specialist
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
specialist [2019/12/17 21:40] – andrew | specialist [2019/12/21 01:03] – [Assassin] andrew | ||
---|---|---|---|
Line 2: | Line 2: | ||
- | You’re sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, | + | You're sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, |
- | patrols, and locks better than anyone. | + | patrols, and locks better than anyone. You knows skills to lead men, make deals, or land a killing blow. You are an adventurer not because you are tough or devout or gifted but simply because you have the guts to adventure out into the unknown with only your wits. |
Line 15: | Line 15: | ||
|7|+3|Gain one different feature from your chosen | |7|+3|Gain one different feature from your chosen | ||
|8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | |8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | ||
- | |9|+4|Proficiency bonus is doubled for your archetype checks; | + | |9|+4|Gain one different feature from your chosen |
===== Specialist Basics ===== | ===== Specialist Basics ===== | ||
Line 39: | Line 39: | ||
=== Assassin Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === | === Assassin Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === | ||
- | + | * You gain proficiency with heavy armor. | |
- | * Gain Poisoner | + | * Gain Brewing and Poisoner |
- | * Advantage to Disguise checks | + | * Score a critical hit on an attack unseen by the target on an 18-20. |
- | * Critical hits on an attack unseen by the target on an 18-20 | + | * Gain advantage |
- | * Gain advantage | + | * Gain advantage on all Stealth |
- | * Add +2D6 damage vs. an unaware target | + | * Tactician: Gain Tactics skill with advantage. |
- | * Use a quick action to hide following an attack | + | * Add +4 permanent hit points. |
- | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not | + | * Add +2D6 damage vs. an unaware target. |
- | * Move at full speed while remaining hidden | + | * Use a quick action to hide. |
- | * Use a quick action to halve one attack, trap, or area damage against you | + | * Use a quick action to halve one attack, trap, or area damage against you. |
+ | * Add +4 to your maximum load. | ||
+ | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | ||
* Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. | * Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. | ||
- | * Proficiency with heavy armor | ||
* Silent Kill: if you attack from hiding with a dagger or strangling cord and hit, the target will be stunned and not cry out or attack until you miss an attack on a subsequent round. | * Silent Kill: if you attack from hiding with a dagger or strangling cord and hit, the target will be stunned and not cry out or attack until you miss an attack on a subsequent round. | ||
+ | |||
==== Bard ==== | ==== Bard ==== |
specialist.txt · Last modified: 2021/01/18 19:42 by dave