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spell_descriptions [2020/01/17 17:36] – [Blizzard] andrewspell_descriptions [2020/01/17 17:44] – [Scorch] andrew
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 4th Level Arcane Spell (Hypnosis)\\ 4th Level Arcane Spell (Hypnosis)\\
-This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions. On a successful magical attack, creatures in a 10-foot-radius Sphere centered on a point you choose within 90' can't take [[actions|Quick actions]] and are [[conditions#confused|Confused]] for as long as you maintain [[concentration]].+This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions. On a successful magical attack, creatures in a 10-foot-radius sphere centered on a point you choose within 90' can't take [[actions|Quick actions]] and are [[conditions#confused|Confused]] for as long as you maintain [[concentration]].
  
 The material component of this spell are three nutshells, or a live earthworm.  The material component of this spell are three nutshells, or a live earthworm. 
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 The material component for this spell is the dried tail of a salamander.  The material component for this spell is the dried tail of a salamander. 
 +
 +===== Scry =====
 +
 +4th Level Arcane Charm (Divination)\\
 +You create an invisible, magical eye that hovers in the air next to you. It exists for as long as you concentrate. You mentally receive visual information from the eye which can look in every direction. As an Active action, you can move the eye up to 30 feet in any direction or have it pass through solid doors, windows and walls. 
 +
 +The material component for this spell is a large well-cut gem worth at least 50gp which may be reused. 
 ===== Sculpt Element ===== ===== Sculpt Element =====
  
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   * Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels.   * Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels.
   * Magic Walls: In a battle, this spell may be used to create a wall of fire, stone, seawater, or air. Fire walls don't prevent passage such as a stone wall, but it can be used to inflict damage. Air walls protect against missile attacks and certain magics by providing a one-way mirror effect, while water walls can do a limited version of all three depending on whether the water is liquid, solid, or gas.    * Magic Walls: In a battle, this spell may be used to create a wall of fire, stone, seawater, or air. Fire walls don't prevent passage such as a stone wall, but it can be used to inflict damage. Air walls protect against missile attacks and certain magics by providing a one-way mirror effect, while water walls can do a limited version of all three depending on whether the water is liquid, solid, or gas. 
 +  * Passage: Create holes in walls, or clear a space to travel through a body of water.
   * Crafting: This spell can be a significant aid in magical crafting.   * Crafting: This spell can be a significant aid in magical crafting.
  
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew