spell_descriptions
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spell_descriptions [2020/01/18 10:25] – [Terror] andrew | spell_descriptions [2020/02/14 20:47] – andrew | ||
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3rd Level Arcane Charm (Spiritualism)\\ | 3rd Level Arcane Charm (Spiritualism)\\ | ||
- | Once a day you can use this ritual to create a mute, unfeeling servant of clay. This servant does the your bidding until it hardens and cracks into dirt at the next sunrise. The golem has 1 HD per caster level. It may be built as a Brute, Sniper, or Soldier monster with up to 1 technique | + | Once a day you can use this ritual to create a mute, unfeeling servant of clay. This servant does the your bidding until it hardens and cracks into dirt at the next sunrise. The golem has 1 HD per caster level. It may be built as a Brute, Sniper, |
- | The material component of this ritual is at least 1 load of fresh, wet clay. | + | The material component of this ritual is at least 1 load of fresh, wet clay. [[golems|Special golems built to match those in the monster section]] may require additional spell components with a particular cost. |
===== Antimagic Aura ===== | ===== Antimagic Aura ===== | ||
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1st Level Arcane Spell (Abjuration) \\ | 1st Level Arcane Spell (Abjuration) \\ | ||
- | As a [[actions|Quick action]], the spellcaster ignores damage and effects from a magical area effect or magical energy attack. | + | As a [[actions|Quick action]], the spellcaster ignores damage and effects from a magical area effect or magical energy attack. |
===== Arcane Arrow ===== | ===== Arcane Arrow ===== | ||
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The material component of this spell is a a very small crystal or glass cone. | The material component of this spell is a a very small crystal or glass cone. | ||
+ | |||
+ | ===== Blood Garrote ===== | ||
+ | |||
+ | 2nd Level Arcane Blasphemy (Necromancy) \\ | ||
+ | You drain a bit of your blood and string the thick, oozing bodily fluid into a thin scarlet strand with the thickness and strength of steel wire. It exists in both the mundane and spirit world which means it could be used to strangle a ghost. The garrote is 6" long per hit point sacrificed as the material component of this spell. | ||
===== Blunt Weapon ===== | ===== Blunt Weapon ===== | ||
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2nd Level Arcane Charm (Spiritualism)\\ | 2nd Level Arcane Charm (Spiritualism)\\ | ||
- | Ibburim are angelic ghosts. They are angels of the recently dead, not having passed on to the Heavens. A Kabbalist can summon an [[Ibbur]] | + | Ibburim are angelic ghosts. They are angels of the recently dead, not having passed on to the Heavens. |
+ | |||
+ | A Kabbalist can summon an [[Ibbur]] to protect them from threats from the spirit world or as a rite to possess a dead body for use as a temporary henchman. | ||
+ | |||
+ | While an Ibbur that possesses a corpse | ||
Some examples of bargains an Ibbur might make include: | Some examples of bargains an Ibbur might make include: | ||
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As the sun rises on the next day, or at the Kaballist' | As the sun rises on the next day, or at the Kaballist' | ||
+ | |||
+ | ===== Candle Calling ===== | ||
+ | |||
+ | 2nd Level Arcane Spell (Spiritualism) \\ | ||
+ | Chanting quietly while staring at flame of the candle, you may communicate with someone holding another candle created specially just for this spell. The wick of that candle will magically light, and then the recipient of the message may gaze into its flame to complete the communication link. Once the link is complete, you and the recipient of the message may talk normally as if you were both in the same room. Only those entranced and concentrating on the candle flame will hear the voices emanating from the candle. While the spell is in effect, flame of the candle burns sickly green. The candle is consumed unnaturally fast while the spell is active and burns out once concentration is broken, leaving behind naught but a pool of molten wax. | ||
+ | |||
+ | The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | ||
===== Caustic Bullet ===== | ===== Caustic Bullet ===== | ||
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One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target' | One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target' | ||
+ | ===== Corrupt the Flesh ===== | ||
+ | |||
+ | 4th Level Arcane Blasphemy (Necromancy) \\ | ||
+ | On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[# | ||
+ | |||
+ | ===== Counterspell ===== | ||
+ | |||
+ | 3rd Level Arcane Spell (Abjuration) \\ | ||
+ | As a [[actions|Quick action]] you attempt to interrupt a creature casting a spell and break their magic up. Roll a spellcasting check. If successful, the casting creature' | ||
===== Create Hell Stalker ===== | ===== Create Hell Stalker ===== | ||
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This forbidden magic is another method | This forbidden magic is another method | ||
- | ===== Candle Calling ===== | ||
- | 2nd Level Arcane Spell (Spiritualism) \\ | ||
- | Chanting quietly while staring at flame of the candle, you may communicate with someone holding another candle created specially just for this spell. The wick of that candle will magically light, and then the recipient of the message may gaze into its flame to complete the communication link. Once the link is complete, you and the recipient of the message may talk normally as if you were both in the same room. Only those entranced and concentrating on the candle flame will hear the voices emanating from the candle. While the spell is in effect, flame of the candle burns sickly green. The candle is consumed unnaturally fast while the spell is active and burns out once concentration is broken, leaving behind naught but a pool of molten wax. | ||
- | The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | ||
- | ===== Corrupt the Flesh ===== | ||
- | 4th Level Arcane Blasphemy (Necromancy) \\ | ||
- | On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[# | ||
- | |||
- | ===== Counterspell ===== | ||
- | |||
- | 3rd Level Arcane Spell (Abjuration) \\ | ||
- | As a [[actions|Quick action]] you attempt to interrupt a creature casting a spell and break their magic up. Roll a spellcasting check. If successful, the casting creature' | ||
===== Dazzle ===== | ===== Dazzle ===== | ||
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This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue. | This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue. | ||
+ | |||
+ | ===== Delicacy ===== | ||
+ | |||
+ | 2nd Level Arcane Spell (Illusion)\\ | ||
+ | You make a target creature you touch smell and taste delicious for ten minutes. The smell radiates 60' in calm air, but can spread via wind or leave a trail. Sentient creatures can usually resist the urge to eat the target without a WIS check, but animals and other ravenous creatures must check or select the spell' | ||
+ | |||
===== Dementia ===== | ===== Dementia ===== | ||
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The material component of this spell are three nutshells, or a live earthworm. | The material component of this spell are three nutshells, or a live earthworm. | ||
+ | ===== Demonic Hammers ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Goety)\\ | ||
+ | Invisible demonic hammers of force from hell strike a target within 30' of you on a successful magical attack. The target creature takes 2D6 bludgeoning damage and is pushed 5' in a direction of your choice. The material component of this spell is a simple hammer that has been used to ritually kill a sentient being in a special ritual. The hammer is not consumed by the spell. | ||
===== Dhikr ===== | ===== Dhikr ===== | ||
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Arcane Cantrip (Spiritualism)\\ | Arcane Cantrip (Spiritualism)\\ | ||
- | You tap into the nearby spirits of your location to sense the location of all nearby magic. Roll a check to learn its nature and function. On a failure, the information learned may be inaccurate or incomplete. Further checks reveal the same details regardless of the roll. | + | As a quick action, you tap into the nearby spirits of your location to sense the location of all nearby magic. Roll a check to learn its nature and function. On a failure, the information learned may be inaccurate or incomplete. Further checks reveal the same details regardless of the roll. |
===== Dispel Arcanum ===== | ===== Dispel Arcanum ===== | ||
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5th Level Arcane Hymn (Elementalism)\\ | 5th Level Arcane Hymn (Elementalism)\\ | ||
- | Like the phoenix, radiant streams of energy explode from you in all directions. All beings in a 15' radius who are not true believers take 2D6/level radiant damage on a successful magical attack roll. There are no material components for this spell, but on any sort of spell mishap the spell only harms you. | + | Like the phoenix, radiant streams of energy explode from you in all directions. All beings in a 20' radius who are not true believers take 2D6/level radiant damage on a successful magical attack roll. There are no material components for this spell, but on any sort of spell mishap the spell only harms you. |
===== Domination ===== | ===== Domination ===== | ||
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Your spiritual form resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading from view after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly. | Your spiritual form resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading from view after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly. | ||
- | Your spirit form can freely travel through the spirit world and can pass through portals there leading to the Realm of Light or the Second World. If you enter a new realm or return to the mundane world, your body and possessions are transported along the silver cord, allowing you to re-enter your body. Your spirit form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it. | + | Your spirit form can freely travel through |
The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken. | The spell ends for you when you use your action to dismiss it. When the spell ends, you return to your physical body, and awaken. | ||
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5th Level Arcane Trance (Hypnosis)\\ | 5th Level Arcane Trance (Hypnosis)\\ | ||
- | For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishaps | + | For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishap |
===== Empower ===== | ===== Empower ===== | ||
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2nd Level Arcane Verse (Spiritualism) \\ | 2nd Level Arcane Verse (Spiritualism) \\ | ||
- | You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for the duration of one fight. This spell requires a drop of fresh blood of a mighty animal such as a [[bovines|bull]], | + | You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for 10 minutes. This spell requires a drop of fresh blood of a mighty animal such as a [[bovines|bull]], |
===== Induce Terror ===== | ===== Induce Terror ===== | ||
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Arcane Cantrip (Elementalism)\\ | Arcane Cantrip (Elementalism)\\ | ||
- | While the spellcaster concentrates, their hand sheds bright light in a 20 foot radius and dim light for an additional 20 feet. The light can be colored as you like. The illumination may be covered by closing | + | For as long as you concentrate, your hand sheds bright light in a 20 foot radius and dim light for an additional 20 feet. The light can be colored as you like. The illumination may be covered by closing |
===== Kavanah ===== | ===== Kavanah ===== | ||
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The material component for this spell is a chip of mica. | The material component for this spell is a chip of mica. | ||
+ | |||
+ | |||
+ | ===== Razor Spiral ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Elementalism) \\ | ||
+ | You launch blades of force which circle around you for as long as you concentrate. | ||
+ | |||
===== Read Aura ===== | ===== Read Aura ===== | ||
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For 1 minute/ | For 1 minute/ | ||
- | | + | * Magic Walls: In a battle, this spell may be used to create a single continuous |
- | | + | * A stone wall prevents passage and is opaque. It requires 10/level points of bludgeoning damage to knock through one 10' |
- | * Passage: Create holes in walls, or clear a space to travel through a body of water. | + | * Fire walls don't prevent passage, and are transparent, but automatically inflict 1D8/level fire damage as any physical being passes through |
+ | * Air walls don't prevent passage, but are completely opaque to one side, while being transparent | ||
+ | * Water walls are made of rapidly shifting water and ice. They deal 1D6/level points of cold damage to those who don't first crack through it with 5/level points of bludgeoning damage first. Both enemy and ally alike may still attack through the wall in both directions at disadvantage. | ||
+ | * Passage: Create holes in walls, or clear a space to travel through a body of water or across a gout of lava or burning flame. | ||
+ | * Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels. | ||
* Crafting: This spell can be a significant aid in magical crafting. | * Crafting: This spell can be a significant aid in magical crafting. | ||
- | This spell requires | + | This spell requires |
===== Semazen ===== | ===== Semazen ===== | ||
2nd Level Arcane Trance (Hypnosis) \\ | 2nd Level Arcane Trance (Hypnosis) \\ | ||
- | For one minute, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15' | + | For one minute, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15' |
There is no material component for this spell, and this trance does not trigger a spell mishap on a failure other than losing access to the spell level. | There is no material component for this spell, and this trance does not trigger a spell mishap on a failure other than losing access to the spell level. | ||
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You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A) | You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A) | ||
+ | ===== Synesthesia ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Hypnosis)\\ | ||
+ | On a successful magical attack the senses of up to three targets within 30' are confused and mixed. Colors evoke sounds. Tastes inspire flashes of light. Different textures cause different flavors, and affected targets can see sounds. The target is [[conditions# | ||
===== Terror ===== | ===== Terror ===== | ||
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew