spell_descriptions
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spell_descriptions [2020/01/11 17:06] – [Spell Descriptions] andrew | spell_descriptions [2020/01/16 02:45] – [Fulmination] andrew | ||
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1st Level Arcane Blasphemy (Curses)\\ | 1st Level Arcane Blasphemy (Curses)\\ | ||
Choose a point within 60' you can see. All mortal creatures within a 15' radius of that point who are hit by a successful magic attack take 1D10 necrotic damage as they feel muscles tear and joints crack. Additionally, | Choose a point within 60' you can see. All mortal creatures within a 15' radius of that point who are hit by a successful magic attack take 1D10 necrotic damage as they feel muscles tear and joints crack. Additionally, | ||
+ | |||
+ | The material component of this spell is the bone of an animal that has been slaughtered and eaten like a pig or a chicken. | ||
===== Antimagic Aura ===== | ===== Antimagic Aura ===== | ||
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This spell is a staple of Hermetic magic, and is well known for its reliability. You mutter an incantation and point at your target to deliver 1D4/level force damage to a target you can see within 100' on a successful magical attack. On a magical mishap, you may roll twice on the mishap table and decide which one the GM should choose for his ruling. The material component of this spell is a wand or staff made of rare wood or precious metals which costs no less than 50gp. The wand or staff is not consumed by the spell. | This spell is a staple of Hermetic magic, and is well known for its reliability. You mutter an incantation and point at your target to deliver 1D4/level force damage to a target you can see within 100' on a successful magical attack. On a magical mishap, you may roll twice on the mishap table and decide which one the GM should choose for his ruling. The material component of this spell is a wand or staff made of rare wood or precious metals which costs no less than 50gp. The wand or staff is not consumed by the spell. | ||
+ | ===== Asphyxia ===== | ||
+ | 3rd Level Arcane Blasphemy (Hypnosis)\\ | ||
+ | On a successful magical attack, a creature that shares a language with you stops breathing normally and is [[conditions# | ||
===== Aura of Asha ===== | ===== Aura of Asha ===== | ||
2nd Level Arcane Hymn (Hypnosis) \\ | 2nd Level Arcane Hymn (Hypnosis) \\ | ||
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===== Bend Favor ===== | ===== Bend Favor ===== | ||
- | Arcane Cantrip (Spiritualism)\\ | + | Arcane Cantrip (Hypnosis)\\ |
- | Gives advantage on all Charisma checks directed at one creature of the spellcaster' | + | Gives advantage on all Charisma checks directed at one creature of the your choice that isn’t hostile toward you for one minute. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. |
===== Blizzard ===== | ===== Blizzard ===== | ||
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1st Level Arcane Rune (Abjuration)\\ | 1st Level Arcane Rune (Abjuration)\\ | ||
On a successful magical attack one armed target per level within 30' has his normal weapon broken. | On a successful magical attack one armed target per level within 30' has his normal weapon broken. | ||
+ | |||
+ | ===== Brainfood ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Divination)\\ | ||
+ | You eat at least a portion of the brain of a creature' | ||
+ | |||
+ | The material component of this spell is the fresh or preserved (still bloody) portion of another creature' | ||
===== Call Ibburim ===== | ===== Call Ibburim ===== | ||
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One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target' | One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target' | ||
+ | ===== Create Hell Stalker ===== | ||
+ | |||
+ | 3rd Level Arcane Blasphemy (Goety)\\ | ||
+ | This ritual is used to create a [[hell_stalker|Hell Stalker]] from the blood of human sacrifice. As part of completing the ritual, you give the stalker is target | ||
===== Create Imp ===== | ===== Create Imp ===== | ||
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The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | ||
+ | |||
+ | ===== Corrupt the Flesh ===== | ||
+ | |||
+ | 4th Level Arcane Blasphemy (Necromancy) \\ | ||
+ | On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[# | ||
+ | |||
===== Counterspell ===== | ===== Counterspell ===== | ||
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Dowsing is a type of divination employed in attempts to locate ground water, buried metals or ores, gemstones, or gravesites. The caster may choose which one they would like to locate. A Y-shaped twig or rod, or two L-shaped ones—individually called a dowsing rod, divining rod (Latin: virgula divina or baculus divinatorius), | Dowsing is a type of divination employed in attempts to locate ground water, buried metals or ores, gemstones, or gravesites. The caster may choose which one they would like to locate. A Y-shaped twig or rod, or two L-shaped ones—individually called a dowsing rod, divining rod (Latin: virgula divina or baculus divinatorius), | ||
+ | ===== Drink Life ===== | ||
+ | |||
+ | 3rd Level Arcane Blasphemy (Necromancy) \\ | ||
+ | The touch of your shadow wreathed hand siphons life force from others to heal your wounds. Make a magical attack against a creature within your reach. On a success, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. | ||
===== Dream ===== | ===== Dream ===== | ||
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2nd Level Arcane Spell (Spiritualism) \\ | 2nd Level Arcane Spell (Spiritualism) \\ | ||
- | By calling on the spirits of the nearby lands, you imbue a nearby target ally you can see within 30' with the might of the spirit world. For one battle, the target gains advantage on any Strength checks and the target' | + | By calling on the spirits of the nearby lands, you imbue yourself or a nearby target ally you can see within 30' with the might of the spirit world. For one battle, the target gains advantage on any Strength checks and the target' |
===== Enslavement ===== | ===== Enslavement ===== | ||
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3rd Level Arcane Spell (Elementalism)\\ | 3rd Level Arcane Spell (Elementalism)\\ | ||
- | A wave of razor-sharp ice and cold erupts from a point you choose within 30'. Each creature in a 5-foot-radius | + | A wave of razor-sharp ice and cold erupts from a point you choose within 30'. Each creature in a 15-foot-diameter |
The material component of this spell is a chip of white quartz or a pinch of salt. | The material component of this spell is a chip of white quartz or a pinch of salt. | ||
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1st Level Arcane Spell (Elementalism) \\ | 1st Level Arcane Spell (Elementalism) \\ | ||
- | With a gesture, you break a small gourd between your hands causing a flash and an unearthly | + | With a gesture, you break a small gourd between your hands causing a blinding |
- | In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell' | + | In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell' |
The material component of this spell is a small hollowed out melon, gourd or pumpkin. | The material component of this spell is a small hollowed out melon, gourd or pumpkin. | ||
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===== Ghost Sight ===== | ===== Ghost Sight ===== | ||
- | By taking an [[actions|Active action]] to focus into the spiritual world, you can sense any nearby incorporeal spirits or any invisible creatures or objects such as angels, demons or fey. As long as you are concentrating, | + | Arcane Cantrips (Spiritualism)\\ |
+ | By taking an [[actions|Active action]] to focus into the spiritual world, you can sense any nearby incorporeal spirits or any invisible creatures or objects such as angels, demons or fey. As long as you are [[concentration|concentrating]], you see these beings as though they were flesh and blood, although incorporeal creatures and objects appear ghostly and translucent. | ||
===== Ghostly Hand ===== | ===== Ghostly Hand ===== | ||
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This spell requires the petrified eye of a newt as a material component. | This spell requires the petrified eye of a newt as a material component. | ||
+ | |||
+ | ===== Husk ===== | ||
+ | |||
+ | 3rd Level Arcane Blasphemy (Illusion)\\ | ||
+ | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, | ||
+ | |||
+ | |||
===== Hypnotic Invisibility ===== | ===== Hypnotic Invisibility ===== | ||
2nd Level Arcane Spell (Hypnosis)\\ | 2nd Level Arcane Spell (Hypnosis)\\ | ||
- | For one hour, [[https:// | + | For one day, [[https:// |
===== Imbue Passionate Strength ===== | ===== Imbue Passionate Strength ===== | ||
2nd Level Arcane Verse (Spiritualism) \\ | 2nd Level Arcane Verse (Spiritualism) \\ | ||
- | You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for the duration of one fight. This spell requires a drop of fresh blood of a mighty animal such as a bull, a [[lion]]m a [[bears|bear]] or a puma. | + | You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for the duration of one fight. This spell requires a drop of fresh blood of a mighty animal such as a [[bovines|bull]], a [[lion]] a [[bears|bear]] or a puma. |
===== Induce Terror ===== | ===== Induce Terror ===== | ||
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===== Read Aura ===== | ===== Read Aura ===== | ||
- | Arcane Cantrip (Spiritualism)\\ | + | Arcane Cantrip (Divination)\\ |
Whether it is the Kabbalists' | Whether it is the Kabbalists' | ||
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===== Shroud ===== | ===== Shroud ===== | ||
- | 2nd Level Arcane Blasphemy (Goety) \\ | + | 2nd Level Arcane Blasphemy (Spiritualism) \\ |
- | The spellcaster becomes | + | For as long as you concentrate, |
+ | |||
+ | The material component of this spell is an eyelash encased in gum arabic. | ||
===== Silvertongue ===== | ===== Silvertongue ===== | ||
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3rd Level Arcane Blasphemy (Curses) \\ | 3rd Level Arcane Blasphemy (Curses) \\ | ||
- | This foul spell is only revealed to those favored by the Unspeakable One and his deranged priests. Casting the spell immediately grants you one point of [[corruption]], | + | This foul spell is only revealed to those favored by the Unspeakable One and his deranged priests. Casting the spell immediately grants you one point of [[corruption]], |
The caster is immune to his symbol, but not to symbols created by other casters. | The caster is immune to his symbol, but not to symbols created by other casters. | ||
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3rd Level Arcane Spell (Hypnosis) \\ | 3rd Level Arcane Spell (Hypnosis) \\ | ||
- | With a gesture, a wave of unseen arcane energy assaults the minds and spirits of all sentient creatures in a 30' cone. Those who fail an INT check are [[conditions# | + | With a gesture, a wave of unseen arcane energy assaults the minds and spirits of all sentient creatures in a 30' cone for 1D4/level psychic damage. Those who fail an INT check are [[conditions# |
There is no material component to this spell. | There is no material component to this spell. |
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew