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spell_descriptions [2020/01/17 13:48] – [Locate] andrewspell_descriptions [2020/01/17 13:50] – [Miasma] andrew
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 2nd Level Arcane Blasphemy (Goety)\\ 2nd Level Arcane Blasphemy (Goety)\\
-You summon the poisonous atmosphere of hell, forming a transparent greenish cloud 15' on a side forming at a point within 60' of you. Any mortal creature caught in the cloud when they start their turn takes 4D6 poison and are [[conditions#poisoned|poisoned]] until their next round unless they make a CON save in which case their condition does not change but they take half damage. Any mortals who see their allies caught in this demonic cloud must make a WIS check or gain a level of [[stress]] from the horror of the poison taking hold.+You summon the poisonous atmosphere of hell, forming a transparent greenish cloud 15' on a side forming at a point within 60' of you. Any mortal creature caught in the cloud when they start their turn takes 4D6 poison and are [[conditions#poisoned|poisoned]] until their next round unless they make a CON save in which case their condition does not change but they take half damage. Any mortals who see their allies caught in this demonic cloud must make a WIS check or gain a level of [[stress]] from the horror of the poison taking hold. 
  
-The sinister vapors follow the winds of fate as they seek to descend back into hell. At the beginning of your next round, and each round until the spell ends, roll 1D8 on the table below to determine what the cloud does:+The sinister vapors follow the winds of fate as they seek to descend back into hell. At the beginning of your next round, and each round until the spell ends, roll 1D20 on the table below to determine what the cloud does:
  
-^Roll^Action^+^ Roll ^Winds of Fate^
 |1-3|The cloud moves 15' in a random direction, leaving behind an invisible [[corruptor|Corruptor Demon]] who immediately attempts to inhabit the soul of the nearest mortal| |1-3|The cloud moves 15' in a random direction, leaving behind an invisible [[corruptor|Corruptor Demon]] who immediately attempts to inhabit the soul of the nearest mortal|
 |4-8 |The cloud stays still, and gouts of crackling energy arc from it dealing 1D10 lightning damage to all targets within 10' of the miasma if they fail a DEX check| |4-8 |The cloud stays still, and gouts of crackling energy arc from it dealing 1D10 lightning damage to all targets within 10' of the miasma if they fail a DEX check|
 |9-13|The cloud moves 15' in a random direction| |9-13|The cloud moves 15' in a random direction|
 |14-15|The cloud stays still, roiling and sparking becoming an opaque cloud for one round blinding all those inside and covering line of sight through it| |14-15|The cloud stays still, roiling and sparking becoming an opaque cloud for one round blinding all those inside and covering line of sight through it|
-|16-20 |The cloud dissipates back to the pits of the abyss|+|16-20|The cloud dissipates back to the pits of the abyss|
  
  
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew