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spell_descriptions [2020/01/17 17:49] โ€“ [Divine Immolation] andrewspell_descriptions [2020/01/17 18:17] โ€“ [Dhikr] andrew
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 The material component of this spell are three nutshells, or a live earthworm.  The material component of this spell are three nutshells, or a live earthworm. 
 +
 +===== Dhikr =====
 +
 +3rd Level Arcane Trance (Hypnosis)\\
 +For up to ten minutes, you raise your voice in prayer with the words of the Quaran. Your melee weapons do an extra 1/level thunder damage, and your blows knock any humanoids prone if they fail a CON check. This chant also removes the disadvantage to resist spiritual attack and allows you to gain your proficiency bonus in defending against spiritual attacks. Any attack or condition that renders you silent ends the trance. It should be said that stealth is impossible while you vocalize the trance. 
 +
 +This trance does not trigger a spell mishap on a failure other than losing access to the spell level. The material component of this spell is a slashing or piercing melee weapon that has been prepared specifically to attack spiritual foes with silver inlays featuring the words of the prophet, which may be reused in subsequent castings. Such a masterwork weapon is always at least ten times the normal value of a regular weapon.   
 ===== Discern Magic ===== ===== Discern Magic =====
  
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 The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken.  A successful Dispel Arcanum spell used against your spirit form or physical body ends the spell as well. If a your original body or spirit form drops to 0 Hit Points, the spell ends. If the spell ends and the silver cord is intact, the cord pulls your spirit back to your body, ending its state of suspended animation. The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken.  A successful Dispel Arcanum spell used against your spirit form or physical body ends the spell as well. If a your original body or spirit form drops to 0 Hit Points, the spell ends. If the spell ends and the silver cord is intact, the cord pulls your spirit back to your body, ending its state of suspended animation.
 +
 +===== Eijlatan =====
 +
 +5th Level Arcane Trance (Hypnosis)\\
 +For one minute, this musical meditative trance gives you and one other ally that you touch an extra move action, +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishaps on a failure other than losing access to the spell level. 
  
 ===== Empower ===== ===== Empower =====
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 2nd Level Arcane Spell (Elementalism) \\ 2nd Level Arcane Spell (Elementalism) \\
 As a quick action choose up to 1/level creatures falling within 60'. The rate of descent slows to 60 feet per round until the falling creatures reach something else that takes their weight. These creatures take no Falling damage and can land on its feet, and the spell ends for that creature. This spell requires a downy feather of a bird to cast. As a quick action choose up to 1/level creatures falling within 60'. The rate of descent slows to 60 feet per round until the falling creatures reach something else that takes their weight. These creatures take no Falling damage and can land on its feet, and the spell ends for that creature. This spell requires a downy feather of a bird to cast.
 +
 +===== Flame of the Faithful =====
 + 
 +3rd Level Arcane Hymn (Elementalism)\\
 +A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. All except true believers in 20โ€™ radius of a point in visual range take 1d6/lvl fire damage on a successful magical attack roll. The material component of this spell is a tiny ball of bat guano and sulfur.
 ===== Flickerheat ===== ===== Flickerheat =====
  
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 Whether it is the Kabbalists' practice Metoscopy or a Zoroastrianist study of one's Khvarenah, all arcane archetypes can learn to look carefully at the spirit of a living being and read the [[auras|aura]] of mortals, whether it be people or animals. In cases where objects have physical or emotional value to a particular individual, there may be an aura that can be read from an object as well. However, those auras are of limited value and fade quickly over time. This spell requires an [[actions|Active action]] and [[Concentration]].  Whether it is the Kabbalists' practice Metoscopy or a Zoroastrianist study of one's Khvarenah, all arcane archetypes can learn to look carefully at the spirit of a living being and read the [[auras|aura]] of mortals, whether it be people or animals. In cases where objects have physical or emotional value to a particular individual, there may be an aura that can be read from an object as well. However, those auras are of limited value and fade quickly over time. This spell requires an [[actions|Active action]] and [[Concentration]]. 
  
 +===== Sama =====
 +
 +4th Level Arcane Trance (Spiritualism)\\
 +As a quick action, you can enter this musical meditative trance allowing you to see into the spirit realm for as long as you continue to move and sing. You can see invisible and spiritual monsters such as demons, ghosts, and fey and harm them with your melee weapons as though they were physical beings. Any condition or attack that renders you silent or immobile ends this trance. 
 +
 +This trance does not trigger a spell mishap on a failure other than losing access to the spell level. The material component of this spell is a slashing or piercing melee weapon that has been prepared specifically to attack spiritual foes with silver inlays featuring the words of the prophet, which may be reused in subsequent castings. Such a masterwork weapon is always at least ten times the normal value of a regular weapon.  
 ===== Scorch ===== ===== Scorch =====
  
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 2nd Level Arcane Trance (Hypnosis) \\ 2nd Level Arcane Trance (Hypnosis) \\
-For one fight, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15'. Any spell or condition that renders you immobile ends the trance. This spell may be cast as a [[actions|Quick action]], and as a self-trance requires no material components. +For one minute, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15'. Any spell or condition that renders you immobile ends the trance. This spell may be cast as a [[actions|Quick action]], and as a self-trance requires no material components. 
  
 ===== Shadowfield ===== ===== Shadowfield =====
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 While this spell does not require any material components it only works when Aldebaran is visible - at night between early December through the last day of April. While this spell does not require any material components it only works when Aldebaran is visible - at night between early December through the last day of April.
 +
 +===== Vohu Manah =====
 + 
 +4th Level Arcane Hymn (Hypnosis)\\
 +For as long as you [[concentration|concentrate]] on the burning will to live, and your allies' fighting spirit, all your henchmen and retainers within the 30' of you are immune from fear, gain a +2 AC, add +1 to hit, and add +1 to the damage of their physical attacks. The material component of this spell is a fragment of bone from a soldier who died bravely fighting for what he believed in.
  
 ===== Whelm ===== ===== Whelm =====
spell_descriptions.txt ยท Last modified: 2020/09/01 16:32 by andrew