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spell_descriptions [2020/02/14 20:54] – [Husk] andrewspell_descriptions [2020/02/19 19:21] andrew
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 1st Level Arcane Blasphemy (Necromancy) \\ 1st Level Arcane Blasphemy (Necromancy) \\
-You shoot a ray of necromantic energy from your outstretched hand, causing any living creature within 30' struck by the ray to violently purge blood or other vital fluids through its skin on a successful magic attack. They immediately take 3D6 necrotic damage. +You shoot a ray of necromantic energy from your outstretched hand, causing any living creature within 30' struck by the ray to violently purge blood or other vital fluids through its skin on a successful magic attack. They immediately take 3D6 necrotic damage. The material component of this spell is a permanent point of STR which weakens and withers you toward death
 ===== Banishment ===== ===== Banishment =====
 3rd Level Arcane Spell (Goety) \\ 3rd Level Arcane Spell (Goety) \\
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 2nd Level Arcane Spell (Spiritualism) \\ 2nd Level Arcane Spell (Spiritualism) \\
-By calling on the spirits of the nearby lands, you imbue yourself or a nearby target ally you can see within 30' with the might of the spirit world. For one battle, the target gains advantage on any Strength checks and the target's attacks deal 1d4 extra damage of the weapon's type. Additionally, they can sense any nearby incorporeal spirits and demons. This spell requires a pinch of powdered iron filings and a small candle.+By calling on the spirits of the nearby lands, you imbue yourself or a nearby target ally you can see within 30' with the might of the spirit world. For ten minutes, the target gains advantage on any Strength checks and the target's attacks deal 1d4 extra damage of the weapon's type. Additionally, they can sense any nearby incorporeal spirits and demons. This spell requires a pinch of powdered iron filings and a small candle.
  
 ===== Enslavement ===== ===== Enslavement =====
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 ===== Evil Eye ===== ===== Evil Eye =====
 2nd Level Arcane Spell (Curses)\\ 2nd Level Arcane Spell (Curses)\\
-(Proverbs 23:6) You curse a target within 90' with a malevolent glare. It can be given whether or not the target is aware of the attack. On a successful magic attack, the target is [[conditions#cursed|cursed]]. They find that everything they do falls apart and they succumb to terrible strings of luck for the duration of one fight.  The cursed target  makes all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a critical failure. +You curse a target within 90' with a malevolent glare. It can be given whether or not the target is aware of the attack. On a successful magic attack, the target is [[conditions#cursed|cursed]]. They find that everything they do falls apart and they succumb to terrible strings of luck for ten minutes.  The cursed target  makes all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a critical failure. 
  
 This spell requires a thumb sized ball of dried blood of a rat, bat, or snake. This spell requires a thumb sized ball of dried blood of a rat, bat, or snake.
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 3rd Level Arcane Spell (Curses)\\ 3rd Level Arcane Spell (Curses)\\
-You place a curse on a creature that you can see within 60' by making a successful magical attack. The target must immediately make a WIS check or gain a level of [[stress]]. The hex remains for a single battle as long as you continue to concentrate on the target. Until the spell ends, you may deal an extra 1d6 necrotic damage per spellcaster level to the target as a [[actions|Quick action]] whenever you or your allies hit it with an attack. +You place a curse on a creature that you can see within 60' by making a successful magical attack. The target must immediately make a WIS check or gain a level of [[stress]]. The hex remains for up to 10 minutes or as long as you continue to [[concentration|concentrate]] on the target. Until the spell ends, you may deal an extra 1D6 necrotic damage per spellcaster level to the target as a [[actions|Quick action]] whenever you or your allies hit it with an attack. 
  
 This spell requires the petrified eye of a newt as a material component. This spell requires the petrified eye of a newt as a material component.
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 4th Level Arcane Formula (Elementalism)\\ 4th Level Arcane Formula (Elementalism)\\
-Two quick syllables release the power of the spell, and several of your allies get stronger and more ferocious on the battle field. For one fight, or for as long as you maintain [[concentration]], up to three allies gain +1/level temporary hit points and may make an additional attack if they choose to attack using their [[actions|Active action]]. There is no material component to this spell. +Two quick syllables release the power of the spell, and several of your allies get stronger and more ferocious on the battle field. For ten minutes, or for as long as you maintain [[concentration]], up to three allies gain +1/level temporary hit points, move 10' faster, and may make an additional attack if they choose to attack using their [[actions|Active action]]. There is no material component to this spell. 
  
 ===== Torment ===== ===== Torment =====
  
 1st Level Arcane Blasphemy (Hypnosis)\\ 1st Level Arcane Blasphemy (Hypnosis)\\
-You speak the horrific syllables of power, corrupting the mind and spirit of a target within 30'. They writhe is extreme suffering and pain. On a successful magic attack any mortal target creature falls prone [[conditions#stunned|Stunned]] for as long as you continue to use your [[actions|Active action]] to chant. Once the spell ends the target must make a WIS check or suffer a level of [[stress]] and the spellcaster gains advantage to any Intimidate checks against the target for the next week.+You speak the horrific syllables of power, corrupting the mind and spirit of a target with less levels/HD than you within 30'. They writhe is extreme suffering and pain. On a successful magic attack any mortal target creature falls prone [[conditions#stunned|Stunned]] for as long as you continue to use your [[actions|Active action]] to chant. Once the spell ends the target must make a WIS check or suffer a level of [[stress]] and you gain Advantage to any Intimidate checks against the target for the next week.
  
 ===== Truesight ===== ===== Truesight =====
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew