specialist
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specialist [2019/12/21 23:08] – [Assassin] andrew | specialist [2019/12/21 23:08] – [Thief] andrew | ||
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* Use a quick action to halve one attack, trap, or area damage against you. | * Use a quick action to halve one attack, trap, or area damage against you. | ||
* Add +4 to your maximum load. | * Add +4 to your maximum load. | ||
+ | * Combat Reflexes: You may take two initiative cards and use the one you want. | ||
* Trap Sense: The GM should give the PC a check to detect any hidden traps they don't actively look for. The PC gains Advantage to all Traps checks they do look for, detect, and disarm. | * Trap Sense: The GM should give the PC a check to detect any hidden traps they don't actively look for. The PC gains Advantage to all Traps checks they do look for, detect, and disarm. | ||
* When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. |
specialist.txt · Last modified: 2021/01/18 19:42 by dave