spell_descriptions
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spell_descriptions [2020/01/19 16:45] – [Sculpt Element] andrew | spell_descriptions [2020/01/21 03:21] – [Animate Golem] andrew | ||
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3rd Level Arcane Charm (Spiritualism)\\ | 3rd Level Arcane Charm (Spiritualism)\\ | ||
- | Once a day you can use this ritual to create a mute, unfeeling servant of clay. This servant does the your bidding until it hardens and cracks into dirt at the next sunrise. The golem has 1 HD per caster level. It may be built as a Brute, Sniper, or Soldier monster with up to 1 technique | + | Once a day you can use this ritual to create a mute, unfeeling servant of clay. This servant does the your bidding until it hardens and cracks into dirt at the next sunrise. The golem has 1 HD per caster level. It may be built as a Brute, Sniper, |
- | The material component of this ritual is at least 1 load of fresh, wet clay. | + | The material component of this ritual is at least 1 load of fresh, wet clay. [[golems|Special golems built to match those in the monster section]] may require additional spell components with a particular cost. |
===== Antimagic Aura ===== | ===== Antimagic Aura ===== | ||
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For 1 minute/ | For 1 minute/ | ||
- | | + | * Magic Walls: In a battle, this spell may be used to create a single continuous |
- | | + | * A stone wall prevents passage and is opaque. It requires 10/level points of bludgeoning damage to knock through one 10' |
- | * A stone wall prevents passage and is opaque. It requires 10/level points of bludgeoning damage to knock through one 10' | + | * Fire walls don't prevent passage, and are transparent, |
- | * Fire walls don't prevent passage, and are transparent, | + | * Air walls don't prevent passage, but are completely opaque to one side, while being transparent on the other. Any missile weapons may only be successfully fired through |
- | * Air walls don't prevent passage, but are completely opaque to one side, while being transparent on the other effectively giving those on one side of the wall as you choose effectively blinding | + | * Water walls are made of rapidly shifting water and ice. They deal 1D6/level points of cold damage to those who don't first crack through it with 5/level points of bludgeoning damage first. Both enemy and ally alike may still attack through the wall in both directions at disadvantage. |
- | * Water walls deal 1D4/level points of damage to those who don't first crack through it with 5/level points of bludgeoning damage first, and attacks | + | * Passage: Create holes in walls, or clear a space to travel through a body of water or across |
- | * Passage: Create holes in walls, or clear a space to travel through a body of water or a gout of lava or flame. | + | * Construction or Excavation: By using the ability to manipulate earth and rock, you may use your powers to construct rough earthworks and moats at lower levels, rising to the ability to conjure and work stone and water into fortifications and dams at later levels. |
* Crafting: This spell can be a significant aid in magical crafting. | * Crafting: This spell can be a significant aid in magical crafting. | ||
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew