spell_descriptions
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spell_descriptions [2020/01/11 17:31] – [Climb as a Spider] andrew | spell_descriptions [2020/01/17 17:38] – [Sculpt Element] andrew | ||
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- | ====== Spell Descriptions ====== | + | ====== |
Arcane spells in Eldritch Earth fall in one of these general spell categories, each with a level of power ranging from cantrip to 5th level | Arcane spells in Eldritch Earth fall in one of these general spell categories, each with a level of power ranging from cantrip to 5th level | ||
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1st Level Arcane Blasphemy (Curses)\\ | 1st Level Arcane Blasphemy (Curses)\\ | ||
- | Choose a point within 60' you can see. All mortal creatures within a 15' radius of that point who are hit by a successful magic attack take 1D10 necrotic damage as they feel muscles tear and joints crack. Additionally, | + | Choose a point within 60' you can see. All mortal creatures within a 15' radius of that point who are hit by a successful magic attack take 1D10 necrotic damage as they feel muscles tear and joints crack. Additionally, |
+ | |||
+ | The material component of this spell is the bone of an animal that has been slaughtered and eaten like a pig or a chicken. | ||
===== Antimagic Aura ===== | ===== Antimagic Aura ===== | ||
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===== Bend Favor ===== | ===== Bend Favor ===== | ||
- | Arcane Cantrip (Spiritualism)\\ | + | Arcane Cantrip (Hypnosis)\\ |
- | Gives advantage on all Charisma checks directed at one creature of the spellcaster' | + | Gives advantage on all Charisma checks directed at one creature of the your choice that isn’t hostile toward you for one minute. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. |
===== Blizzard ===== | ===== Blizzard ===== | ||
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5th Level Arcane Formula (Elementalism)\\ | 5th Level Arcane Formula (Elementalism)\\ | ||
- | A blast of cold air, snow, and razor sharp ice erupts from your hands draining the heat and life from everything in a 60' cone. Each creature in the cone hit by a successful magical attack takes 1d8/level cold damage. | + | A blast of cold air, snow, and razor sharp ice erupts from your hands draining the heat and life from everything in a 60' cone. Each creature in the cone hit by a successful magical attack takes 1d8/level cold damage. |
The material component of this spell is a a very small crystal or glass cone. | The material component of this spell is a a very small crystal or glass cone. | ||
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The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | ||
+ | |||
+ | ===== Corrupt the Flesh ===== | ||
+ | |||
+ | 4th Level Arcane Blasphemy (Necromancy) \\ | ||
+ | On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[# | ||
+ | |||
===== Counterspell ===== | ===== Counterspell ===== | ||
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2nd Level Arcane Spell (Spiritualism) \\ | 2nd Level Arcane Spell (Spiritualism) \\ | ||
- | By calling on the spirits of the nearby lands, you imbue a nearby target ally you can see within 30' with the might of the spirit world. For one battle, the target gains advantage on any Strength checks and the target' | + | By calling on the spirits of the nearby lands, you imbue yourself or a nearby target ally you can see within 30' with the might of the spirit world. For one battle, the target gains advantage on any Strength checks and the target' |
===== Enslavement ===== | ===== Enslavement ===== | ||
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3rd Level Arcane Spell (Elementalism)\\ | 3rd Level Arcane Spell (Elementalism)\\ | ||
- | A wave of razor-sharp ice and cold erupts from a point you choose within 30'. Each creature in a 5-foot-radius | + | A wave of razor-sharp ice and cold erupts from a point you choose within 30'. Each creature in a 15-foot-diameter |
The material component of this spell is a chip of white quartz or a pinch of salt. | The material component of this spell is a chip of white quartz or a pinch of salt. | ||
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1st Level Arcane Spell (Elementalism) \\ | 1st Level Arcane Spell (Elementalism) \\ | ||
- | With a gesture, you break a small gourd between your hands causing a flash and an unearthly | + | With a gesture, you break a small gourd between your hands causing a blinding |
- | In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell' | + | In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell' |
The material component of this spell is a small hollowed out melon, gourd or pumpkin. | The material component of this spell is a small hollowed out melon, gourd or pumpkin. | ||
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===== Ghost Sight ===== | ===== Ghost Sight ===== | ||
- | By taking an [[actions|Active action]] to focus into the spiritual world, you can sense any nearby incorporeal spirits or any invisible creatures or objects such as angels, demons or fey. As long as you are concentrating, | + | Arcane Cantrips (Spiritualism)\\ |
+ | By taking an [[actions|Active action]] to focus into the spiritual world, you can sense any nearby incorporeal spirits or any invisible creatures or objects such as angels, demons or fey. As long as you are [[concentration|concentrating]], you see these beings as though they were flesh and blood, although incorporeal creatures and objects appear ghostly and translucent. | ||
===== Ghostly Hand ===== | ===== Ghostly Hand ===== | ||
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This spell requires the petrified eye of a newt as a material component. | This spell requires the petrified eye of a newt as a material component. | ||
+ | |||
+ | ===== Husk ===== | ||
+ | |||
+ | 3rd Level Arcane Blasphemy (Illusion)\\ | ||
+ | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, | ||
+ | |||
+ | |||
===== Hypnotic Invisibility ===== | ===== Hypnotic Invisibility ===== | ||
2nd Level Arcane Spell (Hypnosis)\\ | 2nd Level Arcane Spell (Hypnosis)\\ | ||
- | For one hour, [[https:// | + | For one day, [[https:// |
===== Imbue Passionate Strength ===== | ===== Imbue Passionate Strength ===== | ||
2nd Level Arcane Verse (Spiritualism) \\ | 2nd Level Arcane Verse (Spiritualism) \\ | ||
- | You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for the duration of one fight. This spell requires a drop of fresh blood of a mighty animal such as a bull, a [[lion]]m a [[bears|bear]] or a puma. | + | You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for the duration of one fight. This spell requires a drop of fresh blood of a mighty animal such as a [[bovines|bull]], a [[lion]] a [[bears|bear]] or a puma. |
===== Induce Terror ===== | ===== Induce Terror ===== | ||
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This spell fails if any thickness of lead or at least 10 feet wide of running water blocks a direct path between you and your target. | This spell fails if any thickness of lead or at least 10 feet wide of running water blocks a direct path between you and your target. | ||
+ | |||
+ | ===== Miasma ===== | ||
+ | |||
+ | 2nd Level Arcane Blasphemy (Goety)\\ | ||
+ | You summon the poisonous atmosphere of hell, forming a transparent greenish cloud 15' on a side forming at a point within 60' of you. Any mortal creature caught in the cloud when they start their turn takes 4D6 poison and are [[conditions# | ||
+ | |||
+ | The sinister vapors follow the winds of fate as they seek to descend back into hell. At the beginning of your next round, and each round until the spell ends, roll 1D20 on the table below to determine what the cloud does: | ||
+ | |||
+ | ^D20 Roll ^Winds of Fate^ | ||
+ | |1-3|The cloud moves 15' in a random direction, leaving behind an invisible [[corruptor|Corruptor Demon]] who immediately attempts to inhabit the soul of the nearest mortal| | ||
+ | |4-8 |The cloud stays still, and gouts of crackling energy arc from it dealing 1D10 lightning damage to all targets within 10' of the miasma if they fail a DEX check| | ||
+ | |9-13|The cloud moves 15' in a random direction| | ||
+ | |14-15|The cloud stays still, roiling and sparking becoming an opaque cloud for one round blinding all those inside and covering line of sight through it| | ||
+ | |16-20|The cloud dissipates back to the pits of the abyss| | ||
+ | |||
+ | |||
===== Mind Reading ===== | ===== Mind Reading ===== | ||
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===== Read Aura ===== | ===== Read Aura ===== | ||
- | Arcane Cantrip (Spiritualism)\\ | + | Arcane Cantrip (Divination)\\ |
Whether it is the Kabbalists' | Whether it is the Kabbalists' | ||
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* Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels. | * Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels. | ||
* Magic Walls: In a battle, this spell may be used to create a wall of fire, stone, seawater, or air. Fire walls don't prevent passage such as a stone wall, but it can be used to inflict damage. Air walls protect against missile attacks and certain magics by providing a one-way mirror effect, while water walls can do a limited version of all three depending on whether the water is liquid, solid, or gas. | * Magic Walls: In a battle, this spell may be used to create a wall of fire, stone, seawater, or air. Fire walls don't prevent passage such as a stone wall, but it can be used to inflict damage. Air walls protect against missile attacks and certain magics by providing a one-way mirror effect, while water walls can do a limited version of all three depending on whether the water is liquid, solid, or gas. | ||
+ | * Passage: Create holes in walls, or clear a space to travel through a body of water. | ||
* Crafting: This spell can be a significant aid in magical crafting. | * Crafting: This spell can be a significant aid in magical crafting. | ||
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3rd Level Arcane Blasphemy (Curses) \\ | 3rd Level Arcane Blasphemy (Curses) \\ | ||
- | This foul spell is only revealed to those favored by the Unspeakable One and his deranged priests. Casting the spell immediately grants you one point of [[corruption]], | + | This foul spell is only revealed to those favored by the Unspeakable One and his deranged priests. Casting the spell immediately grants you one point of [[corruption]], |
The caster is immune to his symbol, but not to symbols created by other casters. | The caster is immune to his symbol, but not to symbols created by other casters. | ||
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3rd Level Arcane Spell (Hypnosis) \\ | 3rd Level Arcane Spell (Hypnosis) \\ | ||
- | With a gesture, a wave of unseen arcane energy assaults the minds and spirits of all sentient creatures in a 30' cone. Those who fail an INT check are [[conditions# | + | With a gesture, a wave of unseen arcane energy assaults the minds and spirits of all sentient creatures in a 30' cone for 1D4/level psychic damage. Those who fail an INT check are [[conditions# |
There is no material component to this spell. | There is no material component to this spell. |
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew