stress
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stress [2020/02/03 16:19] – [Design Notes] andrew | stress [2020/02/11 21:34] – andrew | ||
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A PC or NPC exposed to extreme mental exertion, soul-shivering horror, torture or bearing witness to unspeakable acts or sights can potentially suffer Stress. Some environmental effects can inflict Stress, such as surviving a particularly nasty battle, or spending several days without food. Stress can also be an effect of attacks from certain creatures. Checks to oppose gaining Stress are made against WIS. | A PC or NPC exposed to extreme mental exertion, soul-shivering horror, torture or bearing witness to unspeakable acts or sights can potentially suffer Stress. Some environmental effects can inflict Stress, such as surviving a particularly nasty battle, or spending several days without food. Stress can also be an effect of attacks from certain creatures. Checks to oppose gaining Stress are made against WIS. | ||
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===== Effects of Exhaustion and Stress ===== | ===== Effects of Exhaustion and Stress ===== | ||
- | As PCs and NPCs gain stress and exhaustion they weaken. | + | As PCs and NPCs gain stress and exhaustion they weaken. |
==== Exhaustion ==== | ==== Exhaustion ==== | ||
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- Disadvantage on any INT, WIS, or CHA skill checks | - Disadvantage on any INT, WIS, or CHA skill checks | ||
- Gain one of the following [[conditions]] until stress is reduced to 0 (roll randomly): | - Gain one of the following [[conditions]] until stress is reduced to 0 (roll randomly): | ||
- | * Demoralized | + | * [[conditions# |
- | * Distracted | + | * [[conditions# |
- | * Haunted | + | * [[conditions# |
- | * Pained | + | * [[conditions# |
- Disadvantage on magic checks and attacks and disadvantage on [[morale|NPCs' | - Disadvantage on magic checks and attacks and disadvantage on [[morale|NPCs' | ||
- Sleep does not heal exhaustion (nightmares) | - Sleep does not heal exhaustion (nightmares) | ||
- | - Temporary insanity (The player experiences hallucinations, | + | - Temporary insanity (The player experiences hallucinations, |
- Permanent insanity and debilitation | - Permanent insanity and debilitation | ||
- | ----- | + | ==== NPCs Exhaustion and Stress ==== |
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+ | Optionally, stress and exhaustion of NPC retainers may be handled differently for simplicity' | ||
stress.txt · Last modified: 2020/02/11 21:43 by andrew