spell_descriptions
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spell_descriptions [2020/02/14 20:18] – [Stop Hatred] andrew | spell_descriptions [2020/02/14 21:05] – [Hex] andrew | ||
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1st Level Arcane Blasphemy (Necromancy) \\ | 1st Level Arcane Blasphemy (Necromancy) \\ | ||
- | You shoot a ray of necromantic energy from your outstretched hand, causing any living creature within 30' struck by the ray to violently purge blood or other vital fluids through its skin on a successful magic attack. They immediately take 3D6 necrotic damage. | + | You shoot a ray of necromantic energy from your outstretched hand, causing any living creature within 30' struck by the ray to violently purge blood or other vital fluids through its skin on a successful magic attack. They immediately take 3D6 necrotic damage. The material component of this spell is a permanent point of STR which weakens and withers you toward death. |
===== Banishment ===== | ===== Banishment ===== | ||
3rd Level Arcane Spell (Goety) \\ | 3rd Level Arcane Spell (Goety) \\ | ||
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This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue. | This spell only affects sentient creatures who are able to see the illusion. Sightless creatures are not affected by this spell. The material component of this spell is a pinch each of powder or sand that is colored red, yellow, and blue. | ||
+ | |||
+ | ===== Delicacy ===== | ||
+ | |||
+ | 2nd Level Arcane Spell (Illusion)\\ | ||
+ | You make a target creature you touch smell and taste delicious for ten minutes. The smell radiates 60' in calm air, but can spread via wind or leave a trail. Sentient creatures can usually resist the urge to eat the target without a WIS check, but animals and other ravenous creatures must check or select the spell' | ||
+ | |||
===== Dementia ===== | ===== Dementia ===== | ||
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The material component of this spell are three nutshells, or a live earthworm. | The material component of this spell are three nutshells, or a live earthworm. | ||
+ | ===== Demonic Hammers ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Goety)\\ | ||
+ | Invisible demonic hammers of force from hell strike a target within 30' of you on a successful magical attack. The target creature takes 2D6 bludgeoning damage and is pushed 5' in a direction of your choice. The material component of this spell is a simple hammer that has been used to ritually kill a sentient being in a special ritual. The hammer is not consumed by the spell. | ||
===== Dhikr ===== | ===== Dhikr ===== | ||
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3rd Level Arcane Spell (Curses)\\ | 3rd Level Arcane Spell (Curses)\\ | ||
- | You place a curse on a creature that you can see within 60' by making a successful magical attack. The target must immediately make a WIS check or gain a level of [[stress]]. The hex remains for a single battle | + | You place a curse on a creature that you can see within 60' by making a successful magical attack. The target must immediately make a WIS check or gain a level of [[stress]]. The hex remains for up to 10 minutes or as long as you continue to [[concentration|concentrate]] on the target. Until the spell ends, you may deal an extra 1D6 necrotic damage per spellcaster level to the target as a [[actions|Quick action]] whenever you or your allies hit it with an attack. |
This spell requires the petrified eye of a newt as a material component. | This spell requires the petrified eye of a newt as a material component. | ||
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3rd Level Arcane Blasphemy (Illusion)\\ | 3rd Level Arcane Blasphemy (Illusion)\\ | ||
- | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, | + | You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, |
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3rd Level Arcane Rune (Abjuration)\\ | 3rd Level Arcane Rune (Abjuration)\\ | ||
With a touch, you increase the magical defense and AC by +3 of your target for 1 minute. The component for this spell is a twig from an ash tree, which is tucked into the belt or collar of your target. | With a touch, you increase the magical defense and AC by +3 of your target for 1 minute. The component for this spell is a twig from an ash tree, which is tucked into the belt or collar of your target. | ||
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- | |||
- | ===== Razor Spiral ===== | ||
- | |||
- | 1st Level Arcane Spell (Elementalism) \\ | ||
- | |||
- | You launch blades of invisible force which circle around you for as long as you concentrate. | ||
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The material component for this spell is a chip of mica. | The material component for this spell is a chip of mica. | ||
+ | |||
+ | |||
+ | ===== Razor Spiral ===== | ||
+ | |||
+ | 1st Level Arcane Blasphemy (Elementalism) \\ | ||
+ | You launch blades of force which circle around you for as long as you concentrate. | ||
+ | |||
===== Read Aura ===== | ===== Read Aura ===== | ||
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1st Level Arcane Blasphemy (Hypnosis)\\ | 1st Level Arcane Blasphemy (Hypnosis)\\ | ||
- | + | On a successful magical attack the senses of up to three targets | |
- | On a successful magical attack the senses of a target | + | |
===== Terror ===== | ===== Terror ===== | ||
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew