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specialist [2019/12/27 23:22] – [Specialist] andrewspecialist [2020/01/16 17:34] dave
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   * Use a [[actions|Quick action]] to halve one attack, trap, or area damage against you.   * Use a [[actions|Quick action]] to halve one attack, trap, or area damage against you.
   * Add +4 to your maximum load.   * Add +4 to your maximum load.
-  * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.+  * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the round, whether you hit or not.
   * Combat Reflexes: You may take two initiative cards and use the one you want.   * Combat Reflexes: You may take two initiative cards and use the one you want.
-  * Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.+  * Savage Attacker: Once per round when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
   * Silent Kill: if you attack from hiding with a dagger or strangling cord and hit, the target will be stunned and not cry out or attack until you miss an attack on a subsequent round.   * Silent Kill: if you attack from hiding with a dagger or strangling cord and hit, the target will be stunned and not cry out or attack until you miss an attack on a subsequent round.
  
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   * Combat Reflexes: You may take two initiative cards and use the one you want.   * Combat Reflexes: You may take two initiative cards and use the one you want.
   * Trap Sense: The GM should give the PC a check to detect any hidden traps they don't actively look for. The PC gains Advantage to all Traps checks they do look for, detect, and disarm.   * Trap Sense: The GM should give the PC a check to detect any hidden traps they don't actively look for. The PC gains Advantage to all Traps checks they do look for, detect, and disarm.
-  * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.+  * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the round, whether you hit or not.
  
  
specialist.txt · Last modified: 2021/01/18 19:42 by dave