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spell_descriptions [2020/01/14 13:23] – [Ache] andrewspell_descriptions [2020/01/16 02:39] – [Fulmination] andrew
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 1st Level Arcane Spell (Elementalism) \\ 1st Level Arcane Spell (Elementalism) \\
-With a gesture, you break a small gourd between your hands causing a blinding flash and an unearthly thunderous noise. On a successful magic attack all targets in a 15-foot cube originating from you are pushed 10' away taking 1D8/3 levels rounded up thunder damage. Humanoid targets are knocked prone. +With a gesture, you break a small gourd between your hands causing a blinding flash and an unearthly thunderous noise. On a successful magic attack all targets in a 15-foot cube originating from you are pushed 10' away taking 1D6/3 levels rounded up thunder damage. Humanoid targets are knocked prone. 
  
 In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a sonorous boom. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a sonorous boom.
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 2nd Level Arcane Verse (Spiritualism) \\ 2nd Level Arcane Verse (Spiritualism) \\
-You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for the duration of one fight. This spell requires a drop of fresh blood of a mighty animal such as a bull, a [[lion]]a [[bears|bear]] or a puma.+You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for the duration of one fight. This spell requires a drop of fresh blood of a mighty animal such as a [[bovines|bull]], a [[lion]] a [[bears|bear]] or a puma.
  
 ===== Induce Terror ===== ===== Induce Terror =====
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew