User Tools

Site Tools


spell_descriptions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
spell_descriptions [2020/01/17 17:53] – [Unspeakable Yellow Sign] andrewspell_descriptions [2020/01/17 19:21] – [Brainfood] andrew
Line 21: Line 21:
 The material component of this spell is the bone of an animal that has been slaughtered and eaten like a pig or a chicken.  The material component of this spell is the bone of an animal that has been slaughtered and eaten like a pig or a chicken. 
  
 +===== Animate Golem =====
 +
 +3rd Level Arcane Charm (Spiritualism)\\
 +Once a day you can use this ritual to create a mute, unfeeling servant of clay. This servant does the your bidding until it hardens and cracks into dirt at the next sunrise. The golem has 1 HD per caster level. It may be built as a Brute, Sniper, or Soldier monster with up to 1 technique chosen with the blessing of the GM. 
 +
 +The material component of this ritual is at least 1 load of fresh, wet clay.
 ===== Antimagic Aura ===== ===== Antimagic Aura =====
  
Line 96: Line 102:
  
 1st Level Arcane Rune (Abjuration)\\ 1st Level Arcane Rune (Abjuration)\\
-On a successful magical attack one armed target per level within 30' has his normal weapon broken.+You swing an axe through the air, magically snapping off the heads of spears and breaking blades of swords of your enemies. On a successful magical attack one armed target per level within 30' of you has his normal weapon broken. This spell requires a specially prepared ritual masterwork axe or hatchet, which costs ten times the amount of a regular weapon but may be reused
  
 ===== Brainfood ===== ===== Brainfood =====
  
 1st Level Arcane Blasphemy (Divination)\\ 1st Level Arcane Blasphemy (Divination)\\
-You eat at least a portion of the brain of a creature's corpse. By doing so, you permanently gain the creature's memories and and knowledge in some degree.  You have a 25% chance of recalling any important fact known to the creature — family history, recent events, the general layout of the creature's stomping grounds, details about the creature's death, important plans, passwords, magic item command words, and similar tidbits. Skills, spells, and other such knowledge cannot be obtained in this fashion. Once the caster rolls to determine whether she recalls a fact, she cannot attempt to recall that fact again. +You eat at least a portion of the brain of a creature's corpse. By doing so, you permanently gain access to the creature's memories.  You have a 25% chance of recalling any important fact known to the creature — family history, recent events, the general layout of the creature's stomping grounds, details about the creature's death, important plans, passwords, magic item command words, and similar tidbits. Skills, spells, and other such knowledge cannot be obtained in this fashion. Once you roll to determine whether you recall a fact, you cannot attempt to recall that fact again. 
  
 The material component of this spell is the fresh or preserved (still bloody) portion of another creature's brain. The material component of this spell is the fresh or preserved (still bloody) portion of another creature's brain.
Line 206: Line 212:
  
 The material component of this spell are three nutshells, or a live earthworm.  The material component of this spell are three nutshells, or a live earthworm. 
 +
 +===== Dhikr =====
 +
 +3rd Level Arcane Trance (Hypnosis)\\
 +For up to ten minutes, you raise your voice in prayer with the words of the Quaran. Your melee weapons do an extra 1/level thunder damage, and your blows knock any humanoids prone if they fail a CON check. This chant also removes the disadvantage to resist spiritual attack and allows you to gain your proficiency bonus in defending against spiritual attacks. Any attack or condition that renders you silent ends the trance. It should be said that stealth is impossible while you vocalize the trance. 
 +
 +This trance does not trigger a spell mishap on a failure other than losing access to the spell level. The material component of this spell is a slashing or piercing melee weapon that has been prepared specifically to attack spiritual foes with silver inlays featuring the words of the prophet, which may be reused in subsequent castings. Such a masterwork weapon is always at least ten times the normal value of a regular weapon.   
 ===== Discern Magic ===== ===== Discern Magic =====
  
Line 252: Line 265:
  
 The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken.  A successful Dispel Arcanum spell used against your spirit form or physical body ends the spell as well. If a your original body or spirit form drops to 0 Hit Points, the spell ends. If the spell ends and the silver cord is intact, the cord pulls your spirit back to your body, ending its state of suspended animation. The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken.  A successful Dispel Arcanum spell used against your spirit form or physical body ends the spell as well. If a your original body or spirit form drops to 0 Hit Points, the spell ends. If the spell ends and the silver cord is intact, the cord pulls your spirit back to your body, ending its state of suspended animation.
 +
 +===== Eijlatan =====
 +
 +5th Level Arcane Trance (Hypnosis)\\
 +For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishaps on a failure other than losing access to the spell level. 
  
 ===== Empower ===== ===== Empower =====
Line 273: Line 291:
 2nd Level Arcane Spell (Elementalism) \\ 2nd Level Arcane Spell (Elementalism) \\
 As a quick action choose up to 1/level creatures falling within 60'. The rate of descent slows to 60 feet per round until the falling creatures reach something else that takes their weight. These creatures take no Falling damage and can land on its feet, and the spell ends for that creature. This spell requires a downy feather of a bird to cast. As a quick action choose up to 1/level creatures falling within 60'. The rate of descent slows to 60 feet per round until the falling creatures reach something else that takes their weight. These creatures take no Falling damage and can land on its feet, and the spell ends for that creature. This spell requires a downy feather of a bird to cast.
 +
 +===== Flame of the Faithful =====
 + 
 +3rd Level Arcane Hymn (Elementalism)\\
 +A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. All except true believers in 20’ radius of a point in visual range take 1d6/lvl fire damage on a successful magical attack roll. The material component of this spell is a tiny ball of bat guano and sulfur.
 ===== Flickerheat ===== ===== Flickerheat =====
  
Line 520: Line 543:
  
 The material component of this spell is simply the means of the prophecy such as a crystal ball, rune sticks, or burnt incense. A permanent component which is not consumed might cost as low as 10gp. The material component of this spell is simply the means of the prophecy such as a crystal ball, rune sticks, or burnt incense. A permanent component which is not consumed might cost as low as 10gp.
 +
 +===== Protect Warrior =====
 +
 +3rd Level Arcane Rune (Abjuration)\\
 +With a touch, you increase the magical defense and AC by +3 of your target for 1 minute. The component for this spell is a twig from an ash tree, which is tucked into the belt or collar of your target.
 +
 +
 ===== Quiet ===== ===== Quiet =====
  
Line 534: Line 564:
 Whether it is the Kabbalists' practice Metoscopy or a Zoroastrianist study of one's Khvarenah, all arcane archetypes can learn to look carefully at the spirit of a living being and read the [[auras|aura]] of mortals, whether it be people or animals. In cases where objects have physical or emotional value to a particular individual, there may be an aura that can be read from an object as well. However, those auras are of limited value and fade quickly over time. This spell requires an [[actions|Active action]] and [[Concentration]].  Whether it is the Kabbalists' practice Metoscopy or a Zoroastrianist study of one's Khvarenah, all arcane archetypes can learn to look carefully at the spirit of a living being and read the [[auras|aura]] of mortals, whether it be people or animals. In cases where objects have physical or emotional value to a particular individual, there may be an aura that can be read from an object as well. However, those auras are of limited value and fade quickly over time. This spell requires an [[actions|Active action]] and [[Concentration]]. 
  
 +===== Sama =====
 +
 +4th Level Arcane Trance (Spiritualism)\\
 +As a quick action, you can enter this musical meditative trance allowing you to see into the spirit realm for as long as you continue to move and sing. You can see invisible and spiritual monsters such as demons, ghosts, and fey and harm them with your melee weapons as though they were physical beings. Any condition or attack that renders you silent or immobile ends this trance. 
 +
 +This trance does not trigger a spell mishap on a failure other than losing access to the spell level. The material component of this spell is a slashing or piercing melee weapon that has been prepared specifically to attack spiritual foes with silver inlays featuring the words of the prophet, which may be reused in subsequent castings. Such a masterwork weapon is always at least ten times the normal value of a regular weapon.  
 ===== Scorch ===== ===== Scorch =====
  
Line 541: Line 577:
 The material component for this spell is the dried tail of a salamander.  The material component for this spell is the dried tail of a salamander. 
  
-===== Scry =====+===== Scrying =====
  
 4th Level Arcane Charm (Divination)\\ 4th Level Arcane Charm (Divination)\\
Line 561: Line 597:
  
 2nd Level Arcane Trance (Hypnosis) \\ 2nd Level Arcane Trance (Hypnosis) \\
-For one fight, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15'. Any spell or condition that renders you immobile ends the trance. This spell may be cast as a [[actions|Quick action]], and as a self-trance requires no material components+For one minute, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15'. Any spell or condition that renders you immobile ends the trance. This spell may be cast as a [[actions|Quick action]].
  
 +There is no material component for this spell, and this trance does not trigger a spell mishap on a failure other than losing access to the spell level. 
 ===== Shadowfield ===== ===== Shadowfield =====
  
Line 601: Line 638:
  
 3rd Level Arcane Verse (Abjuration) \\ 3rd Level Arcane Verse (Abjuration) \\
-A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.+A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage. This verse requires no material components.
 ===== Spiritual Flame ===== ===== Spiritual Flame =====
    
Line 611: Line 648:
 This spell requires a bit of white phosphorus as its spell component.  This spell requires a bit of white phosphorus as its spell component. 
  
 +===== Soothe the Seas =====
 +
 +5th Level Arcane Rune (Elementalism)\\
 +For 24 hours the wind and waves are pleasant and blow the direction you wish. (C)
 ===== Stars in Alignment  ===== ===== Stars in Alignment  =====
  
Line 629: Line 670:
 2nd Level Arcane Rune (Abjuration) \\ 2nd Level Arcane Rune (Abjuration) \\
 As a [[actions|Quick action]], an invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack. This spell does not require material components. As a [[actions|Quick action]], an invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack. This spell does not require material components.
 +
 +===== Stop Hatred =====
 +
 +4th Level Arcane Rune (Hypnosis)\\
 +You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A)
 +
 ===== Terror ===== ===== Terror =====
  
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew