User Tools

Site Tools


spell_descriptions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
spell_descriptions [2020/01/19 15:34] – [Dream] andrewspell_descriptions [2020/01/19 16:45] – [Sculpt Element] andrew
Line 589: Line 589:
  
   * Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels.   * Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels.
-  * Magic Walls: In a battle, this spell may be used to create a wall of fire, stone, seawater, or air. Fire walls don't prevent passage such as a stone wall, but it can be used to inflict damage. Air walls protect against missile attacks and certain magics by providing a one-way mirror effect, while water walls can do a limited version of all three depending on whether the water is liquid, solidor gas.  +  * Magic Walls: In a battle, this spell may be used to create a wall of fire, stone, seawater, or air. These walls may be as long as 10'x10'x1' in size per level. Having copious amounts of a particular element available such as rubble, nearby lake, or a bonfire can double the possible size of the magical walls. These magical walls are quickly and roughly assembled and will collapse after 10 minutes or once you stop [[concentration|concentrating]] on maintaining the wall.  
-  * Passage: Create holes in walls, or clear a space to travel through a body of water.+      * A stone wall prevents passage and is opaque. It requires 10/level points of bludgeoning damage to knock through one 10'x10' section. 
 +      * Fire walls don't prevent passage, and are transparent, but automatically inflict 1D6/level fire damage as any physical being passes through it. 
 +      * Air walls don't prevent passage, but are completely opaque to one side, while being transparent on the other effectively giving those on one side of the wall as you choose effectively blinding those attacking through the wall. 
 +      *  Water walls deal 1D4/level points of damage to those who don't first crack through it with 5/level points of bludgeoning damage firstand attacks may still attack through the wall in both directions at disadvantage  
 +  * Passage: Create holes in walls, or clear a space to travel through a body of water or a gout of lava or flame.
   * Crafting: This spell can be a significant aid in magical crafting.   * Crafting: This spell can be a significant aid in magical crafting.
  
-This spell requires an appropriate talisman appropriate for the particular element being manipulated. +This spell requires talisman appropriate for the particular element being manipulated such as a chunk of coal, a chip of granite, a small sack of air from on top of a high mountain, or a swallow of seawater
 ===== Semazen ===== ===== Semazen =====
  
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew