spell_descriptions
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spell_descriptions [2020/01/17 19:19] – [Blunt Weapon] andrew | spell_descriptions [2020/01/19 15:34] – [Dream] andrew | ||
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1st Level Arcane Rune (Abjuration)\\ | 1st Level Arcane Rune (Abjuration)\\ | ||
- | You swing an axe through the air, magically snapping off the heads of spears and breaking blades of swords of your enemies. On a successful magical attack one armed target per level within 30' of you has his normal weapon broken. This spell requires a ritual masterwork axe or hatchet, which costs ten times the amount of a regular weapon but may be reused. | + | You swing an axe through the air, magically snapping off the heads of spears and breaking blades of swords of your enemies. On a successful magical attack one armed target per level within 30' of you has his normal weapon broken. This spell requires a specially prepared |
===== Brainfood ===== | ===== Brainfood ===== | ||
1st Level Arcane Blasphemy (Divination)\\ | 1st Level Arcane Blasphemy (Divination)\\ | ||
- | You eat at least a portion of the brain of a creature' | + | You eat at least a portion of the brain of a creature' |
The material component of this spell is the fresh or preserved (still bloody) portion of another creature' | The material component of this spell is the fresh or preserved (still bloody) portion of another creature' | ||
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Your spiritual form resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading from view after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly. | Your spiritual form resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading from view after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly. | ||
- | Your spirit form can freely travel through the spirit world and can pass through portals there leading to the Realm of Light or the Second World. If you enter a new realm or return to the mundane world, your body and possessions are transported along the silver cord, allowing you to re-enter your body. Your spirit form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it. | + | Your spirit form can freely travel through |
The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken. | The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken. | ||
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3rd Level Arcane Blasphemy (Illusion)\\ | 3rd Level Arcane Blasphemy (Illusion)\\ | ||
- | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, | + | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, |
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2nd Level Arcane Rune (Abjuration) \\ | 2nd Level Arcane Rune (Abjuration) \\ | ||
- | As a [[actions|Quick action]], an invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack. This spell does not require material components. | + | As a [[actions|Quick action]], an invisible barrier of magical force appears and protects you. Until the start of your next round, you have a +5 bonus to AC, including against the triggering attack. This spell does not require material components. |
===== Stop Hatred ===== | ===== Stop Hatred ===== | ||
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1st Level Arcane Spell (Curses) \\ | 1st Level Arcane Spell (Curses) \\ | ||
- | You awaken the sense of mortality in one creature | + | You awaken the sense of mortality in one creature |
===== Theurgy ===== | ===== Theurgy ===== |
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew