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specialist [2019/12/17 21:40] andrewspecialist [2019/12/21 01:04] – [Bard] andrew
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-Youre sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, +You're sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, 
-patrols, and locks better than anyone.+patrols, and locks better than anyone. You knows skills to lead men, make deals, or land a killing blow. You are an adventurer not because you are tough or devout or gifted but simply because you have the guts to adventure out into the unknown with only your wits
  
  
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 |7|+3|Gain one different feature from your chosen  archetype | |7|+3|Gain one different feature from your chosen  archetype |
 |8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | |8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
-|9|+4|Proficiency bonus is doubled for your archetype checks; Gain one different feature from your chosen  archetype |+|9|+4|Gain one different feature from your chosen  archetype; Proficiency bonus is doubled for your class and archetype skill checks |
  
 ===== Specialist Basics ===== ===== Specialist Basics =====
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 === Assassin Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === === Assassin Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
- +  * You gain proficiency with heavy armor. 
-  * Gain Poisoner skill +  * Gain Brewing and Poisoner skills. 
-  * Advantage to Disguise checks  +  * Score a critical hit on an attack unseen by the target on an 18-20. 
-  * Critical hits on an attack unseen by the target on an 18-20 +  * Gain advantage on all Disguise and Deception skill checks. 
-  * Gain advantage to Stealth checks +  * Gain advantage on all Stealth skill checks
-  * Add +2D6 damage vs. an unaware target +  * Tactician: Gain Tactics skill with advantage. 
-  * Use a quick action to hide following an attack +  * Add +4 permanent hit points. 
-  * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not +  * Add +2D6 damage vs. an unaware target. 
-  * Move at full speed while remaining hidden +  * Use a quick action to hide
-  * Use a quick action to halve one attack, trap, or area damage against you+  * Use a quick action to halve one attack, trap, or area damage against you. 
 +  * Add +4 to your maximum load. 
 +  * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
   * Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.   * Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
-  * Proficiency with heavy armor 
   * Silent Kill: if you attack from hiding with a dagger or strangling cord and hit, the target will be stunned and not cry out or attack until you miss an attack on a subsequent round.   * Silent Kill: if you attack from hiding with a dagger or strangling cord and hit, the target will be stunned and not cry out or attack until you miss an attack on a subsequent round.
 +
  
 ==== Bard ==== ==== Bard ====
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 Bards are specialists who can sing, recite poetry, or play a group of instruments in a skilled manner. The greatest adventurers are known throughout history because of the epic poems and songs of their achievements. The most successful bards are those that recount these stories, and provide a witness to record the great doings of new generations of heroes. Many bards are adventuring champions in their own right, carrying a sword as well as a song. The legendary bards of the Celtic lands are said to have magical power in their songs to  heal the wounded while the Skalds of the North are able to inspire courage in their comrades.  Bards are specialists who can sing, recite poetry, or play a group of instruments in a skilled manner. The greatest adventurers are known throughout history because of the epic poems and songs of their achievements. The most successful bards are those that recount these stories, and provide a witness to record the great doings of new generations of heroes. Many bards are adventuring champions in their own right, carrying a sword as well as a song. The legendary bards of the Celtic lands are said to have magical power in their songs to  heal the wounded while the Skalds of the North are able to inspire courage in their comrades. 
  
-You gain the Perform and Persuasion skills and your choice of three areas of Lore. You know a number of modern languages equal to your INT bonus.+You gain the Perform and Persuasion skills and your choice of three areas of Lore. You know a number of modern languages equal to your Intelligence bonus.
  
 === Bard Archetype Features (choose at 3rd, 5th, 7th, and 9th level) === === Bard Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
  
-  * Immunity to enchantment, possession, and charm effects to one's self and all within 10' +  * Gain any two skills. 
-  * Gain advantage to persuasion and deception checks  +  * Gain advantage to all Persuasion and Deception skill checks. 
-  * Learn a number of [[[[languages#modern_languages|modern languages]] equal to your Charisma score (not bonus) +  * Learn a number of modern languages equal to your Charisma score (not bonus). 
-  * Learn number of [[languages#ancient_languages|ancient  languages]] equal to your Charisma bonus +  * Healing Song: Allies heal +1d8 HP per rest or they may remove point of [[Stress|Stress or Exhaustion]] even if it is not a safe rest. 
-  * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT +  * Learn a number of ancient languages equal to your Charisma bonus
-  * Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS +  * Born Leader: You gain advantage to any rolls for recruiting or retaining NPC retainers or henchmen, all retainer wages are 3/4 normal cost, and your retainers roll their morale checks at advantage.  
-  * Healing songAllies heal +1d8 HP per rest +  * Add +4 permanent hit points. 
-  * Soothing song: During a rest, allies may make a WIS check to remove a point of Stress or Exhaustion +  * Add +4 to your maximum load. 
-  * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute, and they may learn one [[languages#ancient_languages|ancient  language]] of their choice +  * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using Charisma rather than Intelligence. 
-  * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard  grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and checks against magical fear for the duration of a single battle +  * Learn how to cast one cantrip and one first level spell from the divine spell lists using Charisma rather than Wisdom. 
-  * Choose any two skills +  * Rote CasterLearn how to use spell scrolls as a spellcaster using Charisma as the spellcasting attribute, and learn one ancient language of your choice. 
-  * Advantage to any rolls for recruiting or retaining NPC retainers or henchmen, and all retainer wages are 4/5 normal cost +  * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and checks against magical fear for the duration of a single battle. 
- +  * Spiritual Song: Grant immunity to spiritual possession and hypnosis magic effects to one's self and all within 10'.
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 ==== Thief ==== ==== Thief ====
  
specialist.txt · Last modified: 2021/01/18 19:42 by dave