spell_descriptions
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spell_descriptions [2020/02/14 20:59] – [Avasculate] andrew | spell_descriptions [2020/02/19 19:21] – andrew | ||
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2nd Level Arcane Spell (Spiritualism) \\ | 2nd Level Arcane Spell (Spiritualism) \\ | ||
- | By calling on the spirits of the nearby lands, you imbue yourself or a nearby target ally you can see within 30' with the might of the spirit world. For one battle, the target gains advantage on any Strength checks and the target' | + | By calling on the spirits of the nearby lands, you imbue yourself or a nearby target ally you can see within 30' with the might of the spirit world. For ten minutes, the target gains advantage on any Strength checks and the target' |
===== Enslavement ===== | ===== Enslavement ===== | ||
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===== Evil Eye ===== | ===== Evil Eye ===== | ||
2nd Level Arcane Spell (Curses)\\ | 2nd Level Arcane Spell (Curses)\\ | ||
- | (Proverbs 23:6) You curse a target within 90' with a malevolent glare. It can be given whether or not the target is aware of the attack. On a successful magic attack, the target is [[conditions# | + | You curse a target within 90' with a malevolent glare. It can be given whether or not the target is aware of the attack. On a successful magic attack, the target is [[conditions# |
This spell requires a thumb sized ball of dried blood of a rat, bat, or snake. | This spell requires a thumb sized ball of dried blood of a rat, bat, or snake. | ||
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3rd Level Arcane Spell (Curses)\\ | 3rd Level Arcane Spell (Curses)\\ | ||
- | You place a curse on a creature that you can see within 60' by making a successful magical attack. The target must immediately make a WIS check or gain a level of [[stress]]. The hex remains for a single battle | + | You place a curse on a creature that you can see within 60' by making a successful magical attack. The target must immediately make a WIS check or gain a level of [[stress]]. The hex remains for up to 10 minutes or as long as you continue to [[concentration|concentrate]] on the target. Until the spell ends, you may deal an extra 1D6 necrotic damage per spellcaster level to the target as a [[actions|Quick action]] whenever you or your allies hit it with an attack. |
This spell requires the petrified eye of a newt as a material component. | This spell requires the petrified eye of a newt as a material component. | ||
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4th Level Arcane Formula (Elementalism)\\ | 4th Level Arcane Formula (Elementalism)\\ | ||
- | Two quick syllables release the power of the spell, and several of your allies get stronger and more ferocious on the battle field. For one fight, or for as long as you maintain [[concentration]], | + | Two quick syllables release the power of the spell, and several of your allies get stronger and more ferocious on the battle field. For ten minutes, or for as long as you maintain [[concentration]], |
===== Torment ===== | ===== Torment ===== | ||
1st Level Arcane Blasphemy (Hypnosis)\\ | 1st Level Arcane Blasphemy (Hypnosis)\\ | ||
- | You speak the horrific syllables of power, corrupting the mind and spirit of a target within 30'. They writhe is extreme suffering and pain. On a successful magic attack any mortal target creature falls prone [[conditions# | + | You speak the horrific syllables of power, corrupting the mind and spirit of a target |
===== Truesight ===== | ===== Truesight ===== |
spell_descriptions.txt · Last modified: 2020/09/01 16:32 by andrew