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spell_descriptions [2020/01/17 17:49] โ€“ [Divine Immolation] andrewspell_descriptions [2020/01/17 18:05] โ€“ [Read Aura] andrew
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 The material component of this spell are three nutshells, or a live earthworm.  The material component of this spell are three nutshells, or a live earthworm. 
 +
 +===== Dhikr =====
 +
 +3rd Level Arcane Trance (Hypnosis)\\
 +For up to ten minutes, you raise your voice in prayer with the words of the Quaran. Your melee weapons do an extra 1/level thunder damage, and your blows knock any humanoids prone if they fail a CON check. This chant also removes the disadvantage to resist spiritual attack and allows you to gain your proficiency bonus in defending against spiritual attacks. Any attack or condition that renders you silent ends the trance. It should be said that stealth is impossible while you vocalize the trance. 
 ===== Discern Magic ===== ===== Discern Magic =====
  
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 2nd Level Arcane Spell (Elementalism) \\ 2nd Level Arcane Spell (Elementalism) \\
 As a quick action choose up to 1/level creatures falling within 60'. The rate of descent slows to 60 feet per round until the falling creatures reach something else that takes their weight. These creatures take no Falling damage and can land on its feet, and the spell ends for that creature. This spell requires a downy feather of a bird to cast. As a quick action choose up to 1/level creatures falling within 60'. The rate of descent slows to 60 feet per round until the falling creatures reach something else that takes their weight. These creatures take no Falling damage and can land on its feet, and the spell ends for that creature. This spell requires a downy feather of a bird to cast.
 +
 +===== Flame of the Faithful =====
 + 
 +3rd Level Arcane Hymn (Elementalism)\\
 +A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. All except true believers in 20โ€™ radius of a point in visual range take 1d6/lvl fire damage on a successful magical attack roll. The material component of this spell is a tiny ball of bat guano and sulfur.
 ===== Flickerheat ===== ===== Flickerheat =====
  
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 Whether it is the Kabbalists' practice Metoscopy or a Zoroastrianist study of one's Khvarenah, all arcane archetypes can learn to look carefully at the spirit of a living being and read the [[auras|aura]] of mortals, whether it be people or animals. In cases where objects have physical or emotional value to a particular individual, there may be an aura that can be read from an object as well. However, those auras are of limited value and fade quickly over time. This spell requires an [[actions|Active action]] and [[Concentration]].  Whether it is the Kabbalists' practice Metoscopy or a Zoroastrianist study of one's Khvarenah, all arcane archetypes can learn to look carefully at the spirit of a living being and read the [[auras|aura]] of mortals, whether it be people or animals. In cases where objects have physical or emotional value to a particular individual, there may be an aura that can be read from an object as well. However, those auras are of limited value and fade quickly over time. This spell requires an [[actions|Active action]] and [[Concentration]]. 
  
 +===== Sama =====
 +
 +4th Level Arcane Trance (Spiritualism)\\
 +As a quick action, you can enter this musical meditative trance allowing you to see into the spirit realm for as long as you continue to move and sing. You can see invisible and spiritual monsters such as demons, ghosts, and fey and harm them with your melee weapons as though they were physical beings. Any condition or attack that renders you silent or immobile ends this trance. 
 ===== Scorch ===== ===== Scorch =====
  
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 While this spell does not require any material components it only works when Aldebaran is visible - at night between early December through the last day of April. While this spell does not require any material components it only works when Aldebaran is visible - at night between early December through the last day of April.
 +
 +===== Vohu Manah =====
 + 
 +4th Level Arcane Hymn (Hypnosis)\\
 +For as long as you [[concentration|concentrate]] on the burning will to live, and your allies' fighting spirit, all your henchmen and retainers within the 30' of you are immune from fear, gain a +2 AC, add +1 to hit, and add +1 to the damage of their physical attacks. The material component of this spell is a fragment of bone from a soldier who died bravely fighting for what he believed in.
  
 ===== Whelm ===== ===== Whelm =====
spell_descriptions.txt ยท Last modified: 2020/09/01 16:32 by andrew