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spell_descriptions [2020/01/18 01:26] – [Still Spears] andrewspell_descriptions [2020/01/19 15:34] – [Dream] andrew
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 Your spiritual form resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading from view after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly. Your spiritual form resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading from view after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly.
  
-Your spirit form can freely travel through the spirit world and can pass through portals there leading to the Realm of Light or the Second World. If you enter a new realm or return to the mundane world, your body and possessions are transported along the silver cord, allowing you to re-enter your body. Your spirit form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.+Your spirit form can freely travel through the spirit world. Any attacks that would affect the physical world now only affects denizens of the spirit world and vice versa. Your spirit form is immaterial and invisible to those on the material world and can pass through portals there leading to the Realm of Light or the Second World. If you enter a new realm or return to the mundane world, your body and possessions are transported along the silver cord, allowing you to re-enter your body. Your spirit form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.
  
 The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken.  A successful Dispel Arcanum spell used against your spirit form or physical body ends the spell as well. If a your original body or spirit form drops to 0 Hit Points, the spell ends. If the spell ends and the silver cord is intact, the cord pulls your spirit back to your body, ending its state of suspended animation. The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken.  A successful Dispel Arcanum spell used against your spirit form or physical body ends the spell as well. If a your original body or spirit form drops to 0 Hit Points, the spell ends. If the spell ends and the silver cord is intact, the cord pulls your spirit back to your body, ending its state of suspended animation.
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 1st Level Arcane Spell (Curses) \\ 1st Level Arcane Spell (Curses) \\
-You awaken the sense of mortality in one creature they can see within range. A construct or an undead is immune to this effect. On a successful magic attack, the target is [[conditions#frightened|Frightened]] by you and must make a WIS check or gain a level of [[stress]]. The material component of this spell is the heart of a small animal such as a chicken, duck, or turkey.+You awaken the sense of mortality in one creature you can see within 30 feet. A construct or an undead is immune to this effect. On a successful magic attack, the target is [[conditions#frightened|Frightened]] by you and must make a WIS check or gain a level of [[stress]]. The material component of this spell is the heart of a small animal such as a chicken, duck, or turkey.
  
 ===== Theurgy ===== ===== Theurgy =====
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew