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spell_descriptions [2020/02/14 20:12] – [Razor Spiral] andrewspell_descriptions [2020/02/19 19:21] andrew
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 1st Level Arcane Blasphemy (Necromancy) \\ 1st Level Arcane Blasphemy (Necromancy) \\
-You shoot a ray of necromantic energy from your outstretched hand, causing any living creature within 30' struck by the ray to violently purge blood or other vital fluids through its skin on a successful magic attack. They immediately take 3D6 necrotic damage. +You shoot a ray of necromantic energy from your outstretched hand, causing any living creature within 30' struck by the ray to violently purge blood or other vital fluids through its skin on a successful magic attack. They immediately take 3D6 necrotic damage. The material component of this spell is a permanent point of STR which weakens and withers you toward death
 ===== Banishment ===== ===== Banishment =====
 3rd Level Arcane Spell (Goety) \\ 3rd Level Arcane Spell (Goety) \\
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 This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue. This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue.
 +
 +===== Delicacy =====
 +
 +2nd Level Arcane Spell (Illusion)\\
 +You make a target creature you touch smell and taste delicious for ten minutes. The smell radiates 60' in calm air, but can spread via wind or leave a trail. Sentient creatures can usually resist the urge to eat the target without a WIS check, but animals and other ravenous creatures must check or select the spell's target as their primary attack target for the spell's duration. The target may use an [[actions|Active Action]] to try and shake off the effect by making a successful INT check. This spell can also affect dead creatures.
 +
 ===== Dementia ===== ===== Dementia =====
  
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 The material component of this spell are three nutshells, or a live earthworm.  The material component of this spell are three nutshells, or a live earthworm. 
  
 +===== Demonic Hammers =====
 +
 +1st Level Arcane Blasphemy (Goety)\\
 +Invisible demonic hammers of force from hell strike a target within 30' of you on a successful magical attack. The target creature takes 2D6 bludgeoning damage and is pushed 5' in a direction of your choice. The material component of this spell is a simple hammer that has been used to ritually kill a sentient being in a special ritual. The hammer is not consumed by the spell. 
 ===== Dhikr ===== ===== Dhikr =====
  
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 2nd Level Arcane Spell (Spiritualism) \\ 2nd Level Arcane Spell (Spiritualism) \\
-By calling on the spirits of the nearby lands, you imbue yourself or a nearby target ally you can see within 30' with the might of the spirit world. For one battle, the target gains advantage on any Strength checks and the target's attacks deal 1d4 extra damage of the weapon's type. Additionally, they can sense any nearby incorporeal spirits and demons. This spell requires a pinch of powdered iron filings and a small candle.+By calling on the spirits of the nearby lands, you imbue yourself or a nearby target ally you can see within 30' with the might of the spirit world. For ten minutes, the target gains advantage on any Strength checks and the target's attacks deal 1d4 extra damage of the weapon's type. Additionally, they can sense any nearby incorporeal spirits and demons. This spell requires a pinch of powdered iron filings and a small candle.
  
 ===== Enslavement ===== ===== Enslavement =====
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 ===== Evil Eye ===== ===== Evil Eye =====
 2nd Level Arcane Spell (Curses)\\ 2nd Level Arcane Spell (Curses)\\
-(Proverbs 23:6) You curse a target within 90' with a malevolent glare. It can be given whether or not the target is aware of the attack. On a successful magic attack, the target is [[conditions#cursed|cursed]]. They find that everything they do falls apart and they succumb to terrible strings of luck for the duration of one fight.  The cursed target  makes all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a critical failure. +You curse a target within 90' with a malevolent glare. It can be given whether or not the target is aware of the attack. On a successful magic attack, the target is [[conditions#cursed|cursed]]. They find that everything they do falls apart and they succumb to terrible strings of luck for ten minutes.  The cursed target  makes all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a critical failure. 
  
 This spell requires a thumb sized ball of dried blood of a rat, bat, or snake. This spell requires a thumb sized ball of dried blood of a rat, bat, or snake.
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 3rd Level Arcane Spell (Curses)\\ 3rd Level Arcane Spell (Curses)\\
-You place a curse on a creature that you can see within 60' by making a successful magical attack. The target must immediately make a WIS check or gain a level of [[stress]]. The hex remains for a single battle as long as you continue to concentrate on the target. Until the spell ends, you may deal an extra 1d6 necrotic damage per spellcaster level to the target as a [[actions|Quick action]] whenever you or your allies hit it with an attack. +You place a curse on a creature that you can see within 60' by making a successful magical attack. The target must immediately make a WIS check or gain a level of [[stress]]. The hex remains for up to 10 minutes or as long as you continue to [[concentration|concentrate]] on the target. Until the spell ends, you may deal an extra 1D6 necrotic damage per spellcaster level to the target as a [[actions|Quick action]] whenever you or your allies hit it with an attack. 
  
 This spell requires the petrified eye of a newt as a material component. This spell requires the petrified eye of a newt as a material component.
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 3rd Level Arcane Blasphemy (Illusion)\\ 3rd Level Arcane Blasphemy (Illusion)\\
-You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, they must immediately make a WIS check or they are [[conditions#staggered|staggered]] until the end of their next round and take and additional 1D10 necrotic damage. +You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, they must immediately make a WIS check or they are [[conditions#staggered|Staggered]] until the end of their next round and take and additional 1D10 necrotic damage. The material component of this spell is the rotten flesh of a person or animal dead for at least one month
  
  
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 3rd Level Arcane Rune (Abjuration)\\ 3rd Level Arcane Rune (Abjuration)\\
 With a touch, you increase the magical defense and AC by +3 of your target for 1 minute. The component for this spell is a twig from an ash tree, which is tucked into the belt or collar of your target. With a touch, you increase the magical defense and AC by +3 of your target for 1 minute. The component for this spell is a twig from an ash tree, which is tucked into the belt or collar of your target.
- 
- 
-===== Razor Spiral ===== 
- 
-1st Level Arcane Spell (Elementalism) \\ 
- 
-You launch blades of invisible force which circle around you for as long as you concentrate.  All mortal creatures within 15' of you take 1D4 slashing damage each round the spell is maintained. Roll damage for each creature individually, starting with those closest to you. The blades will also cut or damage fragile objects in the area such as spider webs, curtains, or upholstery. 
  
  
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 The material component for this spell is a chip of mica.  The material component for this spell is a chip of mica. 
 +
 +
 +===== Razor Spiral =====
 +
 +1st Level Arcane Blasphemy (Elementalism) \\
 +You launch blades of force which circle around you for as long as you concentrate.  All mortal creatures within 15' of you at the very start of your round take 1D8 slashing damage as long as the spell is maintained. Roll damage for each creature individually, starting with those closest to you. The blades will also cut or damage fragile objects in the area such as spider webs, curtains, or upholstery.
 +
  
 ===== Read Aura ===== ===== Read Aura =====
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 You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A) You clap your hands and shout. All mortals within 30' of a point you can see have no wish to fight unless they themselves are attacked for ten minutes or as long as you continue concentrating. This spell does not require material components. (A)
  
 +===== Synesthesia =====
 +
 +1st Level Arcane Blasphemy (Hypnosis)\\
 +On a successful magical attack the senses of up to three targets within 30' are confused and mixed. Colors evoke sounds. Tastes inspire flashes of light. Different textures cause different flavors, and affected targets can see sounds. The target is [[conditions#distracted|Distracted]] by the effect for 10 minutes. 
 ===== Terror ===== ===== Terror =====
  
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 4th Level Arcane Formula (Elementalism)\\ 4th Level Arcane Formula (Elementalism)\\
-Two quick syllables release the power of the spell, and several of your allies get stronger and more ferocious on the battle field. For one fight, or for as long as you maintain [[concentration]], up to three allies gain +1/level temporary hit points and may make an additional attack if they choose to attack using their [[actions|Active action]]. There is no material component to this spell. +Two quick syllables release the power of the spell, and several of your allies get stronger and more ferocious on the battle field. For ten minutes, or for as long as you maintain [[concentration]], up to three allies gain +1/level temporary hit points, move 10' faster, and may make an additional attack if they choose to attack using their [[actions|Active action]]. There is no material component to this spell. 
  
 ===== Torment ===== ===== Torment =====
  
 1st Level Arcane Blasphemy (Hypnosis)\\ 1st Level Arcane Blasphemy (Hypnosis)\\
-You speak the horrific syllables of power, corrupting the mind and spirit of a target within 30'. They writhe is extreme suffering and pain. On a successful magic attack any mortal target creature falls prone [[conditions#stunned|Stunned]] for as long as you continue to use your [[actions|Active action]] to chant. Once the spell ends the target must make a WIS check or suffer a level of [[stress]] and the spellcaster gains advantage to any Intimidate checks against the target for the next week.+You speak the horrific syllables of power, corrupting the mind and spirit of a target with less levels/HD than you within 30'. They writhe is extreme suffering and pain. On a successful magic attack any mortal target creature falls prone [[conditions#stunned|Stunned]] for as long as you continue to use your [[actions|Active action]] to chant. Once the spell ends the target must make a WIS check or suffer a level of [[stress]] and you gain Advantage to any Intimidate checks against the target for the next week.
  
 ===== Truesight ===== ===== Truesight =====
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew