specialist [2019/12/17 20:34] – [Thief] andrewspecialist [2019/12/17 21:40] andrew
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-====Venturer==== 
  
-A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found.  A venturer is a clever dealer with folk of all countries and a hardy cross-country traveler. 
- 
-You gain the Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor) skills. 
- 
-=== Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === 
-  * Choose any three skills 
-  * Choose any three modern [[languages]] 
-  * Advantage to Deception and Persuasion 
-  * Can't get lost and you always know how many hours until sunset 
-  * Automatic accurate appraisal of all non-magic goods 
-  * Critical hit on 19-20 if attacking with advantage 
-  * Can withdraw 5' from combat safely as a quick action 
-  * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 4 [[supply]], rather than the normal 5 [[supply]], but arrows remain a cost of 1 [[supply]].) 
-  * Commander: use your movement action to allow any ally within 60' to make a free Active Action 
-  * Use a quick action to hide  
-  * Cunning Swordsman:  you may use your INT bonus in place of your STR/DEX bonus with martial weapons. 
-  * Master Fencer: when using an arming sword or scimitar, and facing an opponent with any 1-handed weapon, you can disarm your enemy instead of doing damage on a hit, and then may attack again or kick away the weapon as a quick action. 
  
 ==== Thief ==== ==== Thief ====
Line 117: Line 99:
   * Add +4 HP   * Add +4 HP
   * Choose two skills   * Choose two skills
 +
 +
 +====Venturer====
 +
 +A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found.  A venturer is a clever dealer with folk of all countries and a hardy cross-country traveler.
 +
 +You gain the Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor) skills.
 +
 +=== Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
 +  * Choose any three skills
 +  * Choose any three modern [[languages]]
 +  * Advantage to Deception and Persuasion
 +  * Can't get lost and you always know how many hours until sunset
 +  * Automatic accurate appraisal of all non-magic goods
 +  * Critical hit on 19-20 if attacking with advantage
 +  * Can withdraw 5' from combat safely as a quick action
 +  * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 4 [[supply]], rather than the normal 5 [[supply]], but arrows remain a cost of 1 [[supply]].)
 +  * Commander: use your movement action to allow any ally within 60' to make a free Active Action
 +  * Use a quick action to hide 
 +  * Cunning Swordsman:  you may use your INT bonus in place of your STR/DEX bonus with martial weapons.
 +  * Master Fencer: when using an arming sword or scimitar, and facing an opponent with any 1-handed weapon, you can disarm your enemy instead of doing damage on a hit, and then may attack again or kick away the weapon as a quick action.
specialist.txt · Last modified: 2021/01/18 19:42 by dave