spell_descriptions
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spell_descriptions [2020/01/22 13:51] – [Call Ibburim] andrew | spell_descriptions [2020/02/11 15:33] – [Candle Calling] andrew | ||
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The material component of this spell is a a very small crystal or glass cone. | The material component of this spell is a a very small crystal or glass cone. | ||
+ | |||
+ | ===== Blood Garrote ===== | ||
+ | |||
+ | 2nd Level Arcane Blasphemy (Necromancy) \\ | ||
+ | You drain a bit of your blood and string the thick, oozing bodily fluid into a thin scarlet strand with the thickness and strength of steel wire. It exists in both the mundane and spirit world which means it could be used to strangle a ghost. The garrote is 6" long per hit point sacrificed as the material component of this spell. | ||
===== Blunt Weapon ===== | ===== Blunt Weapon ===== | ||
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This forbidden magic is another method | This forbidden magic is another method | ||
- | ===== Candle Calling ===== | ||
- | |||
- | 2nd Level Arcane Spell (Spiritualism) \\ | ||
- | Chanting quietly while staring at flame of the candle, you may communicate with someone holding another candle created specially just for this spell. The wick of that candle will magically light, and then the recipient of the message may gaze into its flame to complete the communication link. Once the link is complete, you and the recipient of the message may talk normally as if you were both in the same room. Only those entranced and concentrating on the candle flame will hear the voices emanating from the candle. While the spell is in effect, flame of the candle burns sickly green. The candle is consumed unnaturally fast while the spell is active and burns out once concentration is broken, leaving behind naught but a pool of molten wax. | ||
- | |||
- | The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient. | ||
===== Corrupt the Flesh ===== | ===== Corrupt the Flesh ===== | ||
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2nd Level Arcane Trance (Hypnosis) \\ | 2nd Level Arcane Trance (Hypnosis) \\ | ||
- | For one minute, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15' | + | For one minute, this whirling trance raises your DEX by +4 as long as you use your move action to travel at least 15' |
There is no material component for this spell, and this trance does not trigger a spell mishap on a failure other than losing access to the spell level. | There is no material component for this spell, and this trance does not trigger a spell mishap on a failure other than losing access to the spell level. |
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew