User Tools

Site Tools


spell_descriptions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
spell_descriptions [2020/02/12 15:14] – [Divine Immolation] andrewspell_descriptions [2020/02/19 19:19] – [Torment] andrew
Line 83: Line 83:
  
 1st Level Arcane Blasphemy (Necromancy) \\ 1st Level Arcane Blasphemy (Necromancy) \\
-You shoot a ray of necromantic energy from your outstretched hand, causing any living creature within 30' struck by the ray to violently purge blood or other vital fluids through its skin on a successful magic attack. They immediately take 3D6 necrotic damage. +You shoot a ray of necromantic energy from your outstretched hand, causing any living creature within 30' struck by the ray to violently purge blood or other vital fluids through its skin on a successful magic attack. They immediately take 3D6 necrotic damage. The material component of this spell is a permanent point of STR which weakens and withers you toward death
 ===== Banishment ===== ===== Banishment =====
 3rd Level Arcane Spell (Goety) \\ 3rd Level Arcane Spell (Goety) \\
Line 219: Line 219:
  
 This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue. This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue.
 +
 +===== Delicacy =====
 +
 +2nd Level Arcane Spell (Illusion)\\
 +You make a target creature you touch smell and taste delicious for ten minutes. The smell radiates 60' in calm air, but can spread via wind or leave a trail. Sentient creatures can usually resist the urge to eat the target without a WIS check, but animals and other ravenous creatures must check or select the spell's target as their primary attack target for the spell's duration. The target may use an [[actions|Active Action]] to try and shake off the effect by making a successful INT check. This spell can also affect dead creatures.
 +
 ===== Dementia ===== ===== Dementia =====
  
Line 226: Line 232:
 The material component of this spell are three nutshells, or a live earthworm.  The material component of this spell are three nutshells, or a live earthworm. 
  
 +===== Demonic Hammers =====
 +
 +1st Level Arcane Blasphemy (Goety)\\
 +Invisible demonic hammers of force from hell strike a target within 30' of you on a successful magical attack. The target creature takes 2D6 bludgeoning damage and is pushed 5' in a direction of your choice. The material component of this spell is a simple hammer that has been used to ritually kill a sentient being in a special ritual. The hammer is not consumed by the spell. 
 ===== Dhikr ===== ===== Dhikr =====
  
Line 353: Line 363:
  
 3rd Level Arcane Spell (Curses)\\ 3rd Level Arcane Spell (Curses)\\
-You place a curse on a creature that you can see within 60' by making a successful magical attack. The target must immediately make a WIS check or gain a level of [[stress]]. The hex remains for a single battle as long as you continue to concentrate on the target. Until the spell ends, you may deal an extra 1d6 necrotic damage per spellcaster level to the target as a [[actions|Quick action]] whenever you or your allies hit it with an attack. +You place a curse on a creature that you can see within 60' by making a successful magical attack. The target must immediately make a WIS check or gain a level of [[stress]]. The hex remains for up to 10 minutes or as long as you continue to [[concentration|concentrate]] on the target. Until the spell ends, you may deal an extra 1D6 necrotic damage per spellcaster level to the target as a [[actions|Quick action]] whenever you or your allies hit it with an attack. 
  
 This spell requires the petrified eye of a newt as a material component. This spell requires the petrified eye of a newt as a material component.
Line 360: Line 370:
  
 3rd Level Arcane Blasphemy (Illusion)\\ 3rd Level Arcane Blasphemy (Illusion)\\
-You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, they must immediately make a WIS check or they are [[conditions#staggered|staggered]] until the end of their next round and take and additional 1D10 necrotic damage. +You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, they must immediately make a WIS check or they are [[conditions#staggered|Staggered]] until the end of their next round and take and additional 1D10 necrotic damage. The material component of this spell is the rotten flesh of a person or animal dead for at least one month
  
  
Line 571: Line 581:
  
 The material component for this spell is a chip of mica.  The material component for this spell is a chip of mica. 
 +
 +
 +===== Razor Spiral =====
 +
 +1st Level Arcane Blasphemy (Elementalism) \\
 +You launch blades of force which circle around you for as long as you concentrate.  All mortal creatures within 15' of you at the very start of your round take 1D8 slashing damage as long as the spell is maintained. Roll damage for each creature individually, starting with those closest to you. The blades will also cut or damage fragile objects in the area such as spider webs, curtains, or upholstery.
 +
  
 ===== Read Aura ===== ===== Read Aura =====
Line 693: Line 710:
 You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A) You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A)
  
 +===== Synesthesia =====
 +
 +1st Level Arcane Blasphemy (Hypnosis)\\
 +On a successful magical attack the senses of up to three targets within 30' are confused and mixed. Colors evoke sounds. Tastes inspire flashes of light. Different textures cause different flavors, and affected targets can see sounds. The target is [[conditions#distracted|Distracted]] by the effect for 10 minutes. 
 ===== Terror ===== ===== Terror =====
  
Line 706: Line 727:
  
 1st Level Arcane Blasphemy (Hypnosis)\\ 1st Level Arcane Blasphemy (Hypnosis)\\
-You speak the horrific syllables of power, corrupting the mind and spirit of a target within 30'. They writhe is extreme suffering and pain. On a successful magic attack any mortal target creature falls prone [[conditions#stunned|Stunned]] for as long as you continue to use your [[actions|Active action]] to chant. Once the spell ends the target must make a WIS check or suffer a level of [[stress]] and the spellcaster gains advantage to any Intimidate checks against the target for the next week.+You speak the horrific syllables of power, corrupting the mind and spirit of a target with less levels/HD than you within 30'. They writhe is extreme suffering and pain. On a successful magic attack any mortal target creature falls prone [[conditions#stunned|Stunned]] for as long as you continue to use your [[actions|Active action]] to chant. Once the spell ends the target must make a WIS check or suffer a level of [[stress]] and you gain Advantage to any Intimidate checks against the target for the next week.
  
 ===== Truesight ===== ===== Truesight =====
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew