spell_descriptions
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spell_descriptions [2020/01/16 02:39] – [Fulmination] andrew | spell_descriptions [2020/01/17 17:48] – [Divine Immolation] andrew | ||
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- | ====== Spell Descriptions ====== | + | ====== |
Arcane spells in Eldritch Earth fall in one of these general spell categories, each with a level of power ranging from cantrip to 5th level | Arcane spells in Eldritch Earth fall in one of these general spell categories, each with a level of power ranging from cantrip to 5th level | ||
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1st Level Arcane Blasphemy (Curses)\\ | 1st Level Arcane Blasphemy (Curses)\\ | ||
- | Choose a point within 60' you can see. All mortal creatures within a 15' radius of that point who are hit by a successful magic attack take 1D10 necrotic damage as they feel muscles tear and joints crack. Additionally, | + | Choose a point within 60' you can see. All mortal creatures within a 15' radius of that point who are hit by a successful magic attack take 1D10 necrotic damage as they feel muscles tear and joints crack. Additionally, |
The material component of this spell is the bone of an animal that has been slaughtered and eaten like a pig or a chicken. | The material component of this spell is the bone of an animal that has been slaughtered and eaten like a pig or a chicken. | ||
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5th Level Arcane Formula (Elementalism)\\ | 5th Level Arcane Formula (Elementalism)\\ | ||
- | A blast of cold air, snow, and razor sharp ice erupts from your hands draining the heat and life from everything in a 60' cone. Each creature in the cone hit by a successful magical attack takes 1d8/level cold damage. | + | A blast of cold air, snow, and razor sharp ice erupts from your hands draining the heat and life from everything in a 60' cone. Each creature in the cone hit by a successful magical attack takes 1d8/level cold damage. |
The material component of this spell is a a very small crystal or glass cone. | The material component of this spell is a a very small crystal or glass cone. | ||
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4th Level Arcane Spell (Hypnosis)\\ | 4th Level Arcane Spell (Hypnosis)\\ | ||
- | This spell assaults and twists creatures' | + | This spell assaults and twists creatures' |
The material component of this spell are three nutshells, or a live earthworm. | The material component of this spell are three nutshells, or a live earthworm. | ||
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Choose any creature, object, or magical effect within range. On a successful magic check modified by the spell level of the effect, the spell immediately ends. For example, a third level spell requires a check of 13+ to be dispelled. On a failure, the spellcaster encounters no mishap, but loses access to the spell level as normal. There are no material components to this spell. | Choose any creature, object, or magical effect within range. On a successful magic check modified by the spell level of the effect, the spell immediately ends. For example, a third level spell requires a check of 13+ to be dispelled. On a failure, the spellcaster encounters no mishap, but loses access to the spell level as normal. There are no material components to this spell. | ||
+ | ===== Divine Immolation ===== | ||
+ | 5th Level Arcane Hymn (Elementalism)\\ | ||
+ | Like the phoenix, radiant streams of energy explode from you in all directions. All beings in a 15' radius who are not true believers take 2D6/level radiant damage on a successful magical attack roll. There are no material components for this spell, but on any sort of spell mishap the spell only harms the spellcaster. | ||
===== Domination ===== | ===== Domination ===== | ||
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1st Level Arcane Spell (Elementalism) \\ | 1st Level Arcane Spell (Elementalism) \\ | ||
- | With a gesture, you break a small gourd between your hands causing a blinding flash and an unearthly thunderous noise. On a successful magic attack all targets in a 15-foot cube originating from you are pushed 10' away taking | + | With a gesture, you break a small gourd between your hands causing a blinding flash and an unearthly thunderous noise. On a successful magic attack all targets in a 15-foot cube originating from you are pushed 10' away taking |
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell' | In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell' | ||
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This spell fails if any thickness of lead or at least 10 feet wide of running water blocks a direct path between you and your target. | This spell fails if any thickness of lead or at least 10 feet wide of running water blocks a direct path between you and your target. | ||
+ | |||
+ | ===== Miasma ===== | ||
+ | |||
+ | 2nd Level Arcane Blasphemy (Goety)\\ | ||
+ | You summon the poisonous atmosphere of hell, forming a transparent greenish cloud 15' on a side forming at a point within 60' of you. Any mortal creature caught in the cloud when they start their turn takes 4D6 poison and are [[conditions# | ||
+ | |||
+ | The sinister vapors follow the winds of fate as they seek to descend back into hell. At the beginning of your next round, and each round until the spell ends, roll 1D20 on the table below to determine what the cloud does: | ||
+ | |||
+ | ^D20 Roll ^Winds of Fate^ | ||
+ | |1-3|The cloud moves 15' in a random direction, leaving behind an invisible [[corruptor|Corruptor Demon]] who immediately attempts to inhabit the soul of the nearest mortal| | ||
+ | |4-8 |The cloud stays still, and gouts of crackling energy arc from it dealing 1D10 lightning damage to all targets within 10' of the miasma if they fail a DEX check| | ||
+ | |9-13|The cloud moves 15' in a random direction| | ||
+ | |14-15|The cloud stays still, roiling and sparking becoming an opaque cloud for one round blinding all those inside and covering line of sight through it| | ||
+ | |16-20|The cloud dissipates back to the pits of the abyss| | ||
+ | |||
+ | |||
===== Mind Reading ===== | ===== Mind Reading ===== | ||
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The material component for this spell is the dried tail of a salamander. | The material component for this spell is the dried tail of a salamander. | ||
+ | |||
+ | ===== Scry ===== | ||
+ | |||
+ | 4th Level Arcane Charm (Divination)\\ | ||
+ | You create an invisible, magical eye that hovers in the air next to you. It exists for as long as you concentrate. You mentally receive visual information from the eye which can look in every direction. As an Active action, you can move the eye up to 30 feet in any direction or have it pass through solid doors, windows and walls. | ||
+ | |||
+ | The material component for this spell is a large well-cut gem worth at least 50gp which may be reused. | ||
===== Sculpt Element ===== | ===== Sculpt Element ===== | ||
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* Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels. | * Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels. | ||
* Magic Walls: In a battle, this spell may be used to create a wall of fire, stone, seawater, or air. Fire walls don't prevent passage such as a stone wall, but it can be used to inflict damage. Air walls protect against missile attacks and certain magics by providing a one-way mirror effect, while water walls can do a limited version of all three depending on whether the water is liquid, solid, or gas. | * Magic Walls: In a battle, this spell may be used to create a wall of fire, stone, seawater, or air. Fire walls don't prevent passage such as a stone wall, but it can be used to inflict damage. Air walls protect against missile attacks and certain magics by providing a one-way mirror effect, while water walls can do a limited version of all three depending on whether the water is liquid, solid, or gas. | ||
+ | * Passage: Create holes in walls, or clear a space to travel through a body of water. | ||
* Crafting: This spell can be a significant aid in magical crafting. | * Crafting: This spell can be a significant aid in magical crafting. | ||
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew