spell_descriptions
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spell_descriptions [2020/01/19 16:56] – [Sculpt Element] andrew | spell_descriptions [2020/01/21 03:21] – [Animate Golem] andrew | ||
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3rd Level Arcane Charm (Spiritualism)\\ | 3rd Level Arcane Charm (Spiritualism)\\ | ||
- | Once a day you can use this ritual to create a mute, unfeeling servant of clay. This servant does the your bidding until it hardens and cracks into dirt at the next sunrise. The golem has 1 HD per caster level. It may be built as a Brute, Sniper, or Soldier monster with up to 1 technique | + | Once a day you can use this ritual to create a mute, unfeeling servant of clay. This servant does the your bidding until it hardens and cracks into dirt at the next sunrise. The golem has 1 HD per caster level. It may be built as a Brute, Sniper, |
- | The material component of this ritual is at least 1 load of fresh, wet clay. | + | The material component of this ritual is at least 1 load of fresh, wet clay. [[golems|Special golems built to match those in the monster section]] may require additional spell components with a particular cost. |
===== Antimagic Aura ===== | ===== Antimagic Aura ===== | ||
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* A stone wall prevents passage and is opaque. It requires 10/level points of bludgeoning damage to knock through one 10' | * A stone wall prevents passage and is opaque. It requires 10/level points of bludgeoning damage to knock through one 10' | ||
* Fire walls don't prevent passage, and are transparent, | * Fire walls don't prevent passage, and are transparent, | ||
- | * Air walls don't prevent passage, but are completely opaque to one side, while being transparent on the other effectively giving those on one side of the wall as you choose effectively blinding | + | * Air walls don't prevent passage, but are completely opaque to one side, while being transparent on the other. Any missile weapons may only be successfully fired through |
* Water walls are made of rapidly shifting water and ice. They deal 1D6/level points of cold damage to those who don't first crack through it with 5/level points of bludgeoning damage first. Both enemy and ally alike may still attack through the wall in both directions at disadvantage. | * Water walls are made of rapidly shifting water and ice. They deal 1D6/level points of cold damage to those who don't first crack through it with 5/level points of bludgeoning damage first. Both enemy and ally alike may still attack through the wall in both directions at disadvantage. | ||
* Passage: Create holes in walls, or clear a space to travel through a body of water or across a gout of lava or burning flame. | * Passage: Create holes in walls, or clear a space to travel through a body of water or across a gout of lava or burning flame. |
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew