to_do
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
to_do [2020/01/10 13:16] – dave | to_do [2020/01/29 19:57] – [To Do List] andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== To Do List ====== | ====== To Do List ====== | ||
+ | **CAMPAIGN ARCHITECTURE: | ||
+ | - Overland Travel Map with Regions, generic wilderness encounters | ||
+ | - 2 Atlantean Ruin Sites (Harrisburg and Gettysburg? | ||
+ | - Player HQ site | ||
+ | - Jorvikshire and Jorvikburg | ||
+ | - Kingston (at least outline of services etc) | ||
- | * Let's start deciding and declaring some sections to be " | ||
- | * Should I start removing Monster Stats from the wiki? I wanted to put in things like the element Spirits for you to see and comment. | ||
- | |||
- | * [[Books|Magic Books]] - Let's make an array of blasphemous tomes and Atlantean monstrosities! | ||
- | * Sprinkle in books that feature instructions for creating magic items | ||
- | * Our list of [[crafting|Magic items]] could use some love | + | * Hide Monster Entries - AHS |
+ | ====== Finished List ====== | ||
- | * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in. Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS// | ||
- | * [[Special Features]] - <del> //I think we need a few more [[special features]] deck entries. Particularly because PCs will be drawing those four times over the course of their adventuring career! Do you mind if I add some more?// </ | + | * [[Character Generation]] |
- | * [[Economics|Economics]]--structure of income, disposal of artifacts, to balance equipment and xp Dave | ||
- | * We should balance the GP values of all the [[crafting|magic items and crafting items]]. | ||
- | * Let's spruce up our treasure notecard box. We need to throw away any Krondor-specific loot. | ||
- | * There should be a secret loot value table with values only available to PCs who have particular proficiencies | ||
- | | ||
- | * Make a random prophecy table for prophetic spells | ||
Line 32: | Line 27: | ||
- | * How are magical items identified? How is any loot identified? Do we just give players an opportunity to muse on what they THINK it is and make a series of rolls? Maybe we give values that certain PCs who just **have** certain skills & lores think they can get for a thing, while offering a "base value" for any PC who just wants to put it on the street? For example: | + | * How are magical items from the loot deck identified? How is any loot identified? Do we just give players an opportunity to muse on what they THINK it is and make a series of rolls? Maybe we give values that certain PCs who just **have** certain skills & lores think they can get for a thing, while offering a "base value" for any PC who just wants to put it on the street? For example: |
__Atlantean Platinum Hipster Nose-Ring__ \\ | __Atlantean Platinum Hipster Nose-Ring__ \\ | ||
Line 45: | Line 40: | ||
====== Completed Items ====== | ====== Completed Items ====== | ||
+ | |||
+ | |||
+ | |||
+ | * Let's start deciding and declaring some sections to be " | ||
+ | |||
+ | //Yes! I'm sure we'll keep tweaking as we playtest, but we are certainly have the bulk of things ready to publish. --AHS// | ||
+ | |||
+ | * Should I start removing Monster Stats from the wiki? I wanted to put in things like the element Spirits for you to see and comment. | ||
+ | |||
+ | //Maybe I just HIDE those entries from the non-admins? Would that be easier? That way, you could still reference the wiki for your monsters AND my monsters. --AHS// | ||
+ | |||
+ | * We could add some [[https:// | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | <del> | ||
+ | * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in. Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS// | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | <del> | ||
+ | * [[Economics|Economics]]--structure of income, disposal of artifacts, to balance equipment and xp Dave | ||
+ | * We should balance the GP values of all the [[crafting|magic items and crafting items]]. | ||
+ | * Let's spruce up our treasure notecard box. We need to throw away any Krondor-specific loot. | ||
+ | * There should be a secret loot value table with values only available to PCs who have particular proficiencies | ||
+ | </ | ||
+ | |||
+ | * < | ||
+ | |||
+ | * < | ||
+ | |||
+ | * < | ||
+ | |||
+ | * < | ||
* < | * < | ||
Line 51: | Line 82: | ||
* < | * < | ||
- | * [[Monsters]] - A few brainstorming sessions for a baseline of regulars we share, then solo development for our own special brands of evil. | + | * <del>[[Monsters]] - A few brainstorming sessions for a baseline of regulars we share, then solo development for our own special brands of evil.</ |
* < | * < | ||
Line 70: | Line 102: | ||
* [[https:// | * [[https:// | ||
| | ||
- | * Array of common Atlantean artifacts, a tropes that would surround uncommon ones. **REALLY MUST START ON THIS!!! | + | <del>Array of common Atlantean artifacts, a tropes that would surround uncommon ones. **REALLY MUST START ON THIS!!! |
- | | + | clear division: |
to_do.txt · Last modified: 2020/02/28 15:38 by andrew