spell_descriptions
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spell_descriptions [2020/02/11 15:34] – [Call Ibburim] andrew | spell_descriptions [2020/02/14 20:47] – andrew | ||
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1st Level Arcane Spell (Abjuration) \\ | 1st Level Arcane Spell (Abjuration) \\ | ||
- | As a [[actions|Quick action]], the spellcaster ignores damage and effects from a magical area effect or magical energy attack. | + | As a [[actions|Quick action]], the spellcaster ignores damage and effects from a magical area effect or magical energy attack. |
===== Arcane Arrow ===== | ===== Arcane Arrow ===== | ||
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One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target' | One willing creature you touch gains a climbing speed equal to its walking speed for one hour or as long as you continue to concentrate on the spell. They may move up, down, and across vertical surfaces and upside down along ceilings while leaving one of its hands free. If they remove their shoes and move barefoot, travelling in this manner leaves both the target' | ||
+ | ===== Corrupt the Flesh ===== | ||
+ | |||
+ | 4th Level Arcane Blasphemy (Necromancy) \\ | ||
+ | On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[# | ||
+ | |||
+ | ===== Counterspell ===== | ||
+ | |||
+ | 3rd Level Arcane Spell (Abjuration) \\ | ||
+ | As a [[actions|Quick action]] you attempt to interrupt a creature casting a spell and break their magic up. Roll a spellcasting check. If successful, the casting creature' | ||
===== Create Hell Stalker ===== | ===== Create Hell Stalker ===== | ||
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- | ===== Corrupt the Flesh ===== | ||
- | 4th Level Arcane Blasphemy (Necromancy) \\ | ||
- | On a successful magic attack, you cause a level of [[stress]] and your target must make a CON check or else their physical form begins to [[anomaly|degrade into ruin and corruption]]. Over the next few days, they mutate into a subhuman beast. Only but the most stable of men are driven completely mad and mindless by the process. Only a successful [[# | ||
- | ===== Counterspell ===== | ||
- | 3rd Level Arcane Spell (Abjuration) \\ | ||
- | As a [[actions|Quick action]] you attempt to interrupt a creature casting a spell and break their magic up. Roll a spellcasting check. If successful, the casting creature' | ||
===== Dazzle ===== | ===== Dazzle ===== | ||
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This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue. | This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue. | ||
+ | |||
+ | ===== Delicacy ===== | ||
+ | |||
+ | 2nd Level Arcane Spell (Illusion)\\ | ||
+ | You make a target creature you touch smell and taste delicious for ten minutes. The smell radiates 60' in calm air, but can spread via wind or leave a trail. Sentient creatures can usually resist the urge to eat the target without a WIS check, but animals and other ravenous creatures must check or select the spell' | ||
+ | |||
===== Dementia ===== | ===== Dementia ===== | ||
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The material component of this spell are three nutshells, or a live earthworm. | The material component of this spell are three nutshells, or a live earthworm. | ||
+ | ===== Demonic Hammers ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Goety)\\ | ||
+ | Invisible demonic hammers of force from hell strike a target within 30' of you on a successful magical attack. The target creature takes 2D6 bludgeoning damage and is pushed 5' in a direction of your choice. The material component of this spell is a simple hammer that has been used to ritually kill a sentient being in a special ritual. The hammer is not consumed by the spell. | ||
===== Dhikr ===== | ===== Dhikr ===== | ||
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Arcane Cantrip (Spiritualism)\\ | Arcane Cantrip (Spiritualism)\\ | ||
- | You tap into the nearby spirits of your location to sense the location of all nearby magic. Roll a check to learn its nature and function. On a failure, the information learned may be inaccurate or incomplete. Further checks reveal the same details regardless of the roll. | + | As a quick action, you tap into the nearby spirits of your location to sense the location of all nearby magic. Roll a check to learn its nature and function. On a failure, the information learned may be inaccurate or incomplete. Further checks reveal the same details regardless of the roll. |
===== Dispel Arcanum ===== | ===== Dispel Arcanum ===== | ||
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5th Level Arcane Hymn (Elementalism)\\ | 5th Level Arcane Hymn (Elementalism)\\ | ||
- | Like the phoenix, radiant streams of energy explode from you in all directions. All beings in a 15' radius who are not true believers take 2D6/level radiant damage on a successful magical attack roll. There are no material components for this spell, but on any sort of spell mishap the spell only harms you. | + | Like the phoenix, radiant streams of energy explode from you in all directions. All beings in a 20' radius who are not true believers take 2D6/level radiant damage on a successful magical attack roll. There are no material components for this spell, but on any sort of spell mishap the spell only harms you. |
===== Domination ===== | ===== Domination ===== | ||
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5th Level Arcane Trance (Hypnosis)\\ | 5th Level Arcane Trance (Hypnosis)\\ | ||
- | For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishaps | + | For one minute, this musical meditative trance gives you and one other ally that you touch an extra [[actions|Move action]], +2 AC, Advantage to any DEX checks, immunity to fear, charm, and hypnosis effects, and an extra attack if they use their Active action to attack. Any attack or condition that renders you silent ends the trance. This spell may be cast as a [[actions|Quick action]], requires no material components, and does not trigger a spell mishap |
===== Empower ===== | ===== Empower ===== | ||
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2nd Level Arcane Verse (Spiritualism) \\ | 2nd Level Arcane Verse (Spiritualism) \\ | ||
- | You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for the duration of one fight. This spell requires a drop of fresh blood of a mighty animal such as a [[bovines|bull]], | + | You energize one target touched with the spiritual might of the natural world. Any fear or hypnosis effects are removed and the character gains +4 Strength points for 10 minutes. This spell requires a drop of fresh blood of a mighty animal such as a [[bovines|bull]], |
===== Induce Terror ===== | ===== Induce Terror ===== | ||
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Arcane Cantrip (Elementalism)\\ | Arcane Cantrip (Elementalism)\\ | ||
- | While the spellcaster concentrates, their hand sheds bright light in a 20 foot radius and dim light for an additional 20 feet. The light can be colored as you like. The illumination may be covered by closing | + | For as long as you concentrate, your hand sheds bright light in a 20 foot radius and dim light for an additional 20 feet. The light can be colored as you like. The illumination may be covered by closing |
===== Kavanah ===== | ===== Kavanah ===== | ||
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The material component for this spell is a chip of mica. | The material component for this spell is a chip of mica. | ||
+ | |||
+ | |||
+ | ===== Razor Spiral ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Elementalism) \\ | ||
+ | You launch blades of force which circle around you for as long as you concentrate. | ||
+ | |||
===== Read Aura ===== | ===== Read Aura ===== | ||
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You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A) | You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A) | ||
+ | ===== Synesthesia ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Hypnosis)\\ | ||
+ | On a successful magical attack the senses of up to three targets within 30' are confused and mixed. Colors evoke sounds. Tastes inspire flashes of light. Different textures cause different flavors, and affected targets can see sounds. The target is [[conditions# | ||
===== Terror ===== | ===== Terror ===== | ||
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew