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spell_descriptions [2020/01/17 19:12] – [Ache] andrewspell_descriptions [2020/01/18 01:27] – [Terror] andrew
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 3rd Level Arcane Charm (Spiritualism)\\ 3rd Level Arcane Charm (Spiritualism)\\
 Once a day you can use this ritual to create a mute, unfeeling servant of clay. This servant does the your bidding until it hardens and cracks into dirt at the next sunrise. The golem has 1 HD per caster level. It may be built as a Brute, Sniper, or Soldier monster with up to 1 technique chosen with the blessing of the GM.  Once a day you can use this ritual to create a mute, unfeeling servant of clay. This servant does the your bidding until it hardens and cracks into dirt at the next sunrise. The golem has 1 HD per caster level. It may be built as a Brute, Sniper, or Soldier monster with up to 1 technique chosen with the blessing of the GM. 
 +
 +The material component of this ritual is at least 1 load of fresh, wet clay.
 ===== Antimagic Aura ===== ===== Antimagic Aura =====
  
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 1st Level Arcane Rune (Abjuration)\\ 1st Level Arcane Rune (Abjuration)\\
-On a successful magical attack one armed target per level within 30' has his normal weapon broken.+You swing an axe through the air, magically snapping off the heads of spears and breaking blades of swords of your enemies. On a successful magical attack one armed target per level within 30' of you has his normal weapon broken. This spell requires a specially prepared ritual masterwork axe or hatchet, which costs ten times the amount of a regular weapon but may be reused
  
 ===== Brainfood ===== ===== Brainfood =====
  
 1st Level Arcane Blasphemy (Divination)\\ 1st Level Arcane Blasphemy (Divination)\\
-You eat at least a portion of the brain of a creature's corpse. By doing so, you permanently gain the creature's memories and and knowledge in some degree.  You have a 25% chance of recalling any important fact known to the creature — family history, recent events, the general layout of the creature's stomping grounds, details about the creature's death, important plans, passwords, magic item command words, and similar tidbits. Skills, spells, and other such knowledge cannot be obtained in this fashion. Once the caster rolls to determine whether she recalls a fact, she cannot attempt to recall that fact again. +You eat at least a portion of the brain of a creature's corpse. By doing so, you permanently gain access to the creature's memories.  You have a 25% chance of recalling any important fact known to the creature — family history, recent events, the general layout of the creature's stomping grounds, details about the creature's death, important plans, passwords, magic item command words, and similar tidbits. Skills, spells, and other such knowledge cannot be obtained in this fashion. Once you roll to determine whether you recall a fact, you cannot attempt to recall that fact again. 
  
 The material component of this spell is the fresh or preserved (still bloody) portion of another creature's brain. The material component of this spell is the fresh or preserved (still bloody) portion of another creature's brain.
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 5th Level Arcane Trance (Hypnosis)\\ 5th Level Arcane Trance (Hypnosis)\\
-For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. s. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishaps on a failure other than losing access to the spell level. +For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishaps on a failure other than losing access to the spell level. 
  
 ===== Empower ===== ===== Empower =====
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 3rd Level Arcane Blasphemy (Illusion)\\ 3rd Level Arcane Blasphemy (Illusion)\\
-You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, they must immediately make a WIS check or they are [[conditions#stunned|stunned]] until the end of their next round and take and additional 1D10 necrotic damage. +You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, they must immediately make a WIS check or they are [[conditions#staggered|staggered]] until the end of their next round and take and additional 1D10 necrotic damage. 
  
  
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 The material component for this spell is the dried tail of a salamander.  The material component for this spell is the dried tail of a salamander. 
  
-===== Scry =====+===== Scrying =====
  
 4th Level Arcane Charm (Divination)\\ 4th Level Arcane Charm (Divination)\\
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 3rd Level Arcane Verse (Abjuration) \\ 3rd Level Arcane Verse (Abjuration) \\
-A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.+A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage. This verse requires no material components.
 ===== Spiritual Flame ===== ===== Spiritual Flame =====
    
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 2nd Level Arcane Rune (Abjuration) \\ 2nd Level Arcane Rune (Abjuration) \\
-As a [[actions|Quick action]], an invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack. This spell does not require material components.+As a [[actions|Quick action]], an invisible barrier of magical force appears and protects you. Until the start of your next round, you have a +5 bonus to AC, including against the triggering attack. This spell does not require material components.
  
 ===== Stop Hatred ===== ===== Stop Hatred =====
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 1st Level Arcane Spell (Curses) \\ 1st Level Arcane Spell (Curses) \\
-You awaken the sense of mortality in one creature they can see within range. A construct or an undead is immune to this effect. On a successful magic attack, the target is [[conditions#frightened|Frightened]] by you and must make a WIS check or gain a level of [[stress]]. The material component of this spell is the heart of a small animal such as a chicken, duck, or turkey.+You awaken the sense of mortality in one creature they can see within 30 feet. A construct or an undead is immune to this effect. On a successful magic attack, the target is [[conditions#frightened|Frightened]] by you and must make a WIS check or gain a level of [[stress]]. The material component of this spell is the heart of a small animal such as a chicken, duck, or turkey.
  
 ===== Theurgy ===== ===== Theurgy =====
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew