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to_do [2020/01/10 13:16] daveto_do [2020/01/28 18:50] dave
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 ====== To Do List ====== ====== To Do List ======
 +
 +CAMPAIGN ARCHITECTURE: in order of priority needed before we play
 +  - Overland Travel Map with Regions, generic wilderness encounters
 +  - 2 Atlantean Ruin Sites (Harrisburg and Gettysburg?) one for each of us
 +  - Player HQ site
 +  - Jorvikshire and Jorvikburg
 +  - Kingston (at least outline of services etc)
  
  
   * Let's start deciding and declaring some sections to be "Finished"  For Example, the Character generation section is nearly finished.   We just need to clean up the special features deck a little, and then when we are done, I can create the physical Background and Special Features decks in the physical world.   Also, I could then edit the material into a Character Creation and Advancement booklet.   * Let's start deciding and declaring some sections to be "Finished"  For Example, the Character generation section is nearly finished.   We just need to clean up the special features deck a little, and then when we are done, I can create the physical Background and Special Features decks in the physical world.   Also, I could then edit the material into a Character Creation and Advancement booklet.
 +
 +//Yes! I'm sure we'll keep tweaking as we playtest, but we are certainly have the bulk of things ready to publish. --AHS//
  
   * Should I start removing Monster Stats from the wiki?   I wanted to put in things like the element Spirits for you to see and comment.  But leaving the people and natural beasts, should I start taking out the rest of mine?   * Should I start removing Monster Stats from the wiki?   I wanted to put in things like the element Spirits for you to see and comment.  But leaving the people and natural beasts, should I start taking out the rest of mine?
 +
 +//Maybe I just HIDE those entries from the non-admins? Would that be easier? That way, you could still reference the wiki for your monsters AND my monsters. --AHS//**Good Answer**
 +
 +  * We could add some [[https://pome-mag.com/medieval-woodcuts-for-every-occasion/|medieval woodcuttings]] as illustrations to dress the site up a bit. 
    
-  * [[Books|Magic Books]] - Let's make an array of blasphemous tomes and Atlantean monstrosities! 
-    * Sprinkle in books that feature instructions for creating magic items 
  
-  * Our list of [[crafting|Magic items]] could use some love+ 
  
   * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in.  Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS//   * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in.  Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS//
  
-  * [[Special Features]] - <del> //I think we need a few more [[special features]] deck entries. Particularly because PCs will be drawing those four times over the course of their adventuring career! Do you mind if I add some more?// </del> //Let's reunite the weird deck and the special features, perhaps rewriting anything that might only be appropriate at character generation. --AHS //+
  
  
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-  * Make a random prophecy table for prophetic spells+ 
  
  
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-  * How are magical items identified? How is any loot identified? Do we just give players an opportunity to muse on what they THINK it is and make a series of rolls? Maybe we give values that certain PCs who just **have** certain skills & lores think they can get for a thing, while offering a "base value" for any PC who just wants to put it on the street? For example:+  * How are magical items from the loot deck identified? How is any loot identified? Do we just give players an opportunity to muse on what they THINK it is and make a series of rolls? Maybe we give values that certain PCs who just **have** certain skills & lores think they can get for a thing, while offering a "base value" for any PC who just wants to put it on the street? For example:
  
 __Atlantean Platinum Hipster Nose-Ring__ \\ __Atlantean Platinum Hipster Nose-Ring__ \\
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 ====== Completed Items ====== ====== Completed Items ======
 +
 +  * <del>Make a random prophecy table for prophetic spells </del>
 +
 +  * <del>Our list of [[crafting|Magic items]] could use some love</del>
 +
 +  * [[Special Features]] - <del> //I think we need a few more [[special features]] deck entries. Particularly because PCs will be drawing those four times over the course of their adventuring career! Do you mind if I add some more?// </del> //Let's reunite the weird deck and the special features, perhaps rewriting anything that might only be appropriate at character generation. --AHS //
 +
 +  * <del>[[Books|Magic Books]] - Let's make an array of blasphemous tomes and Atlantean monstrosities!</del>
  
   * <del>[[Travel|Wilderness Travel]] Rules - I'll take a shot at this. I've already got it started anyway.</del>   * <del>[[Travel|Wilderness Travel]] Rules - I'll take a shot at this. I've already got it started anyway.</del>
to_do.txt · Last modified: 2020/02/28 15:38 by andrew