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specialist [2019/12/21 23:08] – [Assassin] andrewspecialist [2019/12/21 23:08] – [Thief] andrew
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   * Use a quick action to halve one attack, trap, or area damage against you.   * Use a quick action to halve one attack, trap, or area damage against you.
   * Add +4 to your maximum load.   * Add +4 to your maximum load.
 +  * Combat Reflexes: You may take two initiative cards and use the one you want.
   * Trap Sense: The GM should give the PC a check to detect any hidden traps they don't actively look for. The PC gains Advantage to all Traps checks they do look for, detect, and disarm.   * Trap Sense: The GM should give the PC a check to detect any hidden traps they don't actively look for. The PC gains Advantage to all Traps checks they do look for, detect, and disarm.
   * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.   * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
specialist.txt · Last modified: 2021/01/18 19:42 by dave