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spell_descriptions [2020/02/11 15:33] – [Candle Calling] andrewspell_descriptions [2020/02/14 20:12] – [Razor Spiral] andrew
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 1st Level Arcane Spell (Abjuration) \\ 1st Level Arcane Spell (Abjuration) \\
-As a [[actions|Quick action]], the spellcaster ignores damage and effects from a magical area effect or magical energy attack. This requires a successful spellcasting check modified by the level of the spell (e.g. A bolt of the 1st level spell Witchfire requires a 12+). This spell does not require any spell components.+As a [[actions|Quick action]], the spellcaster ignores damage and effects from a magical area effect or magical energy attack. To be successful, this spellcasting check is further modified by the level of the spell to be countered (e.g. the 3rd level spell Caustic Bullet requires a 13+). This spell does not require any spell components.
  
 ===== Arcane Arrow ===== ===== Arcane Arrow =====
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 As the sun rises on the next day, or at the Kaballist's command the Ibbur leaves the mortal world and makes its way to the heavens leaving any possessed corpse unable to be used for any sort of future animation or necromancy.  This spell requires a tiny bag of edible nuts, seeds, or berries and a small candle. As the sun rises on the next day, or at the Kaballist's command the Ibbur leaves the mortal world and makes its way to the heavens leaving any possessed corpse unable to be used for any sort of future animation or necromancy.  This spell requires a tiny bag of edible nuts, seeds, or berries and a small candle.
 +
 +===== Candle Calling =====
 +
 +2nd Level Arcane Spell (Spiritualism) \\
 +Chanting quietly while staring at flame of the candle, you may communicate with someone holding another candle created specially just for this spell. The wick of that candle will magically light, and then the recipient of the message may gaze into its flame to complete the communication link. Once the link is complete, you and the recipient of the message may talk normally as if you were both in the same room. Only those entranced and concentrating on the candle flame will hear the voices emanating from the candle. While the spell is in effect, flame of the candle burns sickly green. The candle is consumed unnaturally fast while the spell is active and burns out once concentration is broken, leaving behind naught but a pool of molten wax. 
 +
 +The material component for this spell are two candles specifically made for this purpose from the the flesh of black sheep. One is used by the caster, and another by the recipient.
  
 ===== Caustic Bullet ===== ===== Caustic Bullet =====
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 One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target's hands free. The material component of this spell are a few spider eggs. One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target's hands free. The material component of this spell are a few spider eggs.
  
 +===== Corrupt the Flesh =====
 +
 +4th Level Arcane Blasphemy (Necromancy) \\
 +On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[#dispel_arcanum|Dispel Arcanum]] or exorcism can stop the process once it has started. 
 +
 +===== Counterspell =====
 +
 +3rd Level Arcane Spell (Abjuration) \\
 +As a [[actions|Quick action]] you attempt to interrupt a creature casting a spell and break their magic up. Roll a spellcasting check. If successful, the casting creature's spell fails and has no effect unless their spellcasting check roll exceeds your own. Any magical mishap from this spell has a chance of altering the spell that was to be countered adding to the effect. This spell does not require any spell components.
 ===== Create Hell Stalker ===== ===== Create Hell Stalker =====
  
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-===== Corrupt the Flesh ===== 
  
-4th Level Arcane Blasphemy (Necromancy) \\ 
-On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[#dispel_arcanum|Dispel Arcanum]] or exorcism can stop the process once it has started.  
  
-===== Counterspell ===== 
  
-3rd Level Arcane Spell (Abjuration) \\ 
-As a [[actions|Quick action]] you attempt to interrupt a creature casting a spell and break their magic up. Roll a spellcasting check. If successful, the casting creature's spell fails and has no effect unless their spellcasting check roll exceeds your own. Any magical mishap from this spell has a chance of altering the spell that was to be countered adding to the effect. This spell does not require any spell components. 
  
 ===== Dazzle ===== ===== Dazzle =====
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 Arcane Cantrip (Spiritualism)\\ Arcane Cantrip (Spiritualism)\\
-You tap into the nearby spirits of your location to sense the location of all nearby magic. Roll a check to learn its nature and function. On a failure, the information learned may be inaccurate or incomplete. Further checks reveal the same details regardless of the roll.+As a quick action, you tap into the nearby spirits of your location to sense the location of all nearby magic. Roll a check to learn its nature and function. On a failure, the information learned may be inaccurate or incomplete. Further checks reveal the same details regardless of the roll.
  
 ===== Dispel Arcanum ===== ===== Dispel Arcanum =====
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 5th Level Arcane Hymn (Elementalism)\\ 5th Level Arcane Hymn (Elementalism)\\
-Like the phoenix, radiant streams of energy explode from you in all directions. All beings in a 15' radius who are not true believers take 2D6/level radiant damage on a successful magical attack roll. There are no material components for this spell, but on any sort of spell mishap the spell only harms you.+Like the phoenix, radiant streams of energy explode from you in all directions. All beings in a 20' radius who are not true believers take 2D6/level radiant damage on a successful magical attack roll. There are no material components for this spell, but on any sort of spell mishap the spell only harms you.
 ===== Domination ===== ===== Domination =====
  
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 5th Level Arcane Trance (Hypnosis)\\ 5th Level Arcane Trance (Hypnosis)\\
-For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishaps on a failure other than losing access to the spell level. +For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishap on a failure other than losing access to the spell level. 
  
 ===== Empower ===== ===== Empower =====
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 2nd Level Arcane Verse (Spiritualism) \\ 2nd Level Arcane Verse (Spiritualism) \\
-You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for the duration of one fight. This spell requires a drop of fresh blood of a mighty animal such as a [[bovines|bull]], a [[lion]] a [[bears|bear]] or puma.+You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for 10 minutes. This spell requires a drop of fresh blood of a mighty animal such as a [[bovines|bull]], [[bears|bear]] or puma.
  
 ===== Induce Terror ===== ===== Induce Terror =====
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 Arcane Cantrip (Elementalism)\\ Arcane Cantrip (Elementalism)\\
-While the spellcaster concentratestheir hand sheds bright light in a 20 foot radius and dim light for an additional 20 feet. The light can be colored as you like. The illumination may be covered by closing one'fist, or dismissed at will. +For as long as you concentrateyour hand sheds bright light in a 20 foot radius and dim light for an additional 20 feet. The light can be colored as you like. The illumination may be covered by closing your fist, or dismissed at will. 
  
 ===== Kavanah ===== ===== Kavanah =====
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 3rd Level Arcane Rune (Abjuration)\\ 3rd Level Arcane Rune (Abjuration)\\
 With a touch, you increase the magical defense and AC by +3 of your target for 1 minute. The component for this spell is a twig from an ash tree, which is tucked into the belt or collar of your target. With a touch, you increase the magical defense and AC by +3 of your target for 1 minute. The component for this spell is a twig from an ash tree, which is tucked into the belt or collar of your target.
 +
 +
 +===== Razor Spiral =====
 +
 +1st Level Arcane Spell (Elementalism) \\
 +
 +You launch blades of invisible force which circle around you for as long as you concentrate.  All mortal creatures within 15' of you take 1D4 slashing damage each round the spell is maintained. Roll damage for each creature individually, starting with those closest to you. The blades will also cut or damage fragile objects in the area such as spider webs, curtains, or upholstery.
  
  
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew