spell_descriptions
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spell_descriptions [2020/01/17 18:11] – [Dream] andrew | spell_descriptions [2020/02/11 16:43] – [Discern Magic] andrew | ||
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The material component of this spell is the bone of an animal that has been slaughtered and eaten like a pig or a chicken. | The material component of this spell is the bone of an animal that has been slaughtered and eaten like a pig or a chicken. | ||
+ | ===== Animate Golem ===== | ||
+ | |||
+ | 3rd Level Arcane Charm (Spiritualism)\\ | ||
+ | Once a day you can use this ritual to create a mute, unfeeling servant of clay. This servant does the your bidding until it hardens and cracks into dirt at the next sunrise. The golem has 1 HD per caster level. It may be built as a Brute, Sniper, Controller or Soldier monster with up to techniques chosen with the blessing of the GM. | ||
+ | |||
+ | The material component of this ritual is at least 1 load of fresh, wet clay. [[golems|Special golems built to match those in the monster section]] may require additional spell components with a particular cost. | ||
===== Antimagic Aura ===== | ===== Antimagic Aura ===== | ||
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The material component of this spell is a a very small crystal or glass cone. | The material component of this spell is a a very small crystal or glass cone. | ||
+ | |||
+ | ===== Blood Garrote ===== | ||
+ | |||
+ | 2nd Level Arcane Blasphemy (Necromancy) \\ | ||
+ | You drain a bit of your blood and string the thick, oozing bodily fluid into a thin scarlet strand with the thickness and strength of steel wire. It exists in both the mundane and spirit world which means it could be used to strangle a ghost. The garrote is 6" long per hit point sacrificed as the material component of this spell. | ||
===== Blunt Weapon ===== | ===== Blunt Weapon ===== | ||
1st Level Arcane Rune (Abjuration)\\ | 1st Level Arcane Rune (Abjuration)\\ | ||
- | On a successful magical attack one armed target per level within 30' has his normal weapon broken. | + | You swing an axe through the air, magically snapping off the heads of spears and breaking blades of swords of your enemies. |
===== Brainfood ===== | ===== Brainfood ===== | ||
1st Level Arcane Blasphemy (Divination)\\ | 1st Level Arcane Blasphemy (Divination)\\ | ||
- | You eat at least a portion of the brain of a creature' | + | You eat at least a portion of the brain of a creature' |
The material component of this spell is the fresh or preserved (still bloody) portion of another creature' | The material component of this spell is the fresh or preserved (still bloody) portion of another creature' | ||
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2nd Level Arcane Charm (Spiritualism)\\ | 2nd Level Arcane Charm (Spiritualism)\\ | ||
- | Ibburim are angelic ghosts. They are angels of the recently dead, not having passed on to the Heavens. A Kabbalist can summon an [[Ibbur]] | + | Ibburim are angelic ghosts. They are angels of the recently dead, not having passed on to the Heavens. |
+ | |||
+ | A Kabbalist can summon an [[Ibbur]] to protect them from threats from the spirit world or as a rite to possess a dead body for use as a temporary henchman. | ||
+ | |||
+ | While an Ibbur that possesses a corpse | ||
Some examples of bargains an Ibbur might make include: | Some examples of bargains an Ibbur might make include: | ||
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As the sun rises on the next day, or at the Kaballist' | As the sun rises on the next day, or at the Kaballist' | ||
+ | |||
+ | ===== Candle Calling ===== | ||
+ | |||
+ | 2nd Level Arcane Spell (Spiritualism) \\ | ||
+ | Chanting quietly while staring at flame of the candle, you may communicate with someone holding another candle created specially just for this spell. The wick of that candle will magically light, and then the recipient of the message may gaze into its flame to complete the communication link. Once the link is complete, you and the recipient of the message may talk normally as if you were both in the same room. Only those entranced and concentrating on the candle flame will hear the voices emanating from the candle. While the spell is in effect, flame of the candle burns sickly green. The candle is consumed unnaturally fast while the spell is active and burns out once concentration is broken, leaving behind naught but a pool of molten wax. | ||
+ | |||
+ | The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | ||
===== Caustic Bullet ===== | ===== Caustic Bullet ===== | ||
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One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target' | One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target' | ||
+ | ===== Corrupt the Flesh ===== | ||
+ | |||
+ | 4th Level Arcane Blasphemy (Necromancy) \\ | ||
+ | On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[# | ||
+ | |||
+ | ===== Counterspell ===== | ||
+ | |||
+ | 3rd Level Arcane Spell (Abjuration) \\ | ||
+ | As a [[actions|Quick action]] you attempt to interrupt a creature casting a spell and break their magic up. Roll a spellcasting check. If successful, the casting creature' | ||
===== Create Hell Stalker ===== | ===== Create Hell Stalker ===== | ||
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This forbidden magic is another method | This forbidden magic is another method | ||
- | ===== Candle Calling ===== | ||
- | 2nd Level Arcane Spell (Spiritualism) \\ | ||
- | Chanting quietly while staring at flame of the candle, you may communicate with someone holding another candle created specially just for this spell. The wick of that candle will magically light, and then the recipient of the message may gaze into its flame to complete the communication link. Once the link is complete, you and the recipient of the message may talk normally as if you were both in the same room. Only those entranced and concentrating on the candle flame will hear the voices emanating from the candle. While the spell is in effect, flame of the candle burns sickly green. The candle is consumed unnaturally fast while the spell is active and burns out once concentration is broken, leaving behind naught but a pool of molten wax. | ||
- | The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | ||
- | ===== Corrupt the Flesh ===== | ||
- | 4th Level Arcane Blasphemy (Necromancy) \\ | ||
- | On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[# | ||
- | |||
- | ===== Counterspell ===== | ||
- | |||
- | 3rd Level Arcane Spell (Abjuration) \\ | ||
- | As a [[actions|Quick action]] you attempt to interrupt a creature casting a spell and break their magic up. Roll a spellcasting check. If successful, the casting creature' | ||
===== Dazzle ===== | ===== Dazzle ===== | ||
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3rd Level Arcane Trance (Hypnosis)\\ | 3rd Level Arcane Trance (Hypnosis)\\ | ||
For up to ten minutes, you raise your voice in prayer with the words of the Quaran. Your melee weapons do an extra 1/level thunder damage, and your blows knock any humanoids prone if they fail a CON check. This chant also removes the disadvantage to resist spiritual attack and allows you to gain your proficiency bonus in defending against spiritual attacks. Any attack or condition that renders you silent ends the trance. It should be said that stealth is impossible while you vocalize the trance. | For up to ten minutes, you raise your voice in prayer with the words of the Quaran. Your melee weapons do an extra 1/level thunder damage, and your blows knock any humanoids prone if they fail a CON check. This chant also removes the disadvantage to resist spiritual attack and allows you to gain your proficiency bonus in defending against spiritual attacks. Any attack or condition that renders you silent ends the trance. It should be said that stealth is impossible while you vocalize the trance. | ||
+ | |||
+ | This trance does not trigger a spell mishap on a failure other than losing access to the spell level. The material component of this spell is a slashing or piercing melee weapon that has been prepared specifically to attack spiritual foes with silver inlays featuring the words of the prophet, which may be reused in subsequent castings. Such a masterwork weapon is always at least ten times the normal value of a regular weapon. | ||
===== Discern Magic ===== | ===== Discern Magic ===== | ||
Arcane Cantrip (Spiritualism)\\ | Arcane Cantrip (Spiritualism)\\ | ||
- | You tap into the nearby spirits of your location to sense the location of all nearby magic. Roll a check to learn its nature and function. On a failure, the information learned may be inaccurate or incomplete. Further checks reveal the same details regardless of the roll. | + | As a quick action, you tap into the nearby spirits of your location to sense the location of all nearby magic. Roll a check to learn its nature and function. On a failure, the information learned may be inaccurate or incomplete. Further checks reveal the same details regardless of the roll. |
===== Dispel Arcanum ===== | ===== Dispel Arcanum ===== | ||
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Your spiritual form resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading from view after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly. | Your spiritual form resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading from view after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly. | ||
- | Your spirit form can freely travel through the spirit world and can pass through portals there leading to the Realm of Light or the Second World. If you enter a new realm or return to the mundane world, your body and possessions are transported along the silver cord, allowing you to re-enter your body. Your spirit form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it. | + | Your spirit form can freely travel through |
The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken. | The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken. | ||
- | Eijlatan | + | ===== Eijlatan |
5th Level Arcane Trance (Hypnosis)\\ | 5th Level Arcane Trance (Hypnosis)\\ | ||
- | For one minute, this musical meditative trance gives you and one other ally that you touch an extra move action, +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. This spell may be cast as a [[actions|Quick action]], requires no material components, and causes no spell mishaps | + | For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move |
===== Empower ===== | ===== Empower ===== | ||
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3rd Level Arcane Blasphemy (Illusion)\\ | 3rd Level Arcane Blasphemy (Illusion)\\ | ||
- | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, | + | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, |
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The material component of this spell is simply the means of the prophecy such as a crystal ball, rune sticks, or burnt incense. A permanent component which is not consumed might cost as low as 10gp. | The material component of this spell is simply the means of the prophecy such as a crystal ball, rune sticks, or burnt incense. A permanent component which is not consumed might cost as low as 10gp. | ||
+ | |||
+ | ===== Protect Warrior ===== | ||
+ | |||
+ | 3rd Level Arcane Rune (Abjuration)\\ | ||
+ | With a touch, you increase the magical defense and AC by +3 of your target for 1 minute. The component for this spell is a twig from an ash tree, which is tucked into the belt or collar of your target. | ||
+ | |||
+ | |||
===== Quiet ===== | ===== Quiet ===== | ||
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4th Level Arcane Trance (Spiritualism)\\ | 4th Level Arcane Trance (Spiritualism)\\ | ||
As a quick action, you can enter this musical meditative trance allowing you to see into the spirit realm for as long as you continue to move and sing. You can see invisible and spiritual monsters such as demons, ghosts, and fey and harm them with your melee weapons as though they were physical beings. Any condition or attack that renders you silent or immobile ends this trance. | As a quick action, you can enter this musical meditative trance allowing you to see into the spirit realm for as long as you continue to move and sing. You can see invisible and spiritual monsters such as demons, ghosts, and fey and harm them with your melee weapons as though they were physical beings. Any condition or attack that renders you silent or immobile ends this trance. | ||
+ | |||
+ | This trance does not trigger a spell mishap on a failure other than losing access to the spell level. The material component of this spell is a slashing or piercing melee weapon that has been prepared specifically to attack spiritual foes with silver inlays featuring the words of the prophet, which may be reused in subsequent castings. Such a masterwork weapon is always at least ten times the normal value of a regular weapon. | ||
===== Scorch ===== | ===== Scorch ===== | ||
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The material component for this spell is the dried tail of a salamander. | The material component for this spell is the dried tail of a salamander. | ||
- | ===== Scry ===== | + | ===== Scrying |
4th Level Arcane Charm (Divination)\\ | 4th Level Arcane Charm (Divination)\\ | ||
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For 1 minute/ | For 1 minute/ | ||
- | | + | * Magic Walls: In a battle, this spell may be used to create a single continuous |
- | | + | * A stone wall prevents passage and is opaque. It requires 10/level points of bludgeoning damage to knock through one 10' |
- | * Passage: Create holes in walls, or clear a space to travel through a body of water. | + | * Fire walls don't prevent passage, and are transparent, but automatically inflict 1D8/level fire damage as any physical being passes through |
+ | * Air walls don't prevent passage, but are completely opaque to one side, while being transparent | ||
+ | * Water walls are made of rapidly shifting water and ice. They deal 1D6/level points of cold damage to those who don't first crack through it with 5/level points of bludgeoning damage first. Both enemy and ally alike may still attack through the wall in both directions at disadvantage. | ||
+ | * Passage: Create holes in walls, or clear a space to travel through a body of water or across a gout of lava or burning flame. | ||
+ | * Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels. | ||
* Crafting: This spell can be a significant aid in magical crafting. | * Crafting: This spell can be a significant aid in magical crafting. | ||
- | This spell requires | + | This spell requires |
===== Semazen ===== | ===== Semazen ===== | ||
2nd Level Arcane Trance (Hypnosis) \\ | 2nd Level Arcane Trance (Hypnosis) \\ | ||
- | For one minute, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15' | + | For one minute, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15' |
+ | There is no material component for this spell, and this trance does not trigger a spell mishap on a failure other than losing access to the spell level. | ||
===== Shadowfield ===== | ===== Shadowfield ===== | ||
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3rd Level Arcane Verse (Abjuration) \\ | 3rd Level Arcane Verse (Abjuration) \\ | ||
- | A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage. | + | A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage. This verse requires no material components. |
===== Spiritual Flame ===== | ===== Spiritual Flame ===== | ||
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This spell requires a bit of white phosphorus as its spell component. | This spell requires a bit of white phosphorus as its spell component. | ||
+ | ===== Soothe the Seas ===== | ||
+ | |||
+ | 5th Level Arcane Rune (Elementalism)\\ | ||
+ | For 24 hours the wind and waves are pleasant and blow the direction you wish. (C) | ||
===== Stars in Alignment | ===== Stars in Alignment | ||
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2nd Level Arcane Rune (Abjuration) \\ | 2nd Level Arcane Rune (Abjuration) \\ | ||
- | As a [[actions|Quick action]], an invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack. This spell does not require material components. | + | As a [[actions|Quick action]], an invisible barrier of magical force appears and protects you. Until the start of your next round, you have a +5 bonus to AC, including against the triggering attack. This spell does not require material components. |
+ | |||
+ | ===== Stop Hatred ===== | ||
+ | |||
+ | 4th Level Arcane Rune (Hypnosis)\\ | ||
+ | You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A) | ||
===== Terror ===== | ===== Terror ===== | ||
1st Level Arcane Spell (Curses) \\ | 1st Level Arcane Spell (Curses) \\ | ||
- | You awaken the sense of mortality in one creature | + | You awaken the sense of mortality in one creature |
===== Theurgy ===== | ===== Theurgy ===== |
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew