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spell_descriptions [2020/02/14 20:30] – [Dazzle] andrewspell_descriptions [2020/02/14 20:59] – [Avasculate] andrew
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 1st Level Arcane Blasphemy (Necromancy) \\ 1st Level Arcane Blasphemy (Necromancy) \\
-You shoot a ray of necromantic energy from your outstretched hand, causing any living creature within 30' struck by the ray to violently purge blood or other vital fluids through its skin on a successful magic attack. They immediately take 3D6 necrotic damage. +You shoot a ray of necromantic energy from your outstretched hand, causing any living creature within 30' struck by the ray to violently purge blood or other vital fluids through its skin on a successful magic attack. They immediately take 3D6 necrotic damage. The material component of this spell is a permanent point of STR which weakens and withers you toward death
 ===== Banishment ===== ===== Banishment =====
 3rd Level Arcane Spell (Goety) \\ 3rd Level Arcane Spell (Goety) \\
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 The material component of this spell are three nutshells, or a live earthworm.  The material component of this spell are three nutshells, or a live earthworm. 
  
 +===== Demonic Hammers =====
 +
 +1st Level Arcane Blasphemy (Goety)\\
 +Invisible demonic hammers of force from hell strike a target within 30' of you on a successful magical attack. The target creature takes 2D6 bludgeoning damage and is pushed 5' in a direction of your choice. The material component of this spell is a simple hammer that has been used to ritually kill a sentient being in a special ritual. The hammer is not consumed by the spell. 
 ===== Dhikr ===== ===== Dhikr =====
  
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 3rd Level Arcane Blasphemy (Illusion)\\ 3rd Level Arcane Blasphemy (Illusion)\\
-You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, they must immediately make a WIS check or they are [[conditions#staggered|staggered]] until the end of their next round and take and additional 1D10 necrotic damage. +You create the illusion for mortals to believe their flesh is rotting and falling off their bodies, and that their internal organs are spilling out. On a successful magic attack, all mortal creatures within a 10' radius of a point within 90' of you suffers a level of [[stress]] and take 1D10 psychic damage. Additionally, they must immediately make a WIS check or they are [[conditions#staggered|Staggered]] until the end of their next round and take and additional 1D10 necrotic damage. The material component of this spell is the rotten flesh of a person or animal dead for at least one month
  
  
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 3rd Level Arcane Rune (Abjuration)\\ 3rd Level Arcane Rune (Abjuration)\\
 With a touch, you increase the magical defense and AC by +3 of your target for 1 minute. The component for this spell is a twig from an ash tree, which is tucked into the belt or collar of your target. With a touch, you increase the magical defense and AC by +3 of your target for 1 minute. The component for this spell is a twig from an ash tree, which is tucked into the belt or collar of your target.
- 
- 
-===== Razor Spiral ===== 
- 
-1st Level Arcane Spell (Elementalism) \\ 
- 
-You launch blades of invisible force which circle around you for as long as you concentrate.  All mortal creatures within 15' of you take 1D4 slashing damage each round the spell is maintained. Roll damage for each creature individually, starting with those closest to you. The blades will also cut or damage fragile objects in the area such as spider webs, curtains, or upholstery. 
  
  
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 The material component for this spell is a chip of mica.  The material component for this spell is a chip of mica. 
 +
 +
 +===== Razor Spiral =====
 +
 +1st Level Arcane Blasphemy (Elementalism) \\
 +You launch blades of force which circle around you for as long as you concentrate.  All mortal creatures within 15' of you at the very start of your round take 1D8 slashing damage as long as the spell is maintained. Roll damage for each creature individually, starting with those closest to you. The blades will also cut or damage fragile objects in the area such as spider webs, curtains, or upholstery.
 +
  
 ===== Read Aura ===== ===== Read Aura =====
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 1st Level Arcane Blasphemy (Hypnosis)\\ 1st Level Arcane Blasphemy (Hypnosis)\\
-On a successful magical attack the senses of a target within 30' are confused and mixed. Colors evoke sounds. Tastes inspire flashes of light. Different textures cause different flavors. The target is [[conditions#distracted|Distracted]] by the effect for 10 minutes.+On a successful magical attack the senses of up to three targets within 30' are confused and mixed. Colors evoke sounds. Tastes inspire flashes of light. Different textures cause different flavors, and affected targets can see sounds. The target is [[conditions#distracted|Distracted]] by the effect for 10 minutes. 
 ===== Terror ===== ===== Terror =====
  
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew