spell_descriptions
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spell_descriptions [2020/02/12 15:14] – [Divine Immolation] andrew | spell_descriptions [2020/02/14 20:54] – [Husk] andrew | ||
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This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue. | This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue. | ||
+ | |||
+ | ===== Delicacy ===== | ||
+ | |||
+ | 2nd Level Arcane Spell (Illusion)\\ | ||
+ | You make a target creature you touch smell and taste delicious for ten minutes. The smell radiates 60' in calm air, but can spread via wind or leave a trail. Sentient creatures can usually resist the urge to eat the target without a WIS check, but animals and other ravenous creatures must check or select the spell' | ||
+ | |||
===== Dementia ===== | ===== Dementia ===== | ||
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The material component of this spell are three nutshells, or a live earthworm. | The material component of this spell are three nutshells, or a live earthworm. | ||
+ | ===== Demonic Hammers ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Goety)\\ | ||
+ | Invisible demonic hammers of force from hell strike a target within 30' of you on a successful magical attack. The target creature takes 2D6 bludgeoning damage and is pushed 5' in a direction of your choice. The material component of this spell is a simple hammer that has been used to ritually kill a sentient being in a special ritual. The hammer is not consumed by the spell. | ||
===== Dhikr ===== | ===== Dhikr ===== | ||
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3rd Level Arcane Blasphemy (Illusion)\\ | 3rd Level Arcane Blasphemy (Illusion)\\ | ||
- | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, | + | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, |
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The material component for this spell is a chip of mica. | The material component for this spell is a chip of mica. | ||
+ | |||
+ | |||
+ | ===== Razor Spiral ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Elementalism) \\ | ||
+ | You launch blades of force which circle around you for as long as you concentrate. | ||
+ | |||
===== Read Aura ===== | ===== Read Aura ===== | ||
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You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A) | You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A) | ||
+ | ===== Synesthesia ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Hypnosis)\\ | ||
+ | On a successful magical attack the senses of up to three targets within 30' are confused and mixed. Colors evoke sounds. Tastes inspire flashes of light. Different textures cause different flavors, and affected targets can see sounds. The target is [[conditions# | ||
===== Terror ===== | ===== Terror ===== | ||
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew