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spell_descriptions [2020/01/21 03:21] – [Animate Golem] andrewspell_descriptions [2020/02/11 15:36] – spel andrew
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 The material component of this spell is a a very small crystal or glass cone. The material component of this spell is a a very small crystal or glass cone.
 +
 +===== Blood Garrote =====
 +
 +2nd Level Arcane Blasphemy (Necromancy) \\
 +You drain a bit of your blood and string the thick, oozing bodily fluid  into a thin scarlet strand with the thickness and strength of steel wire.   It exists in both the mundane and spirit world which means it could be used to strangle a ghost. The garrote is 6" long per hit point sacrificed as the material component of this spell. 
 ===== Blunt Weapon ===== ===== Blunt Weapon =====
  
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 2nd Level Arcane Charm (Spiritualism)\\ 2nd Level Arcane Charm (Spiritualism)\\
-Ibburim are angelic ghosts. They are angels of the recently dead, not having passed on to the Heavens. A Kabbalist can summon an [[Ibbur]] as a ritual once a day to protect them from threats from the spirit world or to possess a dead body for use as a temporary henchman. An Ibbur gives corpses a good semblance of life, but retain the corpse-chill and will therefore avoid touching the living with bare skin lest they cause [[stress]] for the living. Ibburim must be convinced to help the spellcaster, but unless the Kabbalist knew them in life there must be a negotiation on how the ghost spends their limited time back in the mortal realm.+Ibburim are angelic ghosts. They are angels of the recently dead, not having passed on to the Heavens. Although viewed as evil necromancy by some scholars, Kabbalists have regular contact with and negotiations with the spirit world.   
 + 
 +A Kabbalist can summon an [[Ibbur]] to protect them from threats from the spirit world or as a rite to possess a dead body for use as a temporary henchman. Only one such Ibburim may be employed by a Kabbalist at a time. 
 + 
 +While an Ibbur that possesses a corpse gives them a good semblance of life, the body still retains a corpse-chill. Typically an Ibbur will avoid touching the living with bare skin lest they cause [[stress]]. Once called, Ibburim must be convinced to help the spellcaster. Unless the Kabbalist knew them in life there must be a negotiation on how the ghost spends their limited time back in the mortal realm.
  
 Some examples of bargains an Ibbur might make include: Some examples of bargains an Ibbur might make include:
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 As the sun rises on the next day, or at the Kaballist's command the Ibbur leaves the mortal world and makes its way to the heavens leaving any possessed corpse unable to be used for any sort of future animation or necromancy.  This spell requires a tiny bag of edible nuts, seeds, or berries and a small candle. As the sun rises on the next day, or at the Kaballist's command the Ibbur leaves the mortal world and makes its way to the heavens leaving any possessed corpse unable to be used for any sort of future animation or necromancy.  This spell requires a tiny bag of edible nuts, seeds, or berries and a small candle.
 +
 +===== Candle Calling =====
 +
 +2nd Level Arcane Spell (Spiritualism) \\
 +Chanting quietly while staring at flame of the candle, you may communicate with someone holding another candle created specially just for this spell. The wick of that candle will magically light, and then the recipient of the message may gaze into its flame to complete the communication link. Once the link is complete, you and the recipient of the message may talk normally as if you were both in the same room. Only those entranced and concentrating on the candle flame will hear the voices emanating from the candle. While the spell is in effect, flame of the candle burns sickly green. The candle is consumed unnaturally fast while the spell is active and burns out once concentration is broken, leaving behind naught but a pool of molten wax. 
 +
 +The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient.
  
 ===== Caustic Bullet ===== ===== Caustic Bullet =====
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 One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target's hands free. The material component of this spell are a few spider eggs. One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target's hands free. The material component of this spell are a few spider eggs.
  
 +===== Corrupt the Flesh =====
 +
 +4th Level Arcane Blasphemy (Necromancy) \\
 +On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[#dispel_arcanum|Dispel Arcanum]] or exorcism can stop the process once it has started. 
 +
 +===== Counterspell =====
 +
 +3rd Level Arcane Spell (Abjuration) \\
 +As a [[actions|Quick action]] you attempt to interrupt a creature casting a spell and break their magic up. Roll a spellcasting check. If successful, the casting creature's spell fails and has no effect unless their spellcasting check roll exceeds your own. Any magical mishap from this spell has a chance of altering the spell that was to be countered adding to the effect. This spell does not require any spell components.
 ===== Create Hell Stalker ===== ===== Create Hell Stalker =====
  
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 This forbidden magic is another method  by which evil spirits can gain entry into the material world by giving it the flesh of a physical creature. During this ritual, the blood of a specially sacrificed black-skinned pig or goat is stirred into a boiling cauldron and mixed with tar and ash. Once the mixture comes to a boil, it is poured into a shallow pit, and filled over with soil, gravel and crushed bone.  As the pit cools, and the ritual ends a gnarled, lumpy [[pit spawn|Pit Spawn Soldier]] pushes its way out of the hole to more or less serve you for your lifetime, after which all your servant Spawn are free to roam the earth on their own.  This forbidden magic is another method  by which evil spirits can gain entry into the material world by giving it the flesh of a physical creature. During this ritual, the blood of a specially sacrificed black-skinned pig or goat is stirred into a boiling cauldron and mixed with tar and ash. Once the mixture comes to a boil, it is poured into a shallow pit, and filled over with soil, gravel and crushed bone.  As the pit cools, and the ritual ends a gnarled, lumpy [[pit spawn|Pit Spawn Soldier]] pushes its way out of the hole to more or less serve you for your lifetime, after which all your servant Spawn are free to roam the earth on their own. 
  
-===== Candle Calling ===== 
  
-2nd Level Arcane Spell (Spiritualism) \\ 
-Chanting quietly while staring at flame of the candle, you may communicate with someone holding another candle created specially just for this spell. The wick of that candle will magically light, and then the recipient of the message may gaze into its flame to complete the communication link. Once the link is complete, you and the recipient of the message may talk normally as if you were both in the same room. Only those entranced and concentrating on the candle flame will hear the voices emanating from the candle. While the spell is in effect, flame of the candle burns sickly green. The candle is consumed unnaturally fast while the spell is active and burns out once concentration is broken, leaving behind naught but a pool of molten wax.  
  
-The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. 
  
-===== Corrupt the Flesh ===== 
  
-4th Level Arcane Blasphemy (Necromancy) \\ 
-On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[#dispel_arcanum|Dispel Arcanum]] or exorcism can stop the process once it has started.  
- 
-===== Counterspell ===== 
- 
-3rd Level Arcane Spell (Abjuration) \\ 
-As a [[actions|Quick action]] you attempt to interrupt a creature casting a spell and break their magic up. Roll a spellcasting check. If successful, the casting creature's spell fails and has no effect unless their spellcasting check roll exceeds your own. Any magical mishap from this spell has a chance of altering the spell that was to be countered adding to the effect. This spell does not require any spell components. 
  
 ===== Dazzle ===== ===== Dazzle =====
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 5th Level Arcane Trance (Hypnosis)\\ 5th Level Arcane Trance (Hypnosis)\\
-For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishaps on a failure other than losing access to the spell level. +For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishap on a failure other than losing access to the spell level. 
  
 ===== Empower ===== ===== Empower =====
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 2nd Level Arcane Trance (Hypnosis) \\ 2nd Level Arcane Trance (Hypnosis) \\
-For one minute, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15'Any spell or condition that renders you immobile ends the trance. This spell may be cast as a [[actions|Quick action]].+For one minute, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15'Failing to move the full 15', or any spell or condition that renders you immobile immediately ends the trance. This spell may be cast as a [[actions|Quick action]].
  
 There is no material component for this spell, and this trance does not trigger a spell mishap on a failure other than losing access to the spell level.  There is no material component for this spell, and this trance does not trigger a spell mishap on a failure other than losing access to the spell level. 
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew