spell_descriptions
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spell_descriptions [2020/01/11 17:17] – [Shroud] andrew | spell_descriptions [2020/01/12 03:27] – [Fulmination] andrew | ||
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This spell is a staple of Hermetic magic, and is well known for its reliability. You mutter an incantation and point at your target to deliver 1D4/level force damage to a target you can see within 100' on a successful magical attack. On a magical mishap, you may roll twice on the mishap table and decide which one the GM should choose for his ruling. The material component of this spell is a wand or staff made of rare wood or precious metals which costs no less than 50gp. The wand or staff is not consumed by the spell. | This spell is a staple of Hermetic magic, and is well known for its reliability. You mutter an incantation and point at your target to deliver 1D4/level force damage to a target you can see within 100' on a successful magical attack. On a magical mishap, you may roll twice on the mishap table and decide which one the GM should choose for his ruling. The material component of this spell is a wand or staff made of rare wood or precious metals which costs no less than 50gp. The wand or staff is not consumed by the spell. | ||
+ | ===== Asphyxia ===== | ||
+ | 3rd Level Arcane Blasphemy (Hypnosis)\\ | ||
+ | On a successful magical attack, a creature that shares a language with you stops breathing normally and is [[conditions# | ||
===== Aura of Asha ===== | ===== Aura of Asha ===== | ||
2nd Level Arcane Hymn (Hypnosis) \\ | 2nd Level Arcane Hymn (Hypnosis) \\ | ||
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One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target' | One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target' | ||
+ | ===== Create Hell Stalker ===== | ||
+ | |||
+ | 3rd Level Arcane Blasphemy (Goety)\\ | ||
+ | This ritual is used to create a [[hell_stalker|Hell Stalker]] from the blood of human sacrifice. As part of completing the ritual, you give the stalker is target | ||
===== Create Imp ===== | ===== Create Imp ===== | ||
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The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | ||
+ | |||
+ | ===== Corrupt the Flesh ===== | ||
+ | |||
+ | 4th Level Arcane Blasphemy (Necromancy) \\ | ||
+ | On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[# | ||
+ | |||
===== Counterspell ===== | ===== Counterspell ===== | ||
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Dowsing is a type of divination employed in attempts to locate ground water, buried metals or ores, gemstones, or gravesites. The caster may choose which one they would like to locate. A Y-shaped twig or rod, or two L-shaped ones—individually called a dowsing rod, divining rod (Latin: virgula divina or baculus divinatorius), | Dowsing is a type of divination employed in attempts to locate ground water, buried metals or ores, gemstones, or gravesites. The caster may choose which one they would like to locate. A Y-shaped twig or rod, or two L-shaped ones—individually called a dowsing rod, divining rod (Latin: virgula divina or baculus divinatorius), | ||
+ | ===== Drink Life ===== | ||
+ | |||
+ | 3rd Level Arcane Blasphemy (Necromancy) \\ | ||
+ | The touch of your shadow wreathed hand siphons life force from others to heal your wounds. Make a magical attack against a creature within your reach. On a success, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. | ||
===== Dream ===== | ===== Dream ===== | ||
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2nd Level Arcane Spell (Spiritualism) \\ | 2nd Level Arcane Spell (Spiritualism) \\ | ||
- | By calling on the spirits of the nearby lands, you imbue a nearby target ally you can see within 30' with the might of the spirit world. For one battle, the target gains advantage on any Strength checks and the target' | + | By calling on the spirits of the nearby lands, you imbue yourself or a nearby target ally you can see within 30' with the might of the spirit world. For one battle, the target gains advantage on any Strength checks and the target' |
===== Enslavement ===== | ===== Enslavement ===== | ||
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3rd Level Arcane Spell (Elementalism)\\ | 3rd Level Arcane Spell (Elementalism)\\ | ||
- | A wave of razor-sharp ice and cold erupts from a point you choose within 30'. Each creature in a 5-foot-radius | + | A wave of razor-sharp ice and cold erupts from a point you choose within 30'. Each creature in a 15-foot-diameter |
The material component of this spell is a chip of white quartz or a pinch of salt. | The material component of this spell is a chip of white quartz or a pinch of salt. | ||
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1st Level Arcane Spell (Elementalism) \\ | 1st Level Arcane Spell (Elementalism) \\ | ||
- | With a gesture, you break a small gourd between your hands causing a flash and an unearthly crushing noise. On a successful magic attack all targets in a 15-foot cube originating from you are pushed 10' away taking 1D8/2 levels rounded up thunder damage. Humanoid targets are knocked prone. | + | With a gesture, you break a small gourd between your hands causing a flash and an unearthly crushing noise. On a successful magic attack all targets in a 15-foot cube originating from you are pushed 10' away taking 1D8/3 levels rounded up thunder damage. Humanoid targets are knocked prone. |
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell' | In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell' | ||
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This spell requires the petrified eye of a newt as a material component. | This spell requires the petrified eye of a newt as a material component. | ||
+ | |||
+ | ===== Husk ===== | ||
+ | |||
+ | 3rd Level Arcane Blasphemy (Illusion)\\ | ||
+ | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, | ||
+ | |||
+ | |||
===== Hypnotic Invisibility ===== | ===== Hypnotic Invisibility ===== | ||
2nd Level Arcane Spell (Hypnosis)\\ | 2nd Level Arcane Spell (Hypnosis)\\ | ||
- | For one hour, [[https:// | + | For one day, [[https:// |
===== Imbue Passionate Strength ===== | ===== Imbue Passionate Strength ===== | ||
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===== Shroud ===== | ===== Shroud ===== | ||
- | 2nd Level Arcane Blasphemy (Goety) \\ | + | 2nd Level Arcane Blasphemy (Spiritualism) \\ |
For as long as you concentrate, | For as long as you concentrate, | ||
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3rd Level Arcane Spell (Hypnosis) \\ | 3rd Level Arcane Spell (Hypnosis) \\ | ||
- | With a gesture, a wave of unseen arcane energy assaults the minds and spirits of all sentient creatures in a 30' cone. Those who fail an INT check are [[conditions# | + | With a gesture, a wave of unseen arcane energy assaults the minds and spirits of all sentient creatures in a 30' cone for 1D4/level psychic damage. Those who fail an INT check are [[conditions# |
There is no material component to this spell. | There is no material component to this spell. |
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew